User contributions
- 10:31, 21 April 2020 diff hist 0 Wounds and Structure
- 10:30, 21 April 2020 diff hist +31 N Deployable Weapon Redirected page to Traits#Deployable current Tag: New redirect
- 10:29, 21 April 2020 diff hist +23 N CC Trait Redirected page to Traits#CC current Tag: New redirect
- 10:27, 21 April 2020 diff hist 0 Prone
- 10:27, 21 April 2020 diff hist +29 N Movement Redirected page to Labels#Movement current Tag: New redirect
- 10:26, 21 April 2020 diff hist 0 Prone
- 10:26, 21 April 2020 diff hist +30 N Immobilized Redirected page to Game States List current Tag: New redirect
- 10:25, 21 April 2020 diff hist +29 N Movement Label Redirected page to Labels#Movement current Tag: New redirect
- 10:24, 21 April 2020 diff hist +28 Rolls
- 10:23, 21 April 2020 diff hist +22 N Weapons Redirected page to Weaponry current Tag: New redirect
- 10:21, 21 April 2020 diff hist -1 Army List →Lieutenant
- 10:19, 21 April 2020 diff hist +25 N State Redirected page to Game States current Tag: New redirect
- 10:19, 21 April 2020 diff hist -3 Game States
- 10:15, 21 April 2020 diff hist +20 N Hackers Redirected page to Hacker current Tag: New redirect
- 10:14, 21 April 2020 diff hist +27 N Common Skill Redirected page to Common Skills current Tag: New redirect
- 10:13, 21 April 2020 diff hist +28 N Unloaded Redirected page to Unloaded State current Tag: New redirect
- 10:13, 21 April 2020 diff hist +33 N Comms Attack Redirected page to Labels#Comms Attack current Tag: New redirect
- 10:12, 21 April 2020 diff hist +28 N Targeted Redirected page to Targeted State current Tag: New redirect
- 10:11, 21 April 2020 diff hist +27 N Active Player Redirected page to Game Sequence current Tag: New redirect
- 10:09, 21 April 2020 diff hist +42 N Public Information Redirected page to Open and Private Information current Tag: New redirect
- 10:08, 21 April 2020 diff hist +32 N Marker Redirected page to Terminology#Marker current Tag: New redirect
- 10:08, 21 April 2020 diff hist 0 Camouflaged State
- 10:07, 21 April 2020 diff hist +33 N Troopers Redirected page to Terminology#Trooper current Tag: New redirect
- 10:07, 21 April 2020 diff hist +32 N Markers Redirected page to Terminology#Marker current Tag: New redirect
- 16:10, 20 April 2020 diff hist +31 N Disposable Redirected page to Traits#Disposable current Tag: New redirect
- 16:10, 20 April 2020 diff hist +652 N Unloaded State Created page with "{{section-game-states}} {{skillbox |black| Unloaded State |}} {{activation}} * The Trooper has entirely depleted the ammunition of a weapon or a piece of Equipment with the..."
- 16:08, 20 April 2020 diff hist +46 N Structure Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 16:08, 20 April 2020 diff hist +825 N Normal State Created page with "{{section-game-states}} {{skillbox |black| Normal State |}} {{activation}} * Unless otherwise noted, all Troopers deploy in this state. * Troopers in any ''Null'' State..."
- 16:05, 20 April 2020 diff hist +88 MediaWiki:Breadcrumbs
- 16:04, 20 April 2020 diff hist +25 N Null Redirected page to Labels#Null current Tag: New redirect
- 16:02, 20 April 2020 diff hist -32 Template:Section-game-states
- 16:01, 20 April 2020 diff hist +1,137 N Disconnected State Created page with "{{section-game-states}} {{skillbox |red| Disconnected State | NULL}} {{activation}} * The Controller of this Trooper is in a Null state. * The ''Peripheral'' is subject..."
- 15:59, 20 April 2020 diff hist +24 Unconscious
- 15:59, 20 April 2020 diff hist +24 Targeted State
- 15:59, 20 April 2020 diff hist +22 Shasvastii-Embryo State
- 15:59, 20 April 2020 diff hist +24 Prone
- 15:59, 20 April 2020 diff hist +24 Immobilized-B State
- 15:58, 20 April 2020 diff hist +24 Immobilized-A State
- 15:58, 20 April 2020 diff hist +24 Engaged State
- 15:57, 20 April 2020 diff hist +8 Template:Section-game-states
- 15:54, 20 April 2020 diff hist +23 Dead
- 15:54, 20 April 2020 diff hist +22 Template:Section-game-states
- 15:53, 20 April 2020 diff hist +18 N Dead State Redirected page to Dead current Tag: New redirect
- 15:53, 20 April 2020 diff hist +47 Camouflaged State
- 15:52, 20 April 2020 diff hist +491 N Template:Section-game-states Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | <span class="mw-selflink self..."
- 15:47, 20 April 2020 diff hist +724 N Game States List Created page with "{{section-glossary}} A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity CodeOne..."
- 15:43, 20 April 2020 diff hist +3,399 N Traits Created page with "{{section-glossary}} Traits are the special features of certain weapons and pieces of Equipment. Traits are commonly given to Common and Special Skills, or to specific effec..."
- 15:38, 20 April 2020 diff hist +3 Labels
- 11:26, 20 April 2020 diff hist +40 N Victory Points Redirected page to Terminology#Victory Points current Tag: New redirect
- 11:25, 20 April 2020 diff hist +33 N Trooper Redirected page to Terminology#Trooper current Tag: New redirect
- 11:25, 20 April 2020 diff hist +31 N Neutral Redirected page to Alignment#Neutral current Tag: New redirect
- 11:25, 20 April 2020 diff hist +4,246 N Labels Created page with "{{section-glossary}} Labels and Traits describe game features and particularities of both Skills and weaponry and Equipment. == Labels == ''Labels'' describe a series of d..."
- 11:18, 20 April 2020 diff hist +24 Terminology
- 11:18, 20 April 2020 diff hist +23 N Army Lists Redirected page to Army List current Tag: New redirect
- 11:18, 20 April 2020 diff hist +1,045 N Alignment Created page with "{{section-glossary}} In Infinity CodeOne it is important to define which game elements belong to a players’ side, and which belong to no side. This determines if those gam..."
- 11:14, 20 April 2020 diff hist +5 Glossary
- 11:14, 20 April 2020 diff hist +15 MediaWiki:Breadcrumbs
- 11:13, 20 April 2020 diff hist +33 MediaWiki:Breadcrumbs
- 11:12, 20 April 2020 diff hist +6 Game States
- 11:12, 20 April 2020 diff hist +37 Game States
- 11:11, 20 April 2020 diff hist +41 N Hacking Redirected page to Quantronic Combat (Hacking) current Tag: New redirect
- 11:11, 20 April 2020 diff hist +42 N Armor Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 11:10, 20 April 2020 diff hist +50 N Characteristics Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 11:09, 20 April 2020 diff hist +24 N Controller Redirected page to Peripheral current Tag: New redirect
- 11:09, 20 April 2020 diff hist +46 N Skills Redirected page to Skills and Equipment in Infinity current Tag: New redirect
- 11:09, 20 April 2020 diff hist +46 N Skill Redirected page to Skills and Equipment in Infinity current Tag: New redirect
- 11:08, 20 April 2020 diff hist +22 N Weapon Redirected page to Weaponry current Tag: New redirect
- 11:07, 20 April 2020 diff hist +28 N Special Skill Redirected page to Special Skills current Tag: New redirect
- 11:06, 20 April 2020 diff hist +2,735 Terminology
- 10:56, 20 April 2020 diff hist +179 N Template:Section-glossary Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | Game States List </div></..." current
- 10:54, 20 April 2020 diff hist +46 N Terminology Created page with "{{section-glossary}} Category: Glossary"
- 10:53, 20 April 2020 diff hist +802 Glossary
- 10:50, 20 April 2020 diff hist +7 Glossary
- 10:33, 17 April 2020 diff hist +732 N Glossary Created page with "This rulebook uses a series of terms that describe and refer to certain concepts that are important for understanding the game mechanics and the way specific rules, skills, we..."
