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Difference between revisions of "CC Attack"
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*In the Resolution step, check which [[MODs]] to apply, and make the [[CC Attack]] Rolls using the corresponding Attribute. | *In the Resolution step, check which [[MODs]] to apply, and make the [[CC Attack]] Rolls using the corresponding Attribute. | ||
*For each success obtained in CC Attack Rolls, the target must perform a [[Saving Roll]] (See [[Damage]]). | *For each success obtained in CC Attack Rolls, the target must perform a [[Saving Roll]] (See [[Damage]]). | ||
| − | *'''Coup de Grâce''': If the Enemy Target is in [[Unconscious]] or [[Shasvastii-Embryo State]] when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a [[Saving Roll]]. {{seefaq}} | + | *'''Coup de Grâce''': If the Enemy Target is in [[Unconscious]] or [[Shasvastii-Embryo State]] when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a [[Saving Roll]]. {{seefaq | You cannot Coup de Grâce a Trooper that is using Dogged or No Wound Incapacitation.}} |
Revision as of 11:12, 4 February 2021
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
Skill that allows Close Combat fighting, striking an adversary in Silhouette contact.
| CC ATTACK | SHORT SKILL / ARO |
- Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a CC Attack.
- Be in Silhouette contact with an enemy Model or Target.
- Allows use of the CC Attribute to fight in Close Combat (CC).
- By declaring a CC Attack, Troopers may only use those Weapons with the CC Trait.
- If a Trooper has several targets and a Burst value that is higher than 1, the player must clarify how they are dividing the Burst when declaring the CC Attack.
- In the Resolution step, check which MODs to apply, and make the CC Attack Rolls using the corresponding Attribute.
- For each success obtained in CC Attack Rolls, the target must perform a Saving Roll (See Damage).
- Coup de Grâce: If the Enemy Target is in Unconscious or Shasvastii-Embryo State when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a Saving Roll. (See FAQs & Errata. You cannot Coup de Grâce a Trooper that is using Dogged or No Wound Incapacitation.)
FAQs & Errata
Q: Do Pistols with (+1B) or (+2B) apply the additional Burst in CC Mode?
A: Yes, but only in the Active Turn.
Related Pages: CC Attack, Pistols, Skills and Equipment in Infinity
Q: How do Dogged and No Wound Incapacitation interact with Coup de Grâce, and with Troopers that have STR instead of Wounds?
A: An Unconscious Trooper that has activated the Dogged or No Wound Incapacitation Special Skills cannot be the target of a Coup de Grâce, the standard CC Attack Rolls must be made. If the Trooper has STR instead of Wounds, losing a further point of their STR Attribute will have the same effect as losing a further point of their Wounds Attribute - they enter the Dead State.
Related Pages: CC Attack, Dogged, No Wound Incapacitation