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Difference between revisions of "White Noise"

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(Added see-also box for terrain zones AoE.)
(FAQ 0.1)
 
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{{effects}}
 
{{effects}}
 
* The White Noise Hacking Program generates a [[White Noise Zone]] the size of a Circular Template and with infinite height.
 
* The White Noise Hacking Program generates a [[White Noise Zone]] the size of a Circular Template and with infinite height.
* On a successful Normal WIP Roll, the Hacker may place the Circular Template representing the '''White Noise Zone''' inside their [[Hacking Area]] at the end of the Order.
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* On a successful Normal [[WIP]] Roll, the [[Hacker]] may place the Circular Template representing the '''White Noise Zone''' inside their [[Hacking Area]] at the end of the Order.
 
* The Circular Template must be [[totally inside]] the Hacking Area.
 
* The Circular Template must be [[totally inside]] the Hacking Area.
 
* The effects of this Program persist until the start of the [[States Phase]], at which point you must remove the Circular Template.
 
* The effects of this Program persist until the start of the [[States Phase]], at which point you must remove the Circular Template.
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{{see-also}}
 
{{see-also}}
 
'''[[Terrain and Scenery Structures#Special Terrain | Area of Effect of Special Terrain Zones]]'''<br>
 
'''[[Terrain and Scenery Structures#Special Terrain | Area of Effect of Special Terrain Zones]]'''<br>
In Infinity, the [[Area of Effect]] of a Special Terrain zone is the area in where its special effects are applied. Any Trooper in [[Silhouette contact]] with a Special Terrain zone, or whose base or [[Silhouette Template]] is covered at least partially by a Special Terrain zone, is equally affected by the Effects of the zone.
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: In Infinity, the [[Area of Effect]] of a Special Terrain zone is the area in where its special effects are applied. Any Trooper in [[Silhouette contact]] with a Special Terrain zone, or whose base or [[Silhouette Template]] is covered at least partially by a Special Terrain zone, is equally affected by the Effects of the zone.
 
{{see-also-end}}
 
{{see-also-end}}
  
  
  
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== FAQs ==
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{{faqbox |
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type = faq |
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title = N5 FAQ |
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version = 0.1, Sep 2026 |
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q = Q: Do you need to specify all details of a Skill when declaring it? For example, where the target is for a BS Attack, or where the template is being placed for White Noise? |
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a = A: Yes, with the exception of the target’s position, which is chosen in the Resolution step, before measuring Ranges. If the order of declaration is important, the active player chooses who declares first. |
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related = [[Ballistic Skills]], [[Order Expenditure Sequence]], [[White Noise]] }}
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{{n5-section-hacking}}
  
  
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<!-- Label and Trait categories. -->
 
<!-- Label and Trait categories. -->
 
[[Category: NFB ]]
 
[[Category: NFB ]]
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[[Category: Reflective ]]
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[[Category: N5 FAQ 0.1 ]]

Latest revision as of 13:24, 4 September 2026


WHITE NOISE
SHORT SKILL
REQUIREMENTS
  • To use this this Hacking Program, the Hacker must be the Active Trooper.
EFFECTS
  • The White Noise Hacking Program generates a White Noise Zone the size of a Circular Template and with infinite height.
  • On a successful Normal WIP Roll, the Hacker may place the Circular Template representing the White Noise Zone inside their Hacking Area at the end of the Order.
  • The Circular Template must be totally inside the Hacking Area.
  • The effects of this Program persist until the start of the States Phase, at which point you must remove the Circular Template.
  • While the Circular Template is on the game table, the Program's NFB Label applies to the Hacker, so they cannot use or apply any other Skill, piece of Equipment, or Hacking Program that has the NFB Label, for example Mimetism, Albedo, Holoprojector etc.
  • The range of this Program is the Hacker's Hacking Area.


IMPORTANT

Troopers possessing a Multispectral Visor or Marksmanship cannot draw LoF through a White Noise Zone.


Name Attack MOD Opp. MOD PS Burst Target Skill Type Special
White Noise -- -- -- 1 -- Short Skill NFB, Reflective, Circular Template.


SEE ALSO

Area of Effect of Special Terrain Zones

In Infinity, the Area of Effect of a Special Terrain zone is the area in where its special effects are applied. Any Trooper in Silhouette contact with a Special Terrain zone, or whose base or Silhouette Template is covered at least partially by a Special Terrain zone, is equally affected by the Effects of the zone.


FAQs

N5 FAQ
Version: 0.1, Sep 2026

Q: Do you need to specify all details of a Skill when declaring it? For example, where the target is for a BS Attack, or where the template is being placed for White Noise?

A: Yes, with the exception of the target’s position, which is chosen in the Resolution step, before measuring Ranges. If the order of declaration is important, the active player chooses who declares first.

Related Pages: Ballistic Skills, Order Expenditure Sequence, White Noise