- 10:24, 17 April 2020 diff hist +52 MediaWiki:Breadcrumbs
- 10:23, 17 April 2020 diff hist +4,939 N Setting up the Gaming Table Created page with "'''The advice given in this section is for information only. Although advisable, it is not mandatory to follow this guide to set up a gaming table.''' Infinity CodeOne is a g..."
- 10:12, 17 April 2020 diff hist -21 MediaWiki:Breadcrumbs
- 10:12, 17 April 2020 diff hist -4 MediaWiki:Breadcrumbs
- 10:10, 17 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 10:09, 17 April 2020 diff hist +2,249 N Victory Conditions Created page with "Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—d..."
- 10:06, 17 April 2020 diff hist +73 Main Sections
- 16:52, 16 April 2020 diff hist +10 Main Sections
- 16:42, 16 April 2020 diff hist +1 Scenery Structures
- 16:40, 16 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 16:40, 16 April 2020 diff hist +1,610 N Scenery Structures Created page with "== Access Width (AW) == In Infinity CodeOne, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of a..."
- 16:37, 16 April 2020 diff hist 0 Main Sections
- 16:36, 16 April 2020 diff hist +661 N Nanoscreen Created page with "{{section-equipment}} This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover. {{skillbox |black| NANOSCREEN | AUTOMATIC EQ..."
- 16:34, 16 April 2020 diff hist +23 N CC Attacks Redirected page to CC Attack current Tag: New redirect
- 16:34, 16 April 2020 diff hist +1,282 N Multispectral Visor Created page with "{{section-equipment}} This piece of Equipment was designed to combat the effects of different military concealment and camouflage technologies. {{skillbox |black| MULTISPE..."
- 16:31, 16 April 2020 diff hist +35 N BS Weapon Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:31, 16 April 2020 diff hist +2,062 N MediKit Created page with "{{section-equipment}} Special piece of Equipment that allows other Models to regain consciousness. {{skillbox |green| MEDIKIT | SHORT SKILL }} {{skill-label | Non-Lethal }}..."
- 16:26, 16 April 2020 diff hist +64 N Hacking Programs Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 16:25, 16 April 2020 diff hist +413 N Hacking Device Created page with "{{section-equipment}} Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerf..."
- 16:23, 16 April 2020 diff hist +304 N 360º Visor Created page with "{{section-equipment}} This piece of Equipment expands the user's LoF arc. {{skillbox |black| 360˚ VISOR | AUTOMATIC EQUIPMENT }} {{skill-label | Obligatory }} {{effects}}..."
- 13:11, 16 April 2020 diff hist +193 N Template:Section-equipment Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Equipment''' ---- 360º Visor | Hacking Device | MediKit | Multispectral Visor | Nanoscr..."
- 13:08, 16 April 2020 diff hist +1,141 N Equipment Created page with "{{section-skills-and-equipment}} All the special Effects provided by pieces of Equipment are detailed next. {{important-start}} Each Level a piece of Equipment can have is..."
- 13:04, 16 April 2020 diff hist -9 Trooper Activation →ARO: Automatic Reaction Order
- 13:04, 16 April 2020 diff hist +62 N ARO Redirected page to Trooper Activation#ARO: Automatic Reaction Order current Tag: New redirect
- 13:03, 16 April 2020 diff hist +450 N Total Reaction Created page with "{{section-special-skills}} Troopers with this Special Skill have higher than normal offensive reaction capabilities in ARO. {{skillbox |black| TOTAL REACTION | AUTOMATIC S..."
- 13:01, 16 April 2020 diff hist +1,638 N Super-Jump Created page with "{{section-special-skills}} Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages...."