Munición Doble Acción (DA)
De Infinity
Munición | Munición Normal (N) | Munición Aturdidora y Aturdido | Munición Doble Acción (DA) | Munición Eclipse | Munición Electromagnética (E/M) y Aislado | Munición Explosiva (EXP) | Munición Humo | Munición Paralizante (PARA) y Inmovilizado-A | Munición Perforante (AP) | Munición Shock | Munición T2 || Munición Combinada | Tirada de Salvación Combinada | Tabla de Municiones || Armamento | Armas Mixtas | Armas Perimetrales | Cargas-D | Minas | Pistolas | Pitcher | Sepsitor y Sepsitorizado | SymbioBomb
This Ammunition uses high-impact light caliber projectiles.
DOUBLE ACTION (DA) AMMUNITION |
Tirada
- After a successful attack using DA Ammunition, the target must make two Saving Rolls per impact suffered.
Efectos
- Each Saving Roll failed against DA Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
- Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.
Consejo de Sibylla
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.