Difference between revisions of "BS Attack"
From Infinity
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*If the attacker has more than one target and a BS Weapon, Special Skill or piece of Equipment with a '''''[[Burst]]''''' value higher than 1, they must distribute their attacks as part of the BS Attack declaration. | *If the attacker has more than one target and a BS Weapon, Special Skill or piece of Equipment with a '''''[[Burst]]''''' value higher than 1, they must distribute their attacks as part of the BS Attack declaration. | ||
*All shots must be declared from the same point. | *All shots must be declared from the same point. | ||
− | If the chosen weapon has more than one Type of Ammunition available, you must choose one for the entire '''''[[Burst]]''''', as part of the BS Attack declaration. | + | * If the chosen weapon has more than one Type of Ammunition available, you must choose one for the entire '''''[[Burst]]''''', as part of the BS Attack declaration. |
Revision as of 14:58, 11 May 2020
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment.
BS ATTACK | SHORT SKILL / ARO |
Attack |
Requirements
- Be using a BS Weapon, or a Skill or piece of Equipment capable of making a BS Attack.
- Be able to draw Line of Fire (LoF) to the target of the BS Attack, unless the BS Weapon, Skill or piece of Equipment used doesn't require LoF.
- Not be in Engaged State during the Activation phase of that Order.
Effects
- The user employs his BS Attribute (or Attribute specified by the weapon) to fire upon one