Difference between revisions of "Controlled Jump"

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{{section-hacking}}
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{{n5-section-hacking}}
  
 
{{n4only}}
 
{{n4list}}
 
  
 
{{image | name=sup-controlled_jump0.jpg | style=128 }}  
 
{{image | name=sup-controlled_jump0.jpg | style=128 }}  
  
{{skillbox |greenyellow| CONTROLLED JUMP | SHORT SKILL / ARO }}
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{{css_skillbox |greenyellow| CONTROLLED JUMP | SHORT SKILL / ARO }}
 
{{skill-label | Supportware, No Roll. }}
 
{{skill-label | Supportware, No Roll. }}
 
{{effects}}
 
{{effects}}
{{update | PDF 2.1, July 2023}}
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* When the user declares the use of this Program, which does not require a Roll, the Program's Effects are applied immediately, instead of in the [[Resolution]] step, and a Controlled Jump Supportware Token (Sup: Controlled Jump) is placed beside the user.
* When the user declares the use of this Program, which does not require a Roll, {{erratahighlight}}the Program’s Effects are applied immediately, instead of in the Resolution step{{erratahighlight-end}}, and a Controlled Jump Supportware Token (Sup: Controlled Jump) is placed beside the user.  
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* If declared as an [[ARO]] to an enemy Trooper declaring [[Combat Jump]], this means that the -3 MOD will affect the enemy Trooper's [[PH]] Roll.
* {{erratahighlight}}If declared as an ARO to an enemy Trooper declaring [[Combat Jump]], this means that the -3 MOD will affect the enemy Trooper’s PH Roll.{{erratahighlight-end}}
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* It is not mandatory to declare Controlled Jump as an ARO to an enemy Trooper declaring Combat Jump, instead the Hacker can choose to wait and declare an ARO in the normal way.
* {{erratahighlight}}It is not mandatory to declare Controlled Jump as an ARO to an enemy Trooper declaring Combat Jump, instead the Hacker can choose to wait and declare an ARO in the normal way.{{erratahighlight-end}}
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* As long as Controlled Jump is active, when performing the Combat Jump Skill every Allied Trooper applies a +3 MOD while every Enemy Trooper must apply a -3 MOD. If both players have Controlled Jump active, the effects of both Programs are cancelled.
* As long as Controlled Jump is active, when performing the [[Combat Jump]] Skill every Allied Trooper applies a +3 MOD while every Enemy Trooper must apply a -3 MOD. {{erratahighlight}}If both players have Controlled Jump active, the effects of both Programs are cancelled.{{erratahighlight-end}}
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* A player cannot have more than one active Controlled Jump Program.
* {{erratahighlight}}A player cannot have more than one active Controlled Jump Program.{{erratahighlight-end}}
 
 
* This Program's range covers the entire game table.
 
* This Program's range covers the entire game table.
{{update-end}}
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{{css_skillbox-end}}
{{original}}
 
* When the user declares the use of this Program, which does not require a Roll,{{originalhighlight}} the Program is activated immediately and is applied during the current Order{{originalhighlight-end}}, and a Controlled Jump Supportware Token (Sup: Controlled Jump) is placed beside the user.
 
* As long as Controlled Jump is active, when performing the [[Combat Jump]] Skill every Allied Trooper applies a +3 MOD while every Enemy Trooper must apply a -3 MOD.
 
* This Program's range covers the entire game table.
 
{{original-end}}
 
  
  
 
{{important-start}}  
 
{{important-start}}  
This Program affects Troopers even if they don't have the [[Hackable]] Characteristic.
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* This Program affects Troopers even if they don’t have the [[Hackable]] Characteristic.
{{update | PDF 2.1, July 2023}}
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* Controlled Jump can be declared as an [[ARO]] against a [[Combat Jump]] Long Skill anywhere on the table.
{{erratahighlight}}Controlled Jump can be declared as an ARO against a Combat Jump Entire Order anywhere on the table.{{erratahighlight-end}}
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{{important-end}}  
{{update-end}}
 
{{important-end}}
 
  
  
{{n4-hacking-header}}
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{| class="n5table-dark
{{hackingrow | [[Controlled Jump]] | -- | -- | -- | -- | -- | Short Skill/ARO | +3/-3 MOD to the PH of every Trooper that performs [[Combat Jump]]. }}
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|-
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! Name !! Attack MOD !! Opp. MOD !! PS !! Burst !! Target !! Skill Type !! Special
 +
|-  
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| [[Controlled Jump]] || -- || -- || -- || -- || -- || Short Skill / ARO || +3/-3 MOD to the PH of every Trooper that performs [[Combat Jump]].  
 
|}
 
|}
  
  
{{remember-start}}
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{{supportware}}
[[Labels|Supportware]] is automatically cancelled if the [[Trooper]] or [[Troop Type]] that benefits from the Supportware becomes targeted by a new Supportware Program, or the Hacker that is running it becomes [[Isolated]] or enters a [[Null]] State.
 
{{remember-end}}
 
  
  
== FAQs & Errata ==
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{{n5-section-hacking}}
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = Updated 1.1.1, Dec 2021 |
 
q = Q: How does Controlled Jump work in ARO? |
 
a = <s>A: A Controlled Jump ARO is considered valid against a Combat Jump Entire Order anywhere on the table, or against any Skill in the Hacker’s Hacking Area.</s><br>
 
{{erratahighlight}}A: A Controlled Jump ARO can be declared against a Combat Jump Entire Order anywhere on the table, or against any Skill in the Hacker’s Hacking Area.{{erratahighlight-end}}<br>
 
As an ARO to a Combat Jump Entire Order, Controlled Jump is resolved before the Combat Jump PH Roll is resolved, and will affect that PH Roll. Alternatively, the Hacker can wait until the PH Roll has been resolved, and declare a non-Controlled Jump ARO, if applicable. |
 
related = [[Combat Jump]], [[Controlled Jump]] }}
 
  
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.1.1, Dec 2021 |
 
q = Q: How do multiple uses and opposed uses of Controlled Jump work? |
 
a = A: A Trooper using Combat Jump can be affected by a maximum of one Controlled Jump Program per side. If both sides have Controlled Jump running, the effects of both Programs are cancelled. |
 
related = [[Combat Jump]], [[Controlled Jump]] }}
 
{{n4end}}
 
  
  
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[[Category: Hacking]]
  
 
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<!-- Label and Trait categories. -->
[[Category: Hacking]]
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[[Category: Supportware ]]
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[[Category: No Roll ]]

Latest revision as of 10:27, 23 April 2025


sup-controlled_jump0.jpg

CONTROLLED JUMP
SHORT SKILL / ARO
EFFECTS
  • When the user declares the use of this Program, which does not require a Roll, the Program's Effects are applied immediately, instead of in the Resolution step, and a Controlled Jump Supportware Token (Sup: Controlled Jump) is placed beside the user.
  • If declared as an ARO to an enemy Trooper declaring Combat Jump, this means that the -3 MOD will affect the enemy Trooper's PH Roll.
  • It is not mandatory to declare Controlled Jump as an ARO to an enemy Trooper declaring Combat Jump, instead the Hacker can choose to wait and declare an ARO in the normal way.
  • As long as Controlled Jump is active, when performing the Combat Jump Skill every Allied Trooper applies a +3 MOD while every Enemy Trooper must apply a -3 MOD. If both players have Controlled Jump active, the effects of both Programs are cancelled.
  • A player cannot have more than one active Controlled Jump Program.
  • This Program's range covers the entire game table.


IMPORTANT
  • This Program affects Troopers even if they don’t have the Hackable Characteristic.
  • Controlled Jump can be declared as an ARO against a Combat Jump Long Skill anywhere on the table.


Name Attack MOD Opp. MOD PS Burst Target Skill Type Special
Controlled Jump -- -- -- -- -- Short Skill / ARO +3/-3 MOD to the PH of every Trooper that performs Combat Jump.


IMPORTANT

SUPPORTWARE

  • A Trooper can benefit from the effects of only one Program with the Supportware Label at a time.
  • Each Hacker can only sustain one active Supportware Program at a time.
  • A Hacker can cancel an active Supportware Program by declaring another Program and expending the corresponding Order or ARO.
  • A Supportware Program is automatically cancelled if the target of the Supportware is targeted by a new Supportware Program, or if the Hacker running the Program enters Isolated State or any Null States.


Example of Supportware Use and Cancellation

During their Active Turn, a Player that has two Troopers with EVO Hacking Devices on the table, declares Fairy Dust with one of them and chooses REMs as the Troop Type that will benefit from this Supportware.

For tactical reasons, they decide to spend the last Order on the other Trooper with an EVO Hacking Device to declare Enhanced Reaction on a REM located in the vanguard.

By designating a REM that was already benefitting from Fairy Dust, the new Supportware Program deactivates the Fairy Dust Program and the corresponding Token is removed from the table.