Difference between revisions of "Weapon Chart"

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|}
 
|}
 
{{n4end}}
 
{{n4end}}
 +
  
 
==RIFLES==
 
==RIFLES==
 +
{{c1}}
 
{{weapon}}
 
{{weapon}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
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{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
 
|}
 
|}
 +
{{c1end}}{{n4}}
 +
{{weapon}}
 +
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|[[Suppressive Fire]]}}
 +
{{weaponrow|Breaker Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|BTS|[[Suppressive Fire]]}}
 +
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|[[Suppressive Fire]]}}
 +
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}}
 +
{{weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|--|--|12|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}}
 +
{{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP/SHOCK|ARM|[[Suppressive Fire]]}}
 +
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|[[Anti-materiel]]}}
 +
{{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|3|N|ARM+BTS|[[Suppressive Fire]], [[Impact Template (Circular)]]}}
 +
{{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|3|N|ARM+BTS|[[Suppressive Fire]]}}
 +
{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}}
 +
{{weaponrow|T2 Rifle|0|+3|-3|-3|-6|--|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
 +
{{weaponrow|Viral Rifle|0|+3|-3|-3|-6|--|--|13|3|DA+SHOCK|BTS|[[Suppressive Fire]]}}
 +
{{weaponrow|Viral Combi Rifle|0|+3|-3|-3|-6|--|--|13|3|DA+SHOCK|BTS|[[Suppressive Fire]]}}
 +
|}
 +
{{n4end}}
  
  
 
==RIOTSTOPPERS==
 
==RIOTSTOPPERS==
 +
{{c1}}
 
{{weapon}}
 
{{weapon}}
 
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
|}
 
|}
 +
{{c1end}}{{n4}}
 +
{{weapon}}
 +
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]]}}
 +
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]]}}
 +
|}
 +
{{n4end}}
 +
 +
 +
==ROCKET LAUNCHERS==
 +
{{n4only}}
 +
{{n4}}
 +
{{weapon}}
 +
{{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 +
{{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}}
 +
{{weaponrow|Light Rocket Launcher (Blast Mode)|0|+3|+3|-3|-6|-6|--|13|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 +
{{weaponrow|Light Rocket Launcher (Hit Mode)|0|+3|+3|-3|-6|-6|--|14|2|N|ARM|[[Continuous Damage]]}}
 +
|}
 +
{{n4end}}
  
  
 
==SHOTGUNS==
 
==SHOTGUNS==
 +
{{c1}}
 
{{weapon}}
 
{{weapon}}
 
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
 
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
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{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
|}
 
|}
 +
{{c1end}}{{n4}}
 +
{{weapon}}
 +
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
 +
{{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 +
{{weaponrow|T2 Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|T2|ARM|[[Anti-materiel]]}}
 +
{{weaponrow|T2 Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 +
{{weaponrow|Heavy Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|15|2|AP|ARM|}}
 +
{{weaponrow|Heavy Shotgun (Blast Mode)| | | | | | | |15|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 +
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
 +
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 +
{{weaponrow|Vulkan Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
 +
{{weaponrow|Vulkan Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
 +
|}
 +
{{n4end}}
  
  
 
==SNIPER RIFLES==
 
==SNIPER RIFLES==
 +
{{c1}}
 
{{weapon}}
 
{{weapon}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
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{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
 
|}
 
|}
 +
{{c1end}}{{n4}}
 +
{{weapon}}
 +
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 +
{{weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|13|2|N|ARM|[[Anti-materiel]], [[ARM=0]]}}
 +
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP/SHOCK|ARM|}}
 +
{{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}}
 +
{{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|ARM+BTS|[[Impact Template (Circular)]]}}
 +
{{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM+BTS|}}
 +
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}}
 +
{{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}}
 +
{{weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|DA+SHOCK|BTS|}}
 +
|}
 +
{{n4end}}
  
  

Revision as of 15:39, 14 October 2020


BOWS

This N4 rule is not used in CodeOne.

