Difference between revisions of "Fireteams Module"
m |
m |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
− | + | The Infinity Fireteams rule enables a team of Troopers to move and act as one in support of its '''Fireteam Leader''', using fewer Orders than usual. | |
− | + | ||
− | |||
− | The Infinity Fireteams rule | ||
{{advice-start}} | {{advice-start}} | ||
− | This rule allows the activation of groups composed of 2 to 5 Troopers by spending a single Regular Order during the Active Turn, which will grant a set of Bonuses in both the Active and Reactive Turn. | + | This rule allows the activation of groups composed of 2 to 5 Troopers by spending a single [[Regular Order]] during the [[Active Turn]], which will grant a set of [[Fireteam Bonuses | Bonuses]] in both the Active and [[Reactive Turn]]. |
− | These Troopers must be in Coherency by remaining inside the Zone of Control of the Fireteam Leader, the Trooper who bears the weight of the Order during the Active Turn. Fireteam Leadership can alternate between the Fireteam members; players can change the Leader with each new Order. | + | These Troopers must be in [[Coherency]] by remaining inside the [[Zone of Control]] of the Fireteam Leader, the Trooper who bears the weight of the Order during the Active Turn. Fireteam Leadership can alternate between the Fireteam members; players can change the Leader with each new [[Trooper Activation | Order]]. |
{{advice-end}} | {{advice-end}} | ||
{{important-start}} | {{important-start}} | ||
− | The following cannot be part of a Fireteam: | + | The following Troopers cannot be part of a Fireteam: |
* [[Peripheral]]s and their Controllers. | * [[Peripheral]]s and their Controllers. | ||
* Troopers in [[Marker]] form. | * Troopers in [[Marker]] form. | ||
* Troopers with the [[Infiltration]] Special Skill. | * Troopers with the [[Infiltration]] Special Skill. | ||
* Troopers possessing Skills with the [[Airborne Deployment]] Label. | * Troopers possessing Skills with the [[Airborne Deployment]] Label. | ||
− | * Troopers that activate or are in the [[Suppressive Fire State]]. | + | * Troopers that activate or are in the [[Suppressive Fire State]]. |
− | * Troopers in [[Isolated]] | + | * Troopers who deploy in [[Decoy State]]. |
− | Additionally, members of a Fireteam cannot be part of a [[Coordinated Order]]. | + | * Troopers in [[Isolated State]] or any [[Null]] State. |
+ | |||
+ | Additionally, members of a Fireteam cannot be part of a [[Coordinated Order]]. | ||
{{important-end}} | {{important-end}} | ||
− | |||
− | |||
Line 35: | Line 33: | ||
[[Category: Main Sections]] | [[Category: Main Sections]] | ||
− |
Latest revision as of 08:50, 28 April 2025
Introduction | Basic Rules | Movement Module | Combat Module | Ammunition and Weaponry | Skills and Equipment Module | Command Module | Fireteams Module | Terrain and Scenery Structures | Triumph and Defeat Module | Setting up the Gaming Table | Scenarios | Game States and Glossary | Quick Reference Charts | Infinity Reinforcements
The Infinity Fireteams rule enables a team of Troopers to move and act as one in support of its Fireteam Leader, using fewer Orders than usual.

This rule allows the activation of groups composed of 2 to 5 Troopers by spending a single Regular Order during the Active Turn, which will grant a set of Bonuses in both the Active and Reactive Turn.
These Troopers must be in Coherency by remaining inside the Zone of Control of the Fireteam Leader, the Trooper who bears the weight of the Order during the Active Turn. Fireteam Leadership can alternate between the Fireteam members; players can change the Leader with each new Order.
The following Troopers cannot be part of a Fireteam:
- Peripherals and their Controllers.
- Troopers in Marker form.
- Troopers with the Infiltration Special Skill.
- Troopers possessing Skills with the Airborne Deployment Label.
- Troopers that activate or are in the Suppressive Fire State.
- Troopers who deploy in Decoy State.
- Troopers in Isolated State or any Null State.
Additionally, members of a Fireteam cannot be part of a Coordinated Order.