Difference between revisions of "BS Attack"

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{{section-combat-module}}
 
{{section-combat-module}}
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[[Category: Combat Module]]
 
[[Category: Combat Module]]
 
[[Category: Common Skills]]
 
[[Category: Common Skills]]

Revision as of 14:35, 10 April 2020

Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment.

BS ATTACK SHORT SKILL / ARO
Attack
Requirements
  • Be using a BS Weapon, or a Skill or piece of Equipment capable of making a BS Attack.
  • Be able to draw Line of Fire (LoF) to the target of the BS Attack, unless the BS Weapon, Skill or piece of Equipment used doesn't require LoF.
  • Not be in Engaged State during the Activation phase of that Order.
Effects
  • The user employs his BS Attribute (or Attribute specified by the weapon) to fire upon one or more enemies.
  • When declaring a BS Attack, the user must choose which of his BS Weapons, Special Skills or pieces of Equipment to use, from those available in his Unit Profile.
  • If the attacker has more than one target and a BS Weapon, Special Skill or piece of Equipment with a Burst value higher than 1, they must distribute their attacks as part of the BS Attack declaration.
  • All shots must be declared from the same point.

If the chosen weapon has more than one Type of Ammunition available, you must choose one for the entire Burst, as part of the BS Attack declaration.


NOTE

Move + BS Attack (or Vice Versa)

Since the Skills used in an Order are simultaneous, a BS Attack can be declared at any point during the route followed by the Move Skill. If the Burst is divided among several targets, all shots must be made from a single point. Usually, the attack is made from the position that offers the biggest advantage: a clear LoF, targets out of Cover, optimal range, etc.


BS Attack Into a Close Combat

If a BS Attack is declared against an enemy Trooper that is engaged in CC Combat a -6 MOD must be applied for each Allied Trooper engaged in the CC (in addition to any MODs for Range, Cover, Mimetism... for the target).