Difference between revisions of "Unit Profile"
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− | {{ | + | {{n5-section-basic-rules}} |
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Example Of Different Units Belonging to O-12: | Example Of Different Units Belonging to O-12: | ||
− | {{image | name=eng- | + | {{image | name=n5/eng-unit-profile-army-units-1024.jpg | style=full }} |
Included below is the format for Unit Profiles, to help you become familiar with the terms, Attributes, and all the Profiles’ information. | Included below is the format for Unit Profiles, to help you become familiar with the terms, Attributes, and all the Profiles’ information. | ||
− | + | {{image | name=n5/eng-unit-profile-army-profile-orig.jpg | style=full }} | |
− | {{image | name=eng- | ||
− | |||
− | |||
− | |||
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+ | # Common [[#Trooper Characteristics | Characteristics]] of the Unit. | ||
+ | # International Standard Code. | ||
+ | # [[#Attributes | Attribute]]s. | ||
+ | # Common [[Equipment]] and [[Special Skills]] for the Unit. | ||
+ | # Name and different combinations of Special Skill, Equipment, and Weapons and the [[Cost]] for each Trooper. | ||
+ | # [[Peripheral]]. | ||
− | {{ | + | |
− | In this Trooper Profile example we can see the Delta Unit has different options, each of them possessing different weapons and pieces of Equipment, and one that also includes a Yudbot-B, which is a Peripheral, a special category of Trooper, with the Delta as its Controller. | + | {{Greybox-start}} |
− | {{ | + | In this Trooper Profile example, we can see the Delta Unit has different options, each of them possessing different weapons and pieces of Equipment, and one that also includes a Yudbot-B, which is a [[Peripheral]], a special category of Trooper, with the Delta as its Controller.{{Greybox-end}} |
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The contents and features specific to each Trooper are shown in different ways: | The contents and features specific to each Trooper are shown in different ways: | ||
− | * Under the [[Attributes]], [[Equipment]] and [[Special Skills]] common to all Unit options are shown. | + | * Under the [[Attributes]], [[Equipment]] and [[Special Skills]] common to all Unit options are shown. |
− | * When one of the options of a profile has a Special Skill, it will be shown next to the | + | * When one of the options of a profile has a Special Skill, it will be shown next to the Trooper's name. |
− | * If one of the options has Equipment, it will be shown in round brackets next to the name or Special Skill. For example: (Multispectral Visor L2) or Hacker (Hacking Device). | + | * If one of the options has Equipment, it will be shown in round brackets next to the name or Special Skill. For example: ([[Multispectral Visor]] L2) or [[Hacker]] ([[Hacking Device]]). |
− | * Equipment is separated from BS | + | * Equipment is separated from [[BS Weapon]]s by a vertical bar ("|") in the Weaponry and Equipment column. |
− | * | + | * [[Peripheral]]s are separated from Weapons and Equipment by a double vertical bar ("||") in the Weaponry and Equipment column. |
− | * CC | + | * [[CC Weapon]]s, or special weapons that may be used as BS or CC Weapons, are in the Melee Weapons column. |
− | |||
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The following terms are important for playing: | The following terms are important for playing: | ||
− | * {{image | name=eng-regular-order-256.jpg | style= 2eminline }} '''Training:''' Order contributed by the Trooper to the [[Order Pool]]. | + | * {{image | name=eng-regular-order-256.jpg | style= 2eminline }}{{image | name=eng-irregular-512.jpg | style= 2eminline }} '''Training:''' Order contributed by the Trooper to the [[Orders and the Order Pool | Order Pool]]. |
* '''Troop Type:''' | * '''Troop Type:''' | ||
**LI – Light Infantry | **LI – Light Infantry | ||
**MI – Medium Infantry | **MI – Medium Infantry | ||
**HI – Heavy Infantry | **HI – Heavy Infantry | ||
− | **REM | + | **REM – Remote |
− | **TAG | + | **TAG – Tactical Armored Gear |
− | **WB | + | **WB – Warband |
**SK – Skirmisher | **SK – Skirmisher | ||
− | ** {{image | name=eng-peripheral-256.png | style= 2eminline }} - | + | **VH – Vehicle |
− | {{ | + | ** {{image | name=eng-peripheral-256.png | style= 2eminline }} – [[Peripheral]] |
