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Difference between revisions of "CC Attack"

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(Created page with "{{section-combat-module}} Skill that allows ''Close Combat'' fighting, striking an adversary in ''Silhouette'' contact. {{skillbox |green| CC ATTACK | SHORT SKILL /...")
 
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{{section-combat-module}}
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{{n5-section-combat-module}}
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{{n5-section-common-skills}}
  
  
Skill that allows ''[[Close Combat]]'' fighting, striking an adversary in ''[[Silhouette]]'' contact.
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Skill that allows [[Close Combat]] fighting, striking an adversary in [[Silhouette contact]].
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{{css_skillbox |greenyellow| CC ATTACK | SHORT SKILL / ARO }}
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{{skill-label | Attack }}
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{{requirements}}
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* Be using a [[Melee Weapon Profile | Melee Weapon]], a [[Skill]], or piece of [[Equipment]] that allows for a CC Attack.
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* Be in [[Silhouette contact]] with an [[enemy]] [[Model]] or [[Target]].
  
{{skillbox |green| CC ATTACK | SHORT SKILL / ARO}}
 
{{skill-label | Attack}}
 
{{Requirements}}
 
*Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a ''[[CC Attack]]''.
 
*Be in ''[[Silhouette]]'' contact with an enemy ''[[Model]]'' ''[[or Target]]''.
 
 
{{effects}}
 
{{effects}}
*Allows use of the ''[[CC]]'' Attribute to fight in ''[[Close Combat (CC)]]''.
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* Allows use of the [[CC]] [[Attribute]] to fight in Close Combat (CC).
*By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|'''CC''' Trait]].
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* By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|CC Trait]].
*If a Trooper has several targets and a '''Burst''' value that is higher than 1, the player must clarify how they are dividing the ''[[Burst]]'' when declaring the CC Attack.
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* If a Trooper has several targets and a '''[[Burst]]''' value that is higher than 1, the player must clarify how they are dividing the Burst when declaring the CC Attack.
*In the Resolution step, check which ''[[MODs]]'' to apply, and make the ''[[CC Attack]]'' Rolls using the corresponding Attribute.  
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* In the [[Resolution]] step, check which MODs to apply, and make the CC Attack Rolls using the corresponding Attribute.
*For each success obtained in CC Attack Rolls, the target must perform a ''[[Saving Roll]]'' (See ''[[Damage]]'').
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* For each success obtained in CC Attack Rolls, the target must perform a [[Saving Roll]] (see [[Possibility of Survival (PS)]]).
*'''''[[Coup de Grâce]]''''': If the Enemy Target is in''[[ Unconscious]]'' or ''[[Shasvastii-Embryo State]]'' when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a ''[[Saving Roll]]''.  
 
  
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=== Coup de Grâce ===
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* '''Coup de Gr&acirc;ce''': When declaring the CC Attack, if the [[Enemy]] [[Target]] is in [[Unconscious State]] (including if it is represented by a Shasvastii-Embryo Token), then, without needing to perform a roll, the target automatically goes from Unconscious to [[Dead State]] without the possibility of making a [[Saving Roll]].<br>Coup de Gr&acirc;ce cannot be used against a Trooper who has activated the '''[[Dogged]]''' or '''[[No Wound Incapacitation]]''' Special Skill. Therefore, the CC Attack is resolved normally.
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{{css_skillbox-end}}
  
  
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{{see-also-start}}
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'''[[Modifiers Explained]] Examples'''
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* '''CC Attack (-3)''' means that, when the user declares CC Attack, their targets apply a -3 MOD to any [[Face to Face Rolls]].
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* '''CC Attack (SR-1)''' means that, when the user declares CC Attack, their targets apply a -1 MOD to their [[Saving Rolls]] against the user's hits.
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* '''CC Attack (Shock)''' means that the user adds [[Shock Ammunition]] to all their CC Attacks.
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* '''CC Attack (Continuous Damage)''' means that the user applies the [[Continuous Damage]] Trait to all their CC Attacks.
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{{see-also-end}}
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{{n5-section-combat-module}}
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{{n5-section-common-skills}}
  
  
 
[[Category: Combat Module]]
 
[[Category: Combat Module]]
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<!-- Label and Trait categories. -->
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[[Category: Attack ]]

Latest revision as of 10:07, 23 April 2025


Skill that allows Close Combat fighting, striking an adversary in Silhouette contact.

CC ATTACK
SHORT SKILL / ARO
REQUIREMENTS
EFFECTS
  • Allows use of the CC Attribute to fight in Close Combat (CC).
  • By declaring a CC Attack, Troopers may only use those Weapons with the CC Trait.
  • If a Trooper has several targets and a Burst value that is higher than 1, the player must clarify how they are dividing the Burst when declaring the CC Attack.
  • In the Resolution step, check which MODs to apply, and make the CC Attack Rolls using the corresponding Attribute.
  • For each success obtained in CC Attack Rolls, the target must perform a Saving Roll (see Possibility of Survival (PS)).

Coup de Grâce

  • Coup de Grâce: When declaring the CC Attack, if the Enemy Target is in Unconscious State (including if it is represented by a Shasvastii-Embryo Token), then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a Saving Roll.
    Coup de Grâce cannot be used against a Trooper who has activated the Dogged or No Wound Incapacitation Special Skill. Therefore, the CC Attack is resolved normally.


SEE ALSO

Modifiers Explained Examples

  • CC Attack (-3) means that, when the user declares CC Attack, their targets apply a -3 MOD to any Face to Face Rolls.
  • CC Attack (SR-1) means that, when the user declares CC Attack, their targets apply a -1 MOD to their Saving Rolls against the user's hits.
  • CC Attack (Shock) means that the user adds Shock Ammunition to all their CC Attacks.
  • CC Attack (Continuous Damage) means that the user applies the Continuous Damage Trait to all their CC Attacks.