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Difference between revisions of "Assisted Fire"

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{{hackingrow | [[Assisted Fire]] | -- | -- | -- | -- | REM | Entire Order | Target gains [[Marksmanship]].}}
 
{{hackingrow | [[Assisted Fire]] | -- | -- | -- | -- | REM | Entire Order | Target gains [[Marksmanship]].}}
 
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[[Labels|Supportware]] is automatically cancelled if the [[Trooper]] or [[Troop Type]] that benefits from the Supportware becomes targeted by a new Supportware Program, or the Hacker that is running it becomes [[Isolated]] or enters a [[Null]] State.
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{{n4end}}
 
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Revision as of 16:32, 24 November 2020


This N4 rule is not used in CodeOne.

sup-assited_fire0.jpg

ASSISTED FIRE ENTIRE ORDER
REQUIREMENTS
  • The target must be a REM from the same Army List as the user, and must be inside the user's Hacking Area.
EFFECTS
  • Assisted Fire grants the target REM the Marksmanship Special Skill.
  • When the user activates this Program, which does not require a Roll, place an Assisted Fire Token (SUP: ASSISTED FIRE) beside the user and beside the REM.
  • Once activated, this Program's range covers the entire game table


Name Attack MOD Opp. MOD DAM B Target Skill Type Special
Assisted Fire -- -- -- -- REM Entire Order Target gains Marksmanship.


REMEMBER

Supportware is automatically cancelled if the Trooper or Troop Type that benefits from the Supportware becomes targeted by a new Supportware Program, or the Hacker that is running it becomes Isolated or enters a Null State.