NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Weapon Chart"
From Infinity
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|} | |} | ||
{{n4end}} | {{n4end}} | ||
| + | |||
==RIFLES== | ==RIFLES== | ||
| + | {{c1}} | ||
{{weapon}} | {{weapon}} | ||
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}} | {{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}} | ||
| Line 180: | Line 182: | ||
{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}} | {{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}} | ||
|} | |} | ||
| + | {{c1end}}{{n4}} | ||
| + | {{weapon}} | ||
| + | {{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|[[Suppressive Fire]]}} | ||
| + | {{weaponrow|Breaker Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|BTS|[[Suppressive Fire]]}} | ||
| + | {{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|[[Suppressive Fire]]}} | ||
| + | {{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
| + | {{weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|--|--|12|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}} | ||
| + | {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP/SHOCK|ARM|[[Suppressive Fire]]}} | ||
| + | {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|[[Anti-materiel]]}} | ||
| + | {{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|3|N|ARM+BTS|[[Suppressive Fire]], [[Impact Template (Circular)]]}} | ||
| + | {{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|3|N|ARM+BTS|[[Suppressive Fire]]}} | ||
| + | {{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
| + | {{weaponrow|T2 Rifle|0|+3|-3|-3|-6|--|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | ||
| + | {{weaponrow|Viral Rifle|0|+3|-3|-3|-6|--|--|13|3|DA+SHOCK|BTS|[[Suppressive Fire]]}} | ||
| + | {{weaponrow|Viral Combi Rifle|0|+3|-3|-3|-6|--|--|13|3|DA+SHOCK|BTS|[[Suppressive Fire]]}} | ||
| + | |} | ||
| + | {{n4end}} | ||
==RIOTSTOPPERS== | ==RIOTSTOPPERS== | ||
| + | {{c1}} | ||
{{weapon}} | {{weapon}} | ||
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}} | {{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}} | ||
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}} | {{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}} | ||
|} | |} | ||
| + | {{c1end}}{{n4}} | ||
| + | {{weapon}} | ||
| + | {{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]]}} | ||
| + | {{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]]}} | ||
| + | |} | ||
| + | {{n4end}} | ||
| + | |||
| + | |||
| + | ==ROCKET LAUNCHERS== | ||
| + | {{n4only}} | ||
| + | {{n4}} | ||
| + | {{weapon}} | ||
| + | {{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}} | ||
| + | {{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}} | ||
| + | {{weaponrow|Light Rocket Launcher (Blast Mode)|0|+3|+3|-3|-6|-6|--|13|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}} | ||
| + | {{weaponrow|Light Rocket Launcher (Hit Mode)|0|+3|+3|-3|-6|-6|--|14|2|N|ARM|[[Continuous Damage]]}} | ||
| + | |} | ||
| + | {{n4end}} | ||
==SHOTGUNS== | ==SHOTGUNS== | ||
| + | {{c1}} | ||
{{weapon}} | {{weapon}} | ||
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}} | {{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}} | ||
| Line 196: | Line 235: | ||
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | {{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
|} | |} | ||
| + | {{c1end}}{{n4}} | ||
| + | {{weapon}} | ||
| + | {{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}} | ||
| + | {{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
| + | {{weaponrow|T2 Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|T2|ARM|[[Anti-materiel]]}} | ||
| + | {{weaponrow|T2 Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
| + | {{weaponrow|Heavy Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|15|2|AP|ARM|}} | ||
| + | {{weaponrow|Heavy Shotgun (Blast Mode)| | | | | | | |15|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
| + | {{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}} | ||
| + | {{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
| + | {{weaponrow|Vulkan Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}} | ||
| + | {{weaponrow|Vulkan Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}} | ||
| + | |} | ||
| + | {{n4end}} | ||
==SNIPER RIFLES== | ==SNIPER RIFLES== | ||
| + | {{c1}} | ||
{{weapon}} | {{weapon}} | ||
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | {{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | ||
| Line 205: | Line 259: | ||
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}} | {{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}} | ||
|} | |} | ||
| + | {{c1end}}{{n4}} | ||
| + | {{weapon}} | ||
| + | {{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | ||
| + | {{weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|13|2|N|ARM|[[Anti-materiel]], [[ARM=0]]}} | ||
| + | {{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP/SHOCK|ARM|}} | ||
| + | {{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}} | ||
| + | {{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|ARM+BTS|[[Impact Template (Circular)]]}} | ||
| + | {{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM+BTS|}} | ||
| + | {{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}} | ||
| + | {{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}} | ||
| + | {{weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|DA+SHOCK|BTS|}} | ||
| + | |} | ||
| + | {{n4end}} | ||
Revision as of 15:39, 14 October 2020
BOWS
This N4 rule is not used in CodeOne.