+ | |||
+ | {{see-also}} | ||
+ | {| class="n5table-dark" | ||
+ | |- | ||
+ | ! Restrictions Chart | ||
+ | |- | ||
+ | | [[TAG]]s cannot go [[Prone]] or declare [[Cautious Movement]]. | ||
+ | |- | ||
+ | | Vehicles ([[VH]]) cannot go [[Prone]] or declare [[Cautious Movement]]. | ||
+ | |- | ||
+ | | Remotes ([[REM]]) may not declare [[Cautious Movement]] or be chosen as [[Lieutenant]]. | ||
+ | |} | ||
+ | {{see-also-end}} | ||
+ | |||
* '''Trooper Classification:''' Trooper classification identifies the unit's function within the army and its most salient operational features. It can determine army compositions in missions and scenarios. | * '''Trooper Classification:''' Trooper classification identifies the unit's function within the army and its most salient operational features. It can determine army compositions in missions and scenarios. | ||
** Garrison Troopers | ** Garrison Troopers | ||
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** Mercenary Troopers | ** Mercenary Troopers | ||
** Character | ** Character | ||
− | |||
*'''ISC (International Standard Code):''' To avoid confusion, O-12 has created an international nomenclature, for its intelligence reports and analysis, which stays constant across different languages. | *'''ISC (International Standard Code):''' To avoid confusion, O-12 has created an international nomenclature, for its intelligence reports and analysis, which stays constant across different languages. | ||
− | * {{image | name=eng-hackable-256.png | style= 2eminline }} '''Hackable:''' This Characteristic identifies those Troopers technologically advanced enough to suffer attacks from or be aided by infowar and hacking systems. A Trooper with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs. HI, REM, and | + | * {{image | name=eng-hackable-256.png | style= 2eminline }} '''Hackable:''' This Characteristic identifies those Troopers technologically advanced enough to suffer attacks from or be aided by infowar and hacking systems. A Trooper with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs. HI, REM, TAG and, VH Troopers are Hackable unless otherwise stated. [[Hackers]], regardless of Troop Type, are also Hackable. |
+ | |||
+ | |||
+ | {{see-also-start}} | ||
+ | Other icons that can appear in Unit Profiles: | ||
+ | * {{image | name=cube.png | style= 2eminline }}{{image | name=cube-2.png | style= 2eminline }} [[Cube | Cube / Cube 2.0]] | ||
+ | * {{image | name=tactical-order-512.png | style= 2eminline }} [[Orders and the Order Pool | Tactical Order]] | ||
+ | * {{image | name=dual-impetuous-512.png | style= 2eminline }} [[Impetuous]] | ||
+ | {{see-also-end}} | ||
− | {{ | + | {{Advice-start}} |
− | Want to know more? You | + | Want to know more? You may find all the additional info to further explore the Infinity Universe in fluff books, articles and appendices! |
− | {{ | + | |
+ | Moreover, I am at your service as an AI interface at www.infinityuniverse.ai. You can ask me everything you want to know about the lore and backstory of the Infinity Universe. | ||
+ | {{Advice-end}} | ||
== Attributes == | == Attributes == | ||
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Attributes are a series of numeric values that describe the basic capabilities of Troopers and game elements. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions made by [[Troopers]] and game elements. For simplicity, Attribute definitions always refer to the term Trooper. | Attributes are a series of numeric values that describe the basic capabilities of Troopers and game elements. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions made by [[Troopers]] and game elements. For simplicity, Attribute definitions always refer to the term Trooper. | ||
− | |||
=== Movement (MOV) === | === Movement (MOV) === | ||
− | The number of inches this Trooper can move with an Order. The MOV Attribute usually has two values | + | The number of inches this Trooper can move with an Order. The MOV Attribute usually has two values, the first one being for the first time the Trooper moves in an Order, and the other one for the second time he moves. |
+ | |||
+ | If the Trooper's Unit Profile does not have a number for the MOV Attribute and instead has "-", the Trooper is stationary and immobile, so cannot move under any circumstances. | ||
=== Close Combat (CC) === | === Close Combat (CC) === | ||
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This is a numeric value for the Trooper's NBC (Nuclear, Biological, Chemical), Nanotechnological, Electromagnetic, and Anti-Hacking protections. | This is a numeric value for the Trooper's NBC (Nuclear, Biological, Chemical), Nanotechnological, Electromagnetic, and Anti-Hacking protections. | ||
− | === | + | === Vitality (VITA) === |
This represents the physical endurance of the Trooper, and how much punishment it can withstand before losing consciousness or dying. | This represents the physical endurance of the Trooper, and how much punishment it can withstand before losing consciousness or dying. | ||
=== Structure (STR) === | === Structure (STR) === | ||
− | This alternative to the | + | This alternative to the Vitality Attribute represents the capacity of mechanical Troopers (TAGs, REMs...) or scenery structures to soak up damage before ceasing to function. |
=== Availability (AVA) === | === Availability (AVA) === | ||
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=== Cost (C) === | === Cost (C) === | ||
This is the value in Army Points of the Trooper with all its Special Skills, Weapons, and Equipment. This value is pivotal when constructing your Army Lists. | This is the value in Army Points of the Trooper with all its Special Skills, Weapons, and Equipment. This value is pivotal when constructing your Army Lists. | ||
+ | |||
+ | {{important-start}} | ||
+ | Some Unit Profiles might not have a numerical value for one of their Attributes and instead have a "-" symbol. In this the case, they cannot declare or use any Skill that requires that Attribute. | ||
+ | {{important-end}} | ||
+ | |||
== Skills and Equipment == | == Skills and Equipment == | ||
− | In the corresponding sections of this rulebook you will find each [[Common Skill]], [[Special Skill]], and piece of [[Equipment]] in Infinity | + | In the corresponding sections of this rulebook you will find each [[Common Skill]], [[Special Skill]], and piece of [[Equipment]] in Infinity explained in detail. |
== Weaponry == | == Weaponry == | ||
− | In the Combat Module section you will find all the information needed to use [[Weapon Charts]] in Infinity | + | In the Combat Module section, you will find all the information needed to use [[Weapon Charts]] in Infinity, and in the [[Weaponry]] section you will find those weapons that require further explanation. |
− | {{ | + | {{n5-section-basic-rules}} |
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[[Category:Basic Rules]] | [[Category:Basic Rules]] | ||
− |
Latest revision as of 10:04, 25 April 2025
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls
“Soldiers” in Infinity are called Troopers and are grouped into Units belonging to each Army.
All members of a Unit have received the same training and have the same Attributes, Skills, and the same basic gear. Each Unit has a Unit Profile with all the data you need to play it.
Example Of Different Units Belonging to O-12:
Included below is the format for Unit Profiles, to help you become familiar with the terms, Attributes, and all the Profiles’ information.
- Common Characteristics of the Unit.
- International Standard Code.
- Attributes.
- Common Equipment and Special Skills for the Unit.
- Name and different combinations of Special Skill, Equipment, and Weapons and the Cost for each Trooper.
- Peripheral.
All this makes each Unit unique and sets them apart from the rest.
The contents and features specific to each Trooper are shown in different ways:
- Under the Attributes, Equipment and Special Skills common to all Unit options are shown.
- When one of the options of a profile has a Special Skill, it will be shown next to the Trooper's name.
- If one of the options has Equipment, it will be shown in round brackets next to the name or Special Skill. For example: (Multispectral Visor L2) or Hacker (Hacking Device).
- Equipment is separated from BS Weapons by a vertical bar ("|") in the Weaponry and Equipment column.
- Peripherals are separated from Weapons and Equipment by a double vertical bar ("||") in the Weaponry and Equipment column.
- CC Weapons, or special weapons that may be used as BS or CC Weapons, are in the Melee Weapons column.
Trooper Characteristics
The following terms are important for playing:
Training: Order contributed by the Trooper to the Order Pool.
