Diferencia entre revisiones de «Armamento»
De Infinity
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The value of an ''[[Attribute]], [[Burst]], [[Damage]]'', etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment. | The value of an ''[[Attribute]], [[Burst]], [[Damage]]'', etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment. | ||
{{remember-end}} | {{remember-end}} | ||
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+ | == See Also == | ||
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+ | '''[[Ranged Weapon Profile]]''' | ||
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+ | '''[[Melee Weapon Profile]]''' | ||
[[Category: Ammunition and Weaponry]] | [[Category: Ammunition and Weaponry]] |
Revisión del 15:07 12 may 2020
Munición | Munición Normal (N) | Munición Aturdidora y Aturdido | Munición Doble Acción (DA) | Munición Eclipse | Munición Electromagnética (E/M) y Aislado | Munición Explosiva (EXP) | Munición Humo | Munición Paralizante (PARA) y Inmovilizado-A | Munición Perforante (AP) | Munición Shock | Munición T2 || Munición Combinada | Tirada de Salvación Combinada | Tabla de Municiones || Armamento | Armas Mixtas | Armas Perimetrales | Cargas-D | Minas | Pistolas | Pitcher | Sepsitor y Sepsitorizado | SymbioBomb
Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a Weapons Chart for you to refer to during games.
RECUERDA
A positive MOD (+) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the user of that Special Skill, Weapon, or Equipment.
A negative MOD (-) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to enemies.
The value of an Attribute, Burst, Damage, etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment.