Difference between revisions of "Deactivator"

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(Created page with "{{section-equipment}} {{n4only}} {{n4list}} This device is capable of deactivating traps and automated weapons deployed by the Enemy. {{skillbox |green| DEACTIVATOR | SHORT...")
 
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{{n5-section-equipment}}
  
  
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This device is capable of deactivating traps and automated weapons deployed by the Enemy.
 
This device is capable of deactivating traps and automated weapons deployed by the Enemy.
  
{{skillbox |green| DEACTIVATOR | SHORT SKILL }}
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{{css_skillbox |green| DEACTIVATOR | SHORT SKILL }}
{{skill-label | BS Attack }}
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{{skill-label | Attack }}
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{{requirements}}
 
{{requirements}}
* The user of this piece of Equipment must have [[LoF]] to the target.
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* The target must be within the user's [[LoF]] or [[ZoC]].
* Deactivator may be used only against Enemy [[Deployable Equipment|Equipment]] and [[Deployable Weapon]]s deployed on the game table, and never against [[Camouflaged|Camouflage]] Markers.
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* A Deactivator can only target enemy [[Deployable Weapon]]s and Deployable pieces of Equipment that have been deployed on the game table, but never [[Camouflaged | Camouflage Markers]].
 
{{effects}}
 
{{effects}}
* Deactivator allows the user, by passing a Normal [[WIP]] Roll, to deactivate Enemy Equipment or Deployable Weapons ([[Mines]], [[FastPanda]]s, [[CrazyKoala]]s...) within LoF.
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* The user of Deactivator, by passing a [[Normal]] [[WIP]] Roll, may deactivate the enemy Deployable Weapon or Deployable piece of Equipment ([[Mines]], [[FastPanda]]s, [[WildParrot]]s, [[Deployable Cover]], [[Deployable Repeater]]s, [[Armed Turret]]s, etc.).
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* '''Restriction:''' Passing the WIP Roll does not prevent the enemy Deployable Weapon or Deployable piece of Equipment from triggering during the current Order.
 
* The WIP Roll only applies MODs for [[Range]], but not those from Special Skills (for example [[Mimetism]]), or [[Cover]].
 
* The WIP Roll only applies MODs for [[Range]], but not those from Special Skills (for example [[Mimetism]]), or [[Cover]].
* If the user passes the WIP Roll, the Enemy Equipment or weapon is removed from play.
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* If the user passes the WIP Roll, the enemy Deployable weapon or Deployable piece of Equipment is removed from the game table.
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{{weapon}}
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{{n5_weapon_single}}
{{weaponrow|Deactivator|+6|+3|-6|--|--|--|--|--|1|--|--|[[Technical Weapon]], [[BS Attack]], [***see above]}}
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{{n5_weaponrow|Deactivator|+6|+3|-6|--|--|--|--|--|1|--|--|--|[[BS Weapon (WIP)]], [***]}}
 
|}
 
|}
  
{{n4end}}
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{{see-also-start}}
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Deactivators can also be used to '''[[Disco Baller#Activate Disco Ball | Activate Disco Balls]]'''.
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{{see-also-end}}
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{{n5-section-equipment}}
  
  
  
 
[[Category:Equipment]]
 
[[Category:Equipment]]
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<!-- Label and Trait categories. -->
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[[Category: Attack ]]

Latest revision as of 14:44, 8 April 2025


This device is capable of deactivating traps and automated weapons deployed by the Enemy.

DEACTIVATOR
SHORT SKILL
REQUIREMENTS
EFFECTS
  • The user of Deactivator, by passing a Normal WIP Roll, may deactivate the enemy Deployable Weapon or Deployable piece of Equipment (Mines, FastPandas, WildParrots, Deployable Cover, Deployable Repeaters, Armed Turrets, etc.).
  • Restriction: Passing the WIP Roll does not prevent the enemy Deployable Weapon or Deployable piece of Equipment from triggering during the current Order.
  • The WIP Roll only applies MODs for Range, but not those from Special Skills (for example Mimetism), or Cover.
  • If the user passes the WIP Roll, the enemy Deployable weapon or Deployable piece of Equipment is removed from the game table.


Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Deactivator +6 +3 -6 -- -- -- -- -- 1 -- -- -- BS Weapon (WIP), [***]


SEE ALSO

Deactivators can also be used to Activate Disco Balls.