Difference between revisions of "Controlled Jump"
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{{skillbox |greenyellow| CONTROLLED JUMP | SHORT SKILL / ARO }} | {{skillbox |greenyellow| CONTROLLED JUMP | SHORT SKILL / ARO }} | ||
{{skill-label | Supportware, No Roll. }} | {{skill-label | Supportware, No Roll. }} |
Revision as of 20:03, 20 October 2020
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
This N4 rule is not used in CodeOne.
CONTROLLED JUMP | SHORT SKILL / ARO |
Supportware, No Roll. |
Effects
- When the user declares the use of this Program, which does not require a Roll, the Program is activated immediately and is applied during the current Order, and a Controlled Jump Supportware Token (Sup: Controlled Jump) is placed beside the user.
- As long as Controlled Jump is active, when performing the Combat Jump Skill every Allied Trooper applies a +3 MOD while every Enemy Trooper must apply a -3 MOD.
- This Program's range covers the entire game table.
IMPORTANT
This Program affects Troopers even if they don't have the Hackable Characteristic.
Name | Attack MOD | Opp. MOD | DAM | B | Target | Skill Type | Special |
---|---|---|---|---|---|---|---|
Controlled Jump | -- | -- | -- | -- | -- | Short Skill/ARO | +3/-3 MOD to the PH of every Trooper that performs Combat Jump. |