NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Bangbomb"
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| + | During their Active Turn, the player activates a Trooper with BangBomb (+4), declaring [[Move]] as the first Skill of the Order. Two enemy Troopers in [[LoF]] declare their [[ARO]]s, both [[BS Attack]], one with a Combi Rifle and the other with an E/Marat, a [[Template Weapon]]. | ||
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| + | The Active Trooper then declares [[Dodge]] as the second Skill of the Order. Thanks to BangBomb (+4), they have a MOD of +4 to their Dodge Roll against the enemy with the Combi Rifle. Since the Active Trooper has PH 13, their [[Success Value]] is 17 (13+4). As the BangBomb MOD does not apply against Attacks with Template Weapons, their Success Value to Dodge the Template is 13. | ||
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| + | Dice are rolled, and the Active Trooper gets a 14. This is enough to win the [[Face to Face]] Roll against the enemy with a Combi Rifle, who rolls a 9. | ||
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| + | However, the E/Marat Template hits the Active Trooper. As the Bangbomb MOD does not apply against Template Weapons, the Trooper would have needed to roll a 13 or less. | ||
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| + | By failing to Dodge the Template, the Trooper is unable to move up to 2 inches, even though he succeeded against the Combi Rifle Attack. | ||
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Latest revision as of 13:58, 23 October 2025
Common Skills | Special Skills | Equipment
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
Users of Bangbombs often throw them at their own feet while dodging enemy fire, because, when the Bangbombs hit the ground and detonate, they create a curtain of reflective particles that enhance the flash of the blast, making it easier for the user to dodge and evade enemy attacks.
- The user declares a Dodge.
- The user applies a MOD to their Dodge Rolls. This MOD is listed in brackets after the name of this piece of Equipment in the user's Unit Profile.
- Restriction: This Dodge MOD only applies against Attacks declared by enemy Troopers who are within the user's LoF or ZoC.
- Restriction: This Dodge MOD does not apply against Attacks made with Template Weapons.
Update PDF 5.2, October 2025
During their Active Turn, the player activates a Trooper with BangBomb (+4), declaring Move as the first Skill of the Order. Two enemy Troopers in LoF declare their AROs, both BS Attack, one with a Combi Rifle and the other with an E/Marat, a Template Weapon.
The Active Trooper then declares Dodge as the second Skill of the Order. Thanks to BangBomb (+4), they have a MOD of +4 to their Dodge Roll against the enemy with the Combi Rifle. Since the Active Trooper has PH 13, their Success Value is 17 (13+4). As the BangBomb MOD does not apply against Attacks with Template Weapons, their Success Value to Dodge the Template is 13.
Dice are rolled, and the Active Trooper gets a 14. This is enough to win the Face to Face Roll against the enemy with a Combi Rifle, who rolls a 9.
However, the E/Marat Template hits the Active Trooper. As the Bangbomb MOD does not apply against Template Weapons, the Trooper would have needed to roll a 13 or less.
By failing to Dodge the Template, the Trooper is unable to move up to 2 inches, even though he succeeded against the Combi Rifle Attack.
Common Skills | Special Skills | Equipment
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor