NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Reload"
m |
(N5.3) |
||
| Line 7: | Line 7: | ||
{{skill-label | Attack }} | {{skill-label | Attack }} | ||
{{requirements}} | {{requirements}} | ||
| + | {{update | PDF 5.3, September 2026}} | ||
| + | * The Trooper must be inside the [[Zone of Control]] of an [[Allied]] Trooper{{erratahighlight}} or game element ("Trooper" from now on){{erratahighlight-end}} with the [[Baggage]] piece of Equipment. The Trooper with Baggage must be in a non-[[Null]] State. | ||
| + | {{update-end}} | ||
| + | {{original}} | ||
* The Trooper must be inside the [[Zone of Control]] of an [[Allied]] Trooper with the [[Baggage]] piece of Equipment. The Trooper with Baggage must be in a non-[[Null]] State. | * The Trooper must be inside the [[Zone of Control]] of an [[Allied]] Trooper with the [[Baggage]] piece of Equipment. The Trooper with Baggage must be in a non-[[Null]] State. | ||
| + | {{original-end}} | ||
* The Trooper is in [[Unloaded State]], or has expended uses of any weapons or piece of Equipment with the [[Disposable]] Trait. | * The Trooper is in [[Unloaded State]], or has expended uses of any weapons or piece of Equipment with the [[Disposable]] Trait. | ||
{{effects}} | {{effects}} | ||
| Line 31: | Line 36: | ||
<!-- Label and Trait categories. --> | <!-- Label and Trait categories. --> | ||
[[Category: Attack ]] | [[Category: Attack ]] | ||
| + | |||
| + | |||
| + | [[Category: N5.3 Update]] | ||
Latest revision as of 10:06, 17 August 2026
Common Skills | Special Skills | Equipment
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire
This Common Skill allows a Trooper to cancel their Unloaded State, or replenish any expended uses of Disposable weapons or pieces of Equipment.
Update PDF 5.3, September 2026
- The Trooper must be inside the Zone of Control of an Allied Trooper or game element ("Trooper" from now on) with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
Show original text.
Original
- The Trooper must be inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- The Trooper is in Unloaded State, or has expended uses of any weapons or piece of Equipment with the Disposable Trait.
- Without requiring a Roll, the Trooper cancels their Unloaded State, or regains all expended uses of their Disposable weapons or pieces of Equipment.
- Restriction: This effect may only be applied to a single Allied Trooper per Order.
- Recovering the use of Disposable weapons and pieces of Equipment does not affect any weapons and pieces of Equipment that were already deployed on the gaming table.
Baggage
In the States Phase, Troopers in ZoC of a Trooper with Baggage may automatically cancel their Unloaded State, or regain all expended uses of their Disposable weapons or pieces of Equipment.
Non-Reloadable
Unloaded State cannot be cancelled for Disposable weapons or pieces of Equipment with the Non-Reloadable Label or Trait, and their expended uses cannot be regained.