- Troop Type:
- LI – Light Infantry
- MI – Medium Infantry
- HI – Heavy Infantry
- REM – Remote
- TAG – Tactical Armored Gear
- WB – Warband
- SK – Skirmisher
- VH – Vehicle
– Peripheral
Restrictions Chart |
---|
TAGs cannot go Prone or declare Cautious Movement. |
Vehicles (VH) cannot go Prone or declare Cautious Movement. |
Remotes (REM) may not declare Cautious Movement or be chosen as Lieutenant. |
- Trooper Classification: Trooper classification identifies the unit's function within the army and its most salient operational features. It can determine army compositions in missions and scenarios.
- Garrison Troopers
- Line Troopers
- Specially Trained Troopers
- Veteran Troopers
- Elite Troopers
- Headquarters Troopers
- Mechanized Troopers
- Support Troopers
- Mercenary Troopers
- Character
- ISC (International Standard Code): To avoid confusion, O-12 has created an international nomenclature, for its intelligence reports and analysis, which stays constant across different languages.
Hackable: This Characteristic identifies those Troopers technologically advanced enough to suffer attacks from or be aided by infowar and hacking systems. A Trooper with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs. HI, REM, TAG and, VH Troopers are Hackable unless otherwise stated. Hackers, regardless of Troop Type, are also Hackable.
Other icons that can appear in Unit Profiles:

Want to know more? You may find all the additional info to further explore the Infinity Universe in fluff books, articles and appendices!
Moreover, I am at your service as an AI interface at www.infinityuniverse.ai. You can ask me everything you want to know about the lore and backstory of the Infinity Universe.
Attributes
Attributes are a series of numeric values that describe the basic capabilities of Troopers and game elements. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions made by Troopers and game elements. For simplicity, Attribute definitions always refer to the term Trooper.
Movement (MOV)
The number of inches this Trooper can move with an Order. The MOV Attribute usually has two values, the first one being for the first time the Trooper moves in an Order, and the other one for the second time he moves.
If the Trooper's Unit Profile does not have a number for the MOV Attribute and instead has "-", the Trooper is stationary and immobile, so cannot move under any circumstances.
Close Combat (CC)
This conveys the Trooper's prowess in hand-to-hand combat.
Ballistic Skills (BS)
This conveys the Trooper's prowess in ranged combat.
Physique (PH)
This represents all physical skills, such as strength, dexterity, throwing, dodging...
Willpower (WIP)
This represents all mental skills, such as Discover, Doctor, Hacking…
Armor (ARM)
This is a numeric value for the Trooper's overall armor. The higher the value, the heavier and more effective the armor is in reducing the damage of enemy attacks.
Bio-Technological Shield (BTS)
This is a numeric value for the Trooper's NBC (Nuclear, Biological, Chemical), Nanotechnological, Electromagnetic, and Anti-Hacking protections.
Vitality (VITA)
This represents the physical endurance of the Trooper, and how much punishment it can withstand before losing consciousness or dying.
Structure (STR)
This alternative to the Vitality Attribute represents the capacity of mechanical Troopers (TAGs, REMs...) or scenery structures to soak up damage before ceasing to function.
Availability (AVA)
This indicates the number of Troopers from this Unit allowed in a single Army List.
Silhouette (S)
This indicates the three-dimensional volume of the Trooper for game purposes. The value refers to a specific type of Silhouette Template.
Support Weapons Cost (SWC)
The cost in Support Weapon Points paid for adding a Support Weapon to a Trooper of that Unit. This value is pivotal when constructing your Army Lists.
Cost (C)
This is the value in Army Points of the Trooper with all its Special Skills, Weapons, and Equipment. This value is pivotal when constructing your Army Lists.
Some Unit Profiles might not have a numerical value for one of their Attributes and instead have a "-" symbol. In this the case, they cannot declare or use any Skill that requires that Attribute.
Skills and Equipment
In the corresponding sections of this rulebook you will find each Common Skill, Special Skill, and piece of Equipment in Infinity explained in detail.
Weaponry
In the Combat Module section, you will find all the information needed to use Weapon Charts in Infinity, and in the Weaponry section you will find those weapons that require further explanation.
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls