Diferencia entre revisiones de «Armamento»
De Infinity
(Sin diferencias)
|
Revisión del 10:28 17 jun 2020
Munición | Munición Normal (N) | Munición Aturdidora y Aturdido | Munición Doble Acción (DA) | Munición Eclipse | Munición Electromagnética (E/M) y Aislado | Munición Explosiva (EXP) | Munición Humo | Munición Paralizante (PARA) y Inmovilizado-A | Munición Perforante (AP) | Munición Shock | Munición T2 || Munición Combinada | Tirada de Salvación Combinada | Tabla de Municiones || Armamento | Armas Mixtas | Armas Perimetrales | Cargas-D | Minas | Pistolas | Pitcher | Sepsitor y Sepsitorizado | SymbioBomb
Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a Weapons Chart for you to refer to during games.
RECUERDA
A positive MOD (+) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the user of that Special Skill, Weapon, or Equipment.
A negative MOD (-) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to enemies.
The value of an Attribute, Burst, Damage, etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment.