Difference between revisions of "Reset"
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{{skill-label | No LoF}} | {{skill-label | No LoF}} | ||
{{Requirements}} | {{Requirements}} | ||
+ | {{update | 1.1.1, Dec 2021}} | ||
'''Troopers can only Reset if at least one of these is true:''' | '''Troopers can only Reset if at least one of these is true:''' | ||
*They are the Active Trooper. | *They are the Active Trooper. | ||
− | *In the [[Reactive Turn]], they have a valid ARO, or are targeted by a [[Hacking Program]] or other [[Comms Attack]]. {{seefaq}} | + | *{{erratahighlight}}In the [[Reactive Turn]], if they are allowed to declare an ARO. |
+ | {{update-end}} | ||
+ | {{original}} | ||
+ | '''Troopers can only Reset if at least one of these is true:''' | ||
+ | *They are the Active Trooper. | ||
+ | *{{originalhighlight}}In the [[Reactive Turn]], they have a valid ARO, or are targeted by a [[Hacking Program]] or other [[Comms Attack]]. {{seefaq}} | ||
+ | {{original-end}} | ||
{{effects}} | {{effects}} | ||
*Allows the user to make a Face to Face Roll to evade all enemy [[Hacking Programs]] or other [[Comms Attacks]] during an Order or ARO, regardless of the [[Burst]] (B) value. | *Allows the user to make a Face to Face Roll to evade all enemy [[Hacking Programs]] or other [[Comms Attacks]] during an Order or ARO, regardless of the [[Burst]] (B) value. |
Revision as of 10:31, 16 May 2022
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
This Common Skill allows the user to sidestep cyber-attacks by quickly rebooting all systems.
RESET | SHORT SKILL / ARO |
No LoF |
Update 1.1.1, Dec 2021
Troopers can only Reset if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, if they are allowed to declare an ARO.
Show original text.
Original
Troopers can only Reset if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, they have a valid ARO, or are targeted by a Hacking Program or other Comms Attack. (See FAQs & Errata.)
- Allows the user to make a Face to Face Roll to evade all enemy Hacking Programs or other Comms Attacks during an Order or ARO, regardless of the Burst (B) value.
- This Face to Face Roll pits the user's WIP Attribute against the attacker's WIP Attribute.
- If the user is not making a Face to Face Roll (for example they are not the target of a Hacking Program or other Comms Attack), they will instead make a Normal Roll against their WIP Attribute.
- Reset does not allow the user to evade other types of Attacks, but the Dodge Skill does.
- A successful Reset Roll, whether it's a Normal or Face to Face, allows the user to cancel their Targeted State and IMM-B State, applying any State-specific MODs. (See FAQs & Errata. State MODs are cumulative.)
A Reset only allows Face to Face Rolls against Hacking Attacks and other Comms Attacks.
FAQs & Errata
Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls?
A: Yes.
Related Pages: Dodge, Immobilized-A State, Immobilized-B State, Isolated State, Reset, Targeted State
Q: How do Hacking Area AROs work, and do they allow the Trooper to Dodge?
A: Hacking Program AROs and Reset AROs are considered valid AROs for a Hacker if the Active Trooper is inside the Hacker’s Hacking Area. Dodge AROs are not considered valid for Hacking Area AROs.
[Errata] In the Hacking example (p61), the Knight of Justice and the Orc both declare an ARO but this appears to contradict the rules for AROs.
Remember that non-LoF AROs can be declared anyway, and then in the ARO Check step you find out if the ARO was valid.
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State