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA | ARM | Anti-materiel, Silent |
| Viral Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA+SHOCK | BTS | Silent |
CC WEAPONS
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
| CC Weapon | PH | 1 | N | ARM | CC | |||||||
| DA CC Weapon | PH | 1 | DA | ARM | CC | |||||||
| Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
| PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, Non-Lethal, State: Immobilized-A | |||||||
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
| AP + DA CC Weapon | PH | 1 | AP+DA | ARM | Anti-materiel, CC | |||||||
| AP + Shock CC Weapon | PH | 1 | AP+SHOCK | ARM | CC | |||||||
| CC Weapon | PH | 1 | N | ARM | CC | |||||||
| DA CC Weapon | PH | 1 | DA | ARM | Anti-materiel, CC | |||||||
| E/M CC Weapon | PH | 1 | N+E/M | BTS | CC, [**] | |||||||
| EXP CC Weapon | PH | 1 | EXP | ARM | Anti-materiel, CC | |||||||
| Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
| PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, State: IMM-A, Non-Lethal | |||||||
| Shock CC Weapon | PH | 1 | SHOCK | ARM | CC | |||||||
| T2 CC Weapon | PH | 1 | T2 | ARM | Anti-materiel, CC | |||||||
| Trench-Hammer (Thrown Mode) | 0 | -- | -- | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, Throwing Weapon, Disposable (3), [*] |
| Trench-Hammer (CC Mode) | PH | 1 | DA | ARM | Anti-materiel, CC, Disposable (3), [*] | |||||||
| Viral CC Weapon | PH | 1 | DA+SHOCK | BTS | CC | |||||||
| Vorpal CC Weapon (Thrown Mode) | +3 | -- | -- | -- | -- | -- | -- | 12 | 1 | N | ARM | Throwing Weapon, ARM=0, State: Dead, [*] |
| Vorpal CC Weapon (CC Mode) | 12 | 1 | N | ARM | ARM=0, CC, State: Dead, [*] | |||||||
FLAMETHROWERS
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Heavy Flamethrower | 14 | 1 | N | ARM | Continuous Damage, Direct Template (Large Teardrop) | |||||||
| Light Flamethrower | 13 | 1 | N | ARM | Continuous Damage, Direct Template (Small Teardrop) | |||||||
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Heavy Flamethrower | 14 | 1 | N | ARM | Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop) | |||||||
| Light Flamethrower | 13 | 1 | N | ARM | Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop) | |||||||
GRENADES
This N4 rule is not used in CodeOne.
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Eclipse Grenades | +3 | -3 | -- | -- | -- | -- | -- | -- | 1 | ECLIPSE | -- | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**] |
| E/M Grenades | +3 | -3 | -- | -- | -- | -- | -- | 13 | 1 | E/M | BTS | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, [**] |
| Grenades | +3 | -3 | -- | -- | -- | -- | -- | 13 | 1 | N | ARM | Speculative Attack, Throwing Weapon, Impact Template (Circular) |
| Smoke Grenades | +3 | -3 | -- | -- | -- | -- | -- | -- | 1 | Smoke | -- | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Targetless, [**] |
GRENADE LAUNCHERS
This N4 rule is not used in CodeOne.
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Eclipse Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | - | 1 | ECLIPSE | -- | Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**] |
| E/M Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | 13 | 1 | E/M | BTS | Speculative Attack, Non-Lethal, Impact Template (Circular), [**] |
| Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | 13 | 1 | N | ARM | Speculative Attack, Impact Template (Circular) |
| Smoke Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | -- | 1 | Smoke | -- | Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**] |
HEAVY MACHINE GUNS
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
| Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | |
| MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
| MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM | |
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | Suppressive Fire |
| Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | Suppressive Fire |
| MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP/SHOCK | ARM | Suppressive Fire |
| MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM | Anti-materiel |
MARKSMAN RIFLES
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | |
| Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | |
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | Suppressive Fire |
| K1 Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | Anti-materiel, ARM=0, Suppressive Fire |
| Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | Suppressive Fire |
| MULTI Marksman Rifle (Burst Mode) | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP/SHOCK | ARM | Suppressive Fire |
| MULTI Marksman Rifle (Anti-materiel Mode) | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
| Shock Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | SHOCK | ARM | Suppressive Fire |
| T2 Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | T2 | ARM | Anti-materiel, Suppressive Fire |
MINES
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Anti-personnel Mine | 13 | 1 | N | ARM | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*] | |||||||
PISTOLS
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | N | ARM | [*] |
| Heavy Pistol (CC Mode) | 14 | 1 | N | ARM | CC, [*] | |||||||
| Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
| Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] | |||||||
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | AP | ARM | [*] |
| AP Heavy Pistol (CC Mode) | 14 | 1 | AP | ARM | CC, [*] | |||||||
| Assault Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 4 | N | ARM | [*] |
| Assault Pistol (CC Mode) | 13 | 1 | N | ARM | CC, [*] | |||||||
| Breaker Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 12 | 2 | AP | BTS | [*] |
| Breaker Pistol (CC Mode) | 12 | 1 | AP | BTS | CC, [*] | |||||||
| Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | SHOCK | ARM | [*] |
| Heavy Pistol (CC Mode) | 14 | 1 | SHOCK | ARM | CC, [*] | |||||||
| MULTI Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 2 | AP/SHOCK | ARM | [*] |
| MULTI Pistol (Anti-materiel Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, [*] |
| MULTI Pistol (CC Mode) | 13 | 1 | AP/SHOCK | ARM | CC, [*] | |||||||
| Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
| Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] | |||||||
