Difference between revisions of "BS Attack"
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− | {{section-combat-module}} | + | {{n5-section-combat-module}} |
− | {{section-common-skills}} | + | {{n5-section-common-skills}} |
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Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. | Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. | ||
+ | {{css_skillbox |greenyellow| BS ATTACK | SHORT SKILL /ARO }} | ||
+ | {{skill-label | Attack. }} | ||
+ | {{requirements}} | ||
+ | * Be using a [[BS Weapon]], or a [[Skill]] or piece of [[Equipment]] capable of making a BS Attack. | ||
+ | * Be able to draw [[Line of Fire]] ([[LoF]]) from the position of your Attack to the position of the target, unless the BS Weapon, Skill or piece of Equipment used doesn't require LoF. | ||
− | {{ | + | {{effects}} |
− | + | * The user employs his [[BS]] [[Attribute]] (or Attribute specified by the weapon) to fire upon one or more enemies. | |
− | + | * When declaring a BS Attack, the user must choose which of his BS Weapons, Special Skills or pieces of Equipment to use, from those available in his [[Unit Profile]]. | |
− | + | * If the attacker has more than one target and a BS Weapon, Special Skill or piece of Equipment with a [[Burst]] value higher than 1, they must distribute their attacks as part of the BS Attack declaration. | |
− | * | + | * All shots must be declared '''from the same point'''. |
+ | * If the chosen weapon has more than one Type of [[Ammunition]] available, you must choose one for the entire Burst, as part of the BS Attack declaration. | ||
− | + | === BS Attack (Guided) === | |
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* Troopers with the '''BS Attack (Guided)''' Skill listed on their [[Unit Profile]]: | * Troopers with the '''BS Attack (Guided)''' Skill listed on their [[Unit Profile]]: | ||
− | ** During the | + | ** During the Active Turn, they may perform a BS Attack against a target in [[Targeted State]], without requiring [[LoF]]. |
− | ** Unless the Skill itself indicates otherwise, | + | ** BS Attacks (Guided) must be carried out with the weapon's Blast Mode if it has one, or a Mode with the [[Traits#Impact_Template | Impact Template (Circular) Trait]]. If the weapon does not have a Mode with the Impact Template (Circular) Trait, the player may choose any of the weapon's Modes and apply the Trait to that Mode. |
− | ** | + | ** A Trooper can avoid a BS Attack (Guided) with a successful [[Dodge]] or [[Reset]] [[Face to Face Roll]]. If a Reset Roll is successful, in addition to avoiding the Attack, the Trooper's Targeted State is cancelled. |
− | + | ** '''Restriction:''' Unless the Skill itself indicates otherwise, the B will always be 1 regardless of the actual B value of the Weapon or any MODs applied to the B. | |
− | ** The target cannot be in an enclosed room | + | ** '''Restriction:''' The distance to the target cannot exceed the weapon's maximum [[Range]]. |
− | ** BS Attack (Guided) has a | + | ** '''Restriction:''' The target cannot be in an enclosed room; a possible trajectory for the Attack must always exist. |
− | ** | + | ** '''Restriction:''' BS Attack (Guided) has a limit of 5 Attacks per Turn for the Active Player. |
− | {{ | + | ** '''Restriction:''' Weapons with the [[BS Weapon (PH)]] or [[BS Weapon (WIP)]] Traits cannot be used with the BS Attack (Guided) Skill. |
+ | ** The user must apply any [[Range]] MODs. Other negative MODs (for example [[Mimetism]], [[Partial Cover]], [[Visibility Zone]]s...) are not applied unless they specify that they work against BS Attack (Guided). | ||
+ | {{css_skillbox-end}} | ||
+ | |||
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+ | {{see-also-start}} | ||
+ | '''[[Modifiers Explained]] Examples''' | ||
+ | |||
+ | * '''BS Attack (-3)''' means that, when the user declares BS Attack, their targets apply a -3 MOD to any [[Face to Face Rolls]]. BS Attack (-X) has no effect against Troopers with the [[Warhorse]] Special Skill. | ||
+ | * '''BS Attack (SR-1)''' means that, when the user declares BS Attack, their targets apply a -1 MOD to their [[Saving Rolls]] against the user's hits. | ||
+ | * '''BS Attack (Shock)''' means that the user adds [[Shock Ammunition]] to all their BS Attacks. | ||
+ | * '''BS Attack (Continuous Damage)''' means that the user applies the [[Continuous Damage]] Trait to all their BS Attacks. | ||
+ | {{see-also-end}} | ||
+ | {{remember-start}} | ||
+ | The target must apply a -3 MOD to [[Dodge]] if they have no [[LoF]] towards the Attacker. | ||
+ | The [[Targeted State]] gives the target a -3 MOD to [[Reset]] Rolls, also any BS Attack against them gets a +3 MOD. | ||
+ | {{remember-end}} | ||
− | {{greybox-start | Move + BS Attack | + | {{greybox-start | Move + BS Attack}} |
− | Since the Skills used in an Order are simultaneous, a | + | Since the Skills used in an Order are simultaneous, a BS Attack can be declared at any point during the route followed by the [[Move]] Skill. If the [[Burst]] is divided among several targets, all shots must be made from a single point. Usually, the attack is made from the position that offers the biggest advantage: a clear [[LoF]], targets out of [[Cover], optimal range, etc. |
{{greybox-end}} | {{greybox-end}} | ||
− | + | {{advice-start}} | |
− | + | To determine the Range MOD when performing a BS Attack (Guided), measure the distance from the Attacker to the target in a straight line. Any other possible trajectories of this attack are not taken into account. | |
+ | {{advice-end}} | ||
+ | |||
+ | |||
+ | {{greybox-start | Example of BS Attack (Guided)}} | ||
+ | {{image | name=n5/eng-guided-example-v1.jpg | style=fullborder }} | ||
+ | |||
+ | {{n5_weapon_single}} | ||
+ | {{n5_weaponrow|Missile Launcher (Blast Mode)|-3|0|0|+3|+3|-3|-3|6|1|EXP|ARM|3|[[Anti-materiel]], [[Impact Template (Circular)]]}} | ||
+ | {{n5_weaponrow|Missile Launcher (Hit Mode)|-3|0|0|+3|+3|-3|-3|6|1|AP+EXP|ARM/2|3|[[Anti-materiel]]}} | ||
+ | |} | ||
− | + | The Missile Launcher Remote declares a BS Attack (Guided) against a Trooper with the [[Mimetism]] (-6) Special Skill, who is in [[Targeted State]]. | |
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+ | The following MODs apply to the Remote's BS Attack (Guided) Roll: | ||
+ | * +3 for [[Range]]. | ||
+ | * +3 for the target's Targeted State. | ||
− | + | As the Remote is using BS Attack (Guided), they do not have to apply the target's Mimetism (-6) MOD, nor any MODs for [[Cover]]. In addition, of the two firing modes available to the Missile Launcher, the Attack must be made with Blast Mode (EXP ammunition). | |
− | + | The target of the Attack has two ARO options: | |
− | + | * [[Dodge]] with a -3 MOD due to Dodging a Template Weapon without [[LoF]] to the Attacker. | |
− | + | * [[Reset]] with a -3 MOD due to being in Targeted State. | |
− | + | ||
− | + | Therefore, the REM makes a Face-to-Face BS Attack Roll (BS +6) against the target's Dodge Roll (PH -3) or Reset Roll (WIP -3) Roll. | |
− | + | {{greybox-end}} | |
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− | + | == BS Attack Into a Close Combat == | |
− | + | If a [[BS Attack]] is declared against an enemy Trooper that is engaged in CC Combat a -6 MOD must be applied for each Allied Trooper engaged in the [[Close Combat|CC]] (in addition to any MODs for [[Range]], [[Cover]], [[Mimetism]]... for the target). | |
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− | a | ||
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+ | Every failed BS Attack Roll will hit the Allied Trooper, forcing them to perform a [[Saving Roll]]. If there are several Allied Troopers locked in that Close Combat, then the Trooper’s player chooses which one of them receives each hit. | ||
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− | {{section-combat-module}} | + | |
− | {{section-common-skills}} | + | {{n5-section-combat-module}} |
+ | {{n5-section-common-skills}} | ||
[[Category: Combat Module]] | [[Category: Combat Module]] | ||
[[Category: Common Skills]] | [[Category: Common Skills]] | ||
+ | |||
+ | |||
+ | <!-- Label and Trait categories. --> | ||
+ | [[Category: Attack ]] |
Latest revision as of 09:08, 28 April 2025
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire
Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment.
- Be using a BS Weapon, or a Skill or piece of Equipment capable of making a BS Attack.
- Be able to draw Line of Fire (LoF) from the position of your Attack to the position of the target, unless the BS Weapon, Skill or piece of Equipment used doesn't require LoF.
- The user employs his BS Attribute (or Attribute specified by the weapon) to fire upon one or more enemies.
- When declaring a BS Attack, the user must choose which of his BS Weapons, Special Skills or pieces of Equipment to use, from those available in his Unit Profile.
