Deployable Cover

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A portable defense system designed to place a Scenery Element on the battlefield to provide cover.

DEPLOYABLE COVER
AUTOMATIC EQUIPMENT
EFFECTS
  • When the player declares the Place Deployable Common Skill, the Trooper places the Deployable Cover Scenery Element on the game table.
  • The Deployable Cover Scenery Element has a Silhouette Attribute of 3.
  • Deployable Cover allows the Partial Cover rule to be applied, or variants as specified in this rule.
  • The Deployable Cover Scenery Element must be removed from the game table if it suffers a successful Attack from the Deactivator piece of Equipment.
  • There are two variants of Deployable Cover, each with its own features. The player must indicate which one he is using when he declares Place Deployable:
    • Deployable Cover: Cutting Foam (CF):
      • Enemy Troopers cannot claim Partial Cover from this type of Deployable Cover.
    • Deployable Cover: Vitroferro (VF):
      • Troopers claiming Partial Cover from this type of Deployable Terrain do not inflict a -3 BS MOD to their attacker's BS Attack Rolls.
    • When in Silhouette contact, the Trooper applies a +6 MOD to their Saving Roll, instead of the usual +3 MOD.
    • Restriction: If the total value of the Trooper's ARM/BTS Attribute plus MODs exceeds 12, apply a total of 12 instead. Then add the Attack's PS value.
  • If the Unit Profile lists only one of these variants in brackets, the Trooper may only use that variant.