| Stun Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | Stun | BTS | Non-Lethal, [*] |
| Stun Pistol (CC Mode) | 11 | 1 | Stun | BTS | CC, Non-Lethal, [*] | |||||||
| Viral Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 12 | 2 | DA+SHOCK | BTS | [*] |
| Viral Pistol (CC Mode) | 12 | 1 | DA+SHOCK | BTS | CC, [*] | |||||||
RIFLES
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | ARM | |
| Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | BTS | |
| Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM | |
| MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | ARM | |
| MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 1 | DA | ARM | |
| Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM | |
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | ARM | Suppressive Fire |
| Breaker Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | BTS | Suppressive Fire |
| Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | BTS | Suppressive Fire |
| Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM | Suppressive Fire |
| K1 Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 12 | 3 | N | ARM | Anti-materiel, ARM=0, Suppressive Fire |
| MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP/SHOCK | ARM | Suppressive Fire |
| MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 1 | DA | ARM | Anti-materiel |
| Plasma Rifle (Blast Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM+BTS | Suppressive Fire, Impact Template (Circular) |
| Plasma Rifle (Hit Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 14 | 3 | N | ARM+BTS | Suppressive Fire |
| Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM | Suppressive Fire |
| T2 Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | T2 | ARM | Anti-materiel, Suppressive Fire |
| Viral Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | DA+SHOCK | BTS | Suppressive Fire |
| Viral Combi Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | DA+SHOCK | BTS | Suppressive Fire |
RIOTSTOPPERS
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Heavy Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A | |||||||
| Light Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A | |||||||
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Heavy Riotstopper | -- | 1 | PARA | PH-6 | State: IMM-A, Non-Lethal, Direct Template (Large Teardrop) | |||||||
| Light Riotstopper | -- | 1 | PARA | PH-6 | State: IMM-A, Non-Lethal, Direct Template (Small Teardrop) | |||||||
ROCKET LAUNCHERS
This N4 rule is not used in CodeOne.
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Heavy Rocket Launcher (Blast Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 2 | N | ARM | Continuous Damage, Impact Template (Circular) |
| Heavy Rocket Launcher (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | N | ARM | Continuous Damage |
| Light Rocket Launcher (Blast Mode) | 0 | +3 | +3 | -3 | -6 | -6 | -- | 13 | 2 | N | ARM | Continuous Damage, Impact Template (Circular) |
| Light Rocket Launcher (Hit Mode) | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 2 | N | ARM | Continuous Damage |
SHOTGUNS
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
| Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
| Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
| Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
| Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
| T2 Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | T2 | ARM | Anti-materiel |
| T2 Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
| Heavy Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 15 | 2 | AP | ARM | |
| Heavy Shotgun (Blast Mode) | 15 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
| Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
| Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
| Vulkan Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
| Vulkan Shotgun (Blast Mode) | 14 | 2 | N | ARM | Continuous Damage, Direct Template (Small Teardrop) | |||||||
SNIPER RIFLES
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
| MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
| MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 1 | DA | ARM | |
| Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM | |
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
| K1 Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 13 | 2 | N | ARM | Anti-materiel, ARM=0 |
| MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP/SHOCK | ARM | |
| MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | DA | ARM | Anti-materiel |
| Plasma Sniper Rifle (Blast Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 14 | 2 | N | ARM+BTS | Impact Template (Circular) |
| Plasma Sniper Rifle (Hit Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM+BTS | |
| Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | SHOCK | ARM | |
| T2 Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | T2 | ARM | Anti-materiel |
| Viral Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | DA+SHOCK | BTS | |
SPITFIRES
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| AP Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | AP | ARM | |
| Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | N | ARM | |
UNCATEGORIZED
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Anti-personnel Mine | 13 | 1 | N | ARM | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*] | |||||||
| Chain Colt | 13 | 1 | N | ARM | Direct Template (Small Teardrop) | |||||||
| Chain Rifle | 13 | 1 | N | ARM | Direct Template (Large Teardrop) | |||||||
| Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | [*] | ||||
| Feuerbach | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 2 | AP+DA | ARM | |
| Hyper Rapid Magnetic Cannon | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 5 | AP | ARM | |
| MediKit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [*] |
| Missile Launcher | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | AP+EXP | ARM | |
| Mk12 | 0 | +3 | +3 | -3 | -6 | -6 | -- | 15 | 3 | N | ARM | |
| Nanopulser | 13 | 1 | N | BTS | Direct Template (Small Teardrop) | |||||||
| Red Fury | 0 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 4 | N | ARM | |
| Submachine Gun | +3 | 0 | -3 | -6 | -- | -- | -- | 13 | 3 | AP | ARM | |
NOTE: [*] Additional explanation in the item's rules, click the item name for more information.