- If the attacker has more than one target and a BS Weapon, Special Skill or piece of Equipment with a Burst value higher than 1, they must distribute their attacks as part of the BS Attack declaration.
- All shots must be declared from the same point.
- If the chosen weapon has more than one Type of Ammunition available, you must choose one for the entire Burst, as part of the BS Attack declaration.
BS Attack (Guided)
- Troopers with the BS Attack (Guided) Skill listed on their Unit Profile:
- During the Active Turn, they may perform a BS Attack against a target in Targeted State, without requiring LoF.
- BS Attacks (Guided) must be carried out with the weapon's Blast Mode if it has one, or a Mode with the Impact Template (Circular) Trait. If the weapon does not have a Mode with the Impact Template (Circular) Trait, the player may choose any of the weapon's Modes and apply the Trait to that Mode.
- A Trooper can avoid a BS Attack (Guided) with a successful Dodge or Reset Face to Face Roll. If a Reset Roll is successful, in addition to avoiding the Attack, the Trooper's Targeted State is cancelled.
- Restriction: Unless the Skill itself indicates otherwise, the B will always be 1 regardless of the actual B value of the Weapon or any MODs applied to the B.
- Restriction: The distance to the target cannot exceed the weapon's maximum Range.
- Restriction: The target cannot be in an enclosed room; a possible trajectory for the Attack must always exist.
- Restriction: BS Attack (Guided) has a limit of 5 Attacks per Turn for the Active Player.
- Restriction: Weapons with the BS Weapon (PH) or BS Weapon (WIP) Traits cannot be used with the BS Attack (Guided) Skill.
- The user must apply any Range MODs. Other negative MODs (for example Mimetism, Partial Cover, Visibility Zones...) are not applied unless they specify that they work against BS Attack (Guided).
Modifiers Explained Examples
- BS Attack (-3) means that, when the user declares BS Attack, their targets apply a -3 MOD to any Face to Face Rolls. BS Attack (-X) has no effect against Troopers with the Warhorse Special Skill.
- BS Attack (SR-1) means that, when the user declares BS Attack, their targets apply a -1 MOD to their Saving Rolls against the user's hits.
- BS Attack (Shock) means that the user adds Shock Ammunition to all their BS Attacks.
- BS Attack (Continuous Damage) means that the user applies the Continuous Damage Trait to all their BS Attacks.
The target must apply a -3 MOD to Dodge if they have no LoF towards the Attacker.
The Targeted State gives the target a -3 MOD to Reset Rolls, also any BS Attack against them gets a +3 MOD.
Since the Skills used in an Order are simultaneous, a BS Attack can be declared at any point during the route followed by the Move Skill. If the Burst is divided among several targets, all shots must be made from a single point. Usually, the attack is made from the position that offers the biggest advantage: a clear LoF, targets out of [[Cover], optimal range, etc.

To determine the Range MOD when performing a BS Attack (Guided), measure the distance from the Attacker to the target in a straight line. Any other possible trajectories of this attack are not taken into account.
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Missile Launcher (Blast Mode) | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 6 | 1 | EXP | ARM | 3 | Anti-materiel, Impact Template (Circular) |
Missile Launcher (Hit Mode) | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 6 | 1 | AP+EXP | ARM/2 | 3 | Anti-materiel |
The Missile Launcher Remote declares a BS Attack (Guided) against a Trooper with the Mimetism (-6) Special Skill, who is in Targeted State.
The following MODs apply to the Remote's BS Attack (Guided) Roll:
- +3 for Range.
- +3 for the target's Targeted State.
As the Remote is using BS Attack (Guided), they do not have to apply the target's Mimetism (-6) MOD, nor any MODs for Cover. In addition, of the two firing modes available to the Missile Launcher, the Attack must be made with Blast Mode (EXP ammunition).
The target of the Attack has two ARO options:
- Dodge with a -3 MOD due to Dodging a Template Weapon without LoF to the Attacker.
- Reset with a -3 MOD due to being in Targeted State.
Therefore, the REM makes a Face-to-Face BS Attack Roll (BS +6) against the target's Dodge Roll (PH -3) or Reset Roll (WIP -3) Roll.
BS Attack Into a Close Combat
If a BS Attack is declared against an enemy Trooper that is engaged in CC Combat a -6 MOD must be applied for each Allied Trooper engaged in the CC (in addition to any MODs for Range, Cover, Mimetism... for the target).
Every failed BS Attack Roll will hit the Allied Trooper, forcing them to perform a Saving Roll. If there are several Allied Troopers locked in that Close Combat, then the Trooper’s player chooses which one of them receives each hit.
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire