Difference between revisions of "AI Motorcycle"

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(Created page with "{{section-equipment}} {{n4only}} {{n4list}} An AI Motorcycle is a Motorcycle that, when its rider dismounts, becomes a Peripheral (Synchronized) Remote. {{skillbox |black|...")
 
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An AI Motorcycle is a Motorcycle that, when its rider dismounts, becomes a Peripheral (Synchronized) Remote.
 
An AI Motorcycle is a Motorcycle that, when its rider dismounts, becomes a Peripheral (Synchronized) Remote.
  
{{skillbox |black| AI MOTORCYCLE| AUTOMATIC EQUIPMENT }}
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{{css_skillbox |black| AI MOTORCYCLE | AUTOMATIC EQUIPMENT }}
 
{{effects}}
 
{{effects}}
* Units equipped with an AI Motorcycle have two separate [[Unit Profile]]s:
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* Units equipped with an AI Motorcycle have two different [[Unit Profile]]s, applying the [[Transmutation#Transmutation_.28Auto.29 | Transmutation (Auto)]] rules to change between them:
** Use the first Mounted Trooper Profile when the Trooper is riding his or her AI Motorcycle, '''applying the rules for the [[Motorcycle]] piece of Equipment. '''
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** Use the Mounted Trooper Profile when the Trooper is riding his or her AI Motorcycle, applying the rules for the [[Motorcycle]] piece of Equipment. <br>When changing to this Profile, the Dismounted Trooper Model must be in [[Silhouette Contact]] with the Peripheral Model. Replace the Peripheral Model with the Mounted Trooper Model, then remove the Dismounted Trooper Model (See [[Replacing Game Elements | Replacing Models and Markers]]).
** Use the second Dismounted Trooper Profile when the trooper dismounts and moves on foot, '''applying the rules for [[Peripheral (Synchronized)]]''' to the AI Motorcycle.
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** Use the Dismounted Trooper Profile when the Trooper dismounts and moves on foot, applying the rules for [[Peripheral#Peripheral_.28Synchronized.29 | Peripheral (Synchronized)]] to the AI Motorcycle. When changing to this Profile, replace the Mounted Trooper Model with the Peripheral Model, then place the Dismounted Trooper Model in Silhouette contact with it.
* Troopers possessing an AI Motorcycle can choose to deploy with their [[General Movement Rules|Mounted]] Trooper or [[General Movement Rules|Dismounted]] Unit Profile as the player wishes.
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* There are two different sets of weapons listed, the first one is for the Mounted Trooper Profile, and the second one is for the Dismounted Trooper Profile.
* When Dismounting the AI Motorcycle, any [[Game States]] that the Mounted Trooper was in will be applied to both the Dismounted Trooper and the Peripheral (Synchronized) REM (if applicable).
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* '''Restriction:''' If the Peripheral (Synchronized) Remote is in [[Isolated]], [[IMM]], or any [[Null]] State, the Trooper cannot change to its Mounted Trooper Profile.
* When Mounting the AI Motorcycle, the Mounted Trooper will apply any Game States the REM was in (if applicable) and any Game States the Dismounted Trooper was in (if applicable).
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* '''Restriction:''' The Mounted Trooper Profile cannot benefit from any [[Supportware]] affecting the Peripheral (Synchronized) Remote, so it is canceled for that Trooper at the moment the Mounted Trooper Profile is applied.
* If the REM is in [[Isolated]], [[IMM]] or any [[Null]] State, the rider cannot Mount it.
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* The Mounted Trooper Profile cannot benefit from [[Supportware]] affecting the Peripheral (Synchronized) REM. That means those Supportware programs affecting the Peripheral (Synchronized) REM are automatically cancelled for that Trooper when the Dismounted Trooper Mounts and the Mounted Trooper Profile is applied.
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[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 14:20, 8 April 2025


An AI Motorcycle is a Motorcycle that, when its rider dismounts, becomes a Peripheral (Synchronized) Remote.


AI MOTORCYCLE
AUTOMATIC EQUIPMENT
EFFECTS
  • Units equipped with an AI Motorcycle have two different Unit Profiles, applying the Transmutation (Auto) rules to change between them:
    • Use the Mounted Trooper Profile when the Trooper is riding his or her AI Motorcycle, applying the rules for the Motorcycle piece of Equipment.
      When changing to this Profile, the Dismounted Trooper Model must be in Silhouette Contact with the Peripheral Model. Replace the Peripheral Model with the Mounted Trooper Model, then remove the Dismounted Trooper Model (See Replacing Models and Markers).
    • Use the Dismounted Trooper Profile when the Trooper dismounts and moves on foot, applying the rules for Peripheral (Synchronized) to the AI Motorcycle. When changing to this Profile, replace the Mounted Trooper Model with the Peripheral Model, then place the Dismounted Trooper Model in Silhouette contact with it.
  • There are two different sets of weapons listed, the first one is for the Mounted Trooper Profile, and the second one is for the Dismounted Trooper Profile.
  • Restriction: If the Peripheral (Synchronized) Remote is in Isolated, IMM, or any Null State, the Trooper cannot change to its Mounted Trooper Profile.
  • Restriction: The Mounted Trooper Profile cannot benefit from any Supportware affecting the Peripheral (Synchronized) Remote, so it is canceled for that Trooper at the moment the Mounted Trooper Profile is applied.