AVISO: Infinity N5.2 y FAQ 5.0.0
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Diferencia entre revisiones de «Munición Doble Acción (DA)»
De Infinity
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*The second ''[[Saving Roll]]'' is mandatory, even if the target fails the first one or falls ''[[Unconscious]]''. | *The second ''[[Saving Roll]]'' is mandatory, even if the target fails the first one or falls ''[[Unconscious]]''. | ||
*''[[Critical]]'' hits with Double Action (DA) Ammunition cause the target to make an additional ''[[Saving Roll]]''. | *''[[Critical]]'' hits with Double Action (DA) Ammunition cause the target to make an additional ''[[Saving Roll]]''. | ||
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{{advice-start}} | {{advice-start}} | ||
Revisión del 14:43 21 abr 2020
Munición | Munición Normal (N) | Munición Aturdidora y Aturdido | Munición Doble Acción (DA) | Munición Eclipse | Munición Electromagnética (E/M) y Aislado | Munición Explosiva (EXP) | Munición Humo | Munición Paralizante (PARA) y Inmovilizado-A | Munición Perforante (AP) | Munición Shock | Munición T2 || Munición Combinada | Tirada de Salvación Combinada | Tabla de Municiones || Armamento | Armas Mixtas | Armas Perimetrales | Cargas-D | Minas | Pistolas | Pitcher | Sepsitor y Sepsitorizado | SymbioBomb
This Ammunition uses high-impact light caliber projectiles.
| DOUBLE ACTION (DA) AMMUNITION |
ROLL
- After a successful attack using DA Ammunition, the target must make two Saving Rolls per impact suffered.
EFECTOS
- Each Saving Roll failed against DA Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
- Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.

Consejo de Sibylla
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.