Difference between revisions of "Fireteams Module"

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The Infinity Fireteams rule enables a team of Troopers to move and act as one in support of its '''Fireteam Leader''', using fewer Orders than usual.
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{{update | March 2022}}
 
The Infinity Fireteams rule allows players to activate a team of Troopers who support another Trooper—called Fireteam Leader—with reduced Order expenditure.  
 
  
 
{{advice-start}}
 
{{advice-start}}
This rule allows the activation of groups composed of 2 to 5 Troopers by spending a single Regular Order during the Active Turn, which will grant a set of Bonuses in both the Active and Reactive Turn.
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This rule allows the activation of groups composed of 2 to 5 Troopers by spending a single [[Regular Order]] during the [[Active Turn]], which will grant a set of [[Fireteam Bonuses | Bonuses]] in both the Active and [[Reactive Turn]].
  
These Troopers must be in Coherency by remaining inside the Zone of Control of the Fireteam Leader, the Trooper who bears the weight of the Order during the Active Turn. Fireteam Leadership can alternate between the Fireteam members; players can change the Leader with each new Order.
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These Troopers must be in [[Coherency]] by remaining inside the [[Zone of Control]] of the Fireteam Leader, the Trooper who bears the weight of the Order during the Active Turn. Fireteam Leadership can alternate between the Fireteam members; players can change the Leader with each new [[Trooper Activation | Order]].
 
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{{important-start}}
The following cannot be part of a Fireteam:
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The following Troopers cannot be part of a Fireteam:
 
* [[Peripheral]]s and their Controllers.
 
* [[Peripheral]]s and their Controllers.
 
* Troopers in [[Marker]] form.
 
* Troopers in [[Marker]] form.
 
* Troopers with the [[Infiltration]] Special Skill.
 
* Troopers with the [[Infiltration]] Special Skill.
 
* Troopers possessing Skills with the [[Airborne Deployment]] Label.
 
* Troopers possessing Skills with the [[Airborne Deployment]] Label.
* Troopers that activate or are in the [[Suppressive Fire State]].  
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* Troopers that activate or are in the [[Suppressive Fire State]].
* Troopers in [[Isolated]] State or any [[Null]] State.  
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* Troopers who deploy in [[Decoy State]].
Additionally, members of a Fireteam cannot be part of a [[Coordinated Order]].  
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* Troopers in [[Isolated State]] or any [[Null]] State.
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Additionally, members of a Fireteam cannot be part of a [[Coordinated Order]].
 
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[[Category: Main Sections]]
 
[[Category: Main Sections]]
[[Category: N4 Annex]]
 

Latest revision as of 08:50, 28 April 2025


The Infinity Fireteams rule enables a team of Troopers to move and act as one in support of its Fireteam Leader, using fewer Orders than usual.


sibylla-n5.png
Sibylla's Advice

This rule allows the activation of groups composed of 2 to 5 Troopers by spending a single Regular Order during the Active Turn, which will grant a set of Bonuses in both the Active and Reactive Turn.

These Troopers must be in Coherency by remaining inside the Zone of Control of the Fireteam Leader, the Trooper who bears the weight of the Order during the Active Turn. Fireteam Leadership can alternate between the Fireteam members; players can change the Leader with each new Order.


IMPORTANT

The following Troopers cannot be part of a Fireteam:

Additionally, members of a Fireteam cannot be part of a Coordinated Order.