Diferencia entre revisiones de «Munición Perforante (AP)»
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− | *After a successful attack using AP Ammunition, the target must make a ''[[Saving Roll]]'' per impact suffered, using half his ''[[ARM]]'' or ''[[BTS]]'' value (''[[ARM | + | *After a successful attack using AP Ammunition, the target must make a ''[[Saving Roll]]'' per impact suffered, using half his ''[[ARM]]'' or ''[[BTS]]'' value (''[[ARM]]''/2 or ''[[BTS]]''/2) as specified by the weapon being used. |
{{effects}} | {{effects}} | ||
*AP Ammunition reduces the ''[[ARM]]'' or ''[[BTS]]'' value of its target to half of its original value, rounding up. Consequently, any ''[[ARM]]'' or ''[[BTS]]'' above 0 cannot be reduced below 1. | *AP Ammunition reduces the ''[[ARM]]'' or ''[[BTS]]'' value of its target to half of its original value, rounding up. Consequently, any ''[[ARM]]'' or ''[[BTS]]'' above 0 cannot be reduced below 1. |
Revisión del 15:35 9 abr 2020
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A type of ammunition designed to penetrate even the toughest armor plating.
ARMOR PIERCING (AP) AMMUNITION |
Tirada
- After a successful attack using AP Ammunition, the target must make a Saving Roll per impact suffered, using half his ARM or BTS value (ARM/2 or BTS/2) as specified by the weapon being used.
Efectos
- AP Ammunition reduces the ARM or BTS value of its target to half of its original value, rounding up. Consequently, any ARM or BTS above 0 cannot be reduced below 1.
- Each Saving Roll failed against AP Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- Critical hits with AP Ammunition cause the targets to make an additional Saving Roll, applying their halved ARM or BTS value.