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Tactical Bow +3 0 -6 -- -- -- -- PH 1 DA ARM Anti-materiel, Silent
Viral Tactical Bow +3 0 -6 -- -- -- -- PH 1 DA+SHOCK BTS Silent


CC WEAPONS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP CC Weapon PH 1 AP ARM CC
CC Weapon PH 1 N ARM CC
DA CC Weapon PH 1 DA ARM CC
Monofilament CC Weapon 12 1 N ARM ARM=0, CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 CC, Non-Lethal, State: Immobilized-A
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP CC Weapon PH 1 AP ARM CC
AP + DA CC Weapon PH 1 AP+DA ARM Anti-materiel, CC
AP + Shock CC Weapon PH 1 AP+SHOCK ARM CC
CC Weapon PH 1 N ARM CC
DA CC Weapon PH 1 DA ARM Anti-materiel, CC
E/M CC Weapon PH 1 N+E/M BTS CC, [**]
EXP CC Weapon PH 1 EXP ARM Anti-materiel, CC
Monofilament CC Weapon 12 1 N ARM ARM=0, CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 CC, State: IMM-A, Non-Lethal
Shock CC Weapon PH 1 SHOCK ARM CC
T2 CC Weapon PH 1 T2 ARM Anti-materiel, CC
Trench-Hammer (Thrown Mode) 0 -- -- -- -- -- -- 13 1 DA ARM Anti-materiel, Throwing Weapon, Disposable (3), [*]
Trench-Hammer (CC Mode) PH 1 DA ARM Anti-materiel, CC, Disposable (3), [*]
Viral CC Weapon PH 1 DA+SHOCK BTS CC
Vorpal CC Weapon (Thrown Mode) +3 -- -- -- -- -- -- 12 1 N ARM Throwing Weapon, ARM=0, State: Dead, [*]
Vorpal CC Weapon (CC Mode) 12 1 N ARM ARM=0, CC, State: Dead, [*]


FLAMETHROWERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Flamethrower 14 1 N ARM Continuous Damage, Direct Template (Large Teardrop)
Light Flamethrower 13 1 N ARM Continuous Damage, Direct Template (Small Teardrop)
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Flamethrower 14 1 N ARM Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop)
Light Flamethrower 13 1 N ARM Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop)


GRENADES

This N4 rule is not used in CodeOne.

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Eclipse Grenades +3 -3 -- -- -- -- -- -- 1 ECLIPSE -- Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**]
E/M Grenades +3 -3 -- -- -- -- -- 13 1 E/M BTS Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, [**]
Grenades +3 -3 -- -- -- -- -- 13 1 N ARM Speculative Attack, Throwing Weapon, Impact Template (Circular)
Smoke Grenades +3 -3 -- -- -- -- -- -- 1 Smoke -- Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Targetless, [**]


GRENADE LAUNCHERS

This N4 rule is not used in CodeOne.

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Eclipse Grenade Launcher 0 0 0 -3 -6 -6 -- - 1 ECLIPSE -- Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**]
E/M Grenade Launcher 0 0 0 -3 -6 -6 -- 13 1 E/M BTS Speculative Attack, Non-Lethal, Impact Template (Circular), [**]
Grenade Launcher 0 0 0 -3 -6 -6 -- 13 1 N ARM Speculative Attack, Impact Template (Circular)
Smoke Grenade Launcher 0 0 0 -3 -6 -6 -- -- 1 Smoke -- Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**]


HEAVY MACHINE GUNS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 AP ARM
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 N ARM
MULTI Heavy Machine Gun (Burst Mode) -3 0 +3 +3 -3 -3 -- 15 4 AP ARM
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 15 1 EXP ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 AP ARM Suppressive Fire
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 N ARM Suppressive Fire
MULTI Heavy Machine Gun (Burst Mode) -3 0 +3 +3 -3 -3 -- 15 4 AP/SHOCK ARM Suppressive Fire
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 15 1 EXP ARM Anti-materiel


MARKSMAN RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 AP ARM
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 N ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 AP ARM Suppressive Fire
K1 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 N ARM Anti-materiel, ARM=0, Suppressive Fire
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 N ARM Suppressive Fire
MULTI Marksman Rifle (Burst Mode) -3 +3 +3 -3 -3 -6 -- 13 3 AP/SHOCK ARM Suppressive Fire
MULTI Marksman Rifle (Anti-materiel Mode) -3 +3 +3 -3 -3 -6 -- 13 1 DA ARM Anti-materiel
Shock Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 SHOCK ARM Suppressive Fire
T2 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 T2 ARM Anti-materiel, Suppressive Fire


MINES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Anti-personnel Mine 13 1 N ARM Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*]
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Mines 13 1 AP ARM Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
Chest Mines (CC Mode) 13 1 SHOCK ARM CC Attack (+3), Disposable (2)
Chest Mines (BS Mode) 13 1 SHOCK ARM Intuitive Attack, Disposable (2), Direct Template (Small Teardrop)
Cybermines 15 1 -- BTS Comms Attack, Intuitive Attack, Concealed, Disposable (3), Non-Lethal, Direct Template (Small Teardrop), Deployable, [*]
Drop Bears (Throwing Weapon) +3 -3 -- -- -- -- -- -- 1 -- -- Throwing Weapon, Speculative Attack, Disposable (3), Targetless, [*]
Drop Bears (Deployable Weapon) 13 1 SHOCK ARM Intuitive Attack, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
E/M Mines 13 1 E/M BTS Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [**]
Mine Dispenser 0 +3 -3 -6 -6 -6 -- -- 1 -- -- Speculative Attack, Disposable (2), Double Shot, Targetless, [*]
Monofilament Mines 12 1 N ARM Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, ARM=0, State: Dead. [*]
Shock Mines 13 1 SHOCK ARM Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
Viral Mines 13 1 DA+SHOCK BTS Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
WildParrot 13 1 E/M BTS Intuitive Attack, Disposable (1), Direct Template (Small Teardrop), Deployable, Peripheral. [*]


PISTOLS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Pistol (Burst Mode) +3 0 -6 -- -- -- -- 14 2 N ARM [*]
Heavy Pistol (CC Mode) 14 1 N ARM CC, [*]
Pistol (Burst Mode) +3 0 -6 -- -- -- -- 11 2 N ARM [*]
Pistol (CC Mode) 11 1 N ARM CC, [*]
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Heavy Pistol (Burst Mode) +3 0 -6 -- -- -- -- 14 2 AP ARM [*]
AP Heavy Pistol (CC Mode) 14 1 AP ARM CC, [*]
Assault Pistol (Burst Mode) +3 0 -6 -- -- -- -- 13 4 N ARM [*]
Assault Pistol (CC Mode) 13 1 N ARM CC, [*]
Breaker Pistol (Burst Mode) +3 0 -6 -- -- -- -- 12 2 AP BTS [*]
Breaker Pistol (CC Mode) 12 1 AP BTS CC, [*]
Heavy Pistol (Burst Mode) +3 0 -6 -- -- -- -- 14 2 SHOCK ARM [*]
Heavy Pistol (CC Mode) 14 1 SHOCK ARM CC, [*]
MULTI Pistol (Burst Mode) +3 0 -6 -- -- -- -- 13 2 AP/SHOCK ARM [*]
MULTI Pistol (Anti-materiel Mode) +3 0 -6 -- -- -- -- 13 1 DA ARM Anti-materiel, [*]
MULTI Pistol (CC Mode) 13 1 AP/SHOCK ARM CC, [*]
Pistol (Burst Mode) +3 0 -6 -- -- -- -- 11 2 N ARM [*]
Pistol (CC Mode) 11 1 N ARM CC, [*]
Stun Pistol (Burst Mode) +3 0 -6 -- -- -- -- 11 2 Stun BTS Non-Lethal, [*]
Stun Pistol (CC Mode) 11 1 Stun BTS CC, Non-Lethal, [*]
Viral Pistol (Burst Mode) +3 0 -6 -- -- -- -- 12 2 DA+SHOCK BTS [*]
Viral Pistol (CC Mode) 12 1 DA+SHOCK BTS CC, [*]


RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Rifle 0 +3 -3 -3 -6 -- -- 13 3 AP ARM
Breaker Combi Rifle +3 +3 -3 -3 -6 -- -- 13 3 AP BTS
Combi Rifle +3 +3 -3 -3 -6 -- -- 13 3 N ARM
MULTI Rifle (Burst Mode) +3 +3 -3 -3 -6 -- -- 13 3 AP ARM
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -- -- 13 1 DA ARM
Rifle 0 +3 -3 -3 -6 -- -- 13 3 N ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Rifle 0 +3 -3 -3 -6 -- -- 13 3 AP ARM Suppressive Fire
Breaker Rifle 0 +3 -3 -3 -6 -- -- 13 3 AP BTS Suppressive Fire
Breaker Combi Rifle +3 +3 -3 -3 -6 -- -- 13 3 AP BTS Suppressive Fire
Combi Rifle +3 +3 -3 -3 -6 -- -- 13 3 N ARM Suppressive Fire
K1 Combi Rifle +3 +3 -3 -3 -6 -- -- 12 3 N ARM Anti-materiel, ARM=0, Suppressive Fire
MULTI Rifle (Burst Mode) +3 +3 -3 -3 -6 -- -- 13 3 AP/SHOCK ARM Suppressive Fire
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -- -- 13 1 DA ARM Anti-materiel
Plasma Rifle (Blast Mode) +3 +3 -3 -3 -6 -- -- 13 3 N ARM+BTS Suppressive Fire, Impact Template (Circular)
Plasma Rifle (Hit Mode) +3 +3 -3 -3 -6 -- -- 14 3 N ARM+BTS Suppressive Fire
Rifle 0 +3 -3 -3 -6 -- -- 13 3 N ARM Suppressive Fire
T2 Rifle 0 +3 -3 -3 -6 -- -- 13 3 T2 ARM Anti-materiel, Suppressive Fire
Viral Rifle 0 +3 -3 -3 -6 -- -- 13 3 DA+SHOCK BTS Suppressive Fire
Viral Combi Rifle 0 +3 -3 -3 -6 -- -- 13 3 DA+SHOCK BTS Suppressive Fire


RIOTSTOPPERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Riotstopper -- 1 PARA PH-6 Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A
Light Riotstopper -- 1 PARA PH-6 Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Riotstopper -- 1 PARA PH-6 State: IMM-A, Non-Lethal, Direct Template (Large Teardrop)
Light Riotstopper -- 1 PARA PH-6 State: IMM-A, Non-Lethal, Direct Template (Small Teardrop)


ROCKET LAUNCHERS

This N4 rule is not used in CodeOne.

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Rocket Launcher (Blast Mode) -3 0 +3 +3 -3 -3 -- 14 2 N ARM Continuous Damage, Impact Template (Circular)
Heavy Rocket Launcher (Hit Mode) -3 0 +3 +3 -3 -3 -- 15 2 N ARM Continuous Damage
Light Rocket Launcher (Blast Mode) 0 +3 +3 -3 -6 -6 -- 13 2 N ARM Continuous Damage, Impact Template (Circular)
Light Rocket Launcher (Hit Mode) 0 +3 +3 -3 -6 -6 -- 14 2 N ARM Continuous Damage


SHOTGUNS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Boarding Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 AP ARM
Boarding Shotgun (Blast Mode) 14 2 N ARM Direct Template (Small Teardrop)
Light Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 13 2 N ARM
Light Shotgun (Blast Mode) 13 2 N ARM Direct Template (Small Teardrop)
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Boarding Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 AP ARM
Boarding Shotgun (Blast Mode) 14 2 N ARM Direct Template (Small Teardrop)
T2 Boarding Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 T2 ARM Anti-materiel
T2 Boarding Shotgun (Blast Mode) 14 2 N ARM Direct Template (Small Teardrop)
Heavy Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 15 2 AP ARM
Heavy Shotgun (Blast Mode) 15 2 N ARM Direct Template (Small Teardrop)
Light Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 13 2 N ARM
Light Shotgun (Blast Mode) 13 2 N ARM Direct Template (Small Teardrop)
Vulkan Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 AP ARM
Vulkan Shotgun (Blast Mode) 14 2 N ARM Continuous Damage, Direct Template (Small Teardrop)


SNIPER RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
MULTI Sniper Rifle (Burst Mode) -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 15 1 DA ARM
Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 N ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
K1 Sniper Rifle -3 0 +3 +3 +3 +3 -3 13 2 N ARM Anti-materiel, ARM=0
MULTI Sniper Rifle (Burst Mode) -3 0 +3 +3 +3 +3 -3 15 2 AP/SHOCK ARM
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 15 2 DA ARM Anti-materiel
Plasma Sniper Rifle (Blast Mode) -3 0 +3 +3 +3 +3 -3 14 2 N ARM+BTS Impact Template (Circular)
Plasma Sniper Rifle (Hit Mode) -3 0 +3 +3 +3 +3 -3 15 2 N ARM+BTS
Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 SHOCK ARM
T2 Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 T2 ARM Anti-materiel
Viral Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 DA+SHOCK BTS


SPITFIRES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 AP ARM
Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 N ARM


UNCATEGORIZED

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Anti-personnel Mine 13 1 N ARM Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*]
Chain Colt 13 1 N ARM Direct Template (Small Teardrop)
Chain Rifle 13 1 N ARM Direct Template (Large Teardrop)
Discover +3 0 0 0 -3 -3 -6 [*]
Feuerbach -3 0 +3 +3 0 0 -- 14 2 AP+DA ARM
Hyper Rapid Magnetic Cannon -3 0 +3 +3 0 0 -- 15 5 AP ARM
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- Non-Lethal, [*]
Missile Launcher -3 0 0 +3 +3 -3 -3 14 1 AP+EXP ARM
Mk12 0 +3 +3 -3 -6 -6 -- 15 3 N ARM
Nanopulser 13 1 N BTS Direct Template (Small Teardrop)
Red Fury 0 +3 +3 -3 -3 -6 -- 13 4 N ARM
Submachine Gun +3 0 -3 -6 -- -- -- 13 3 AP ARM

NOTE: [*] Additional explanation in the item's rules, click the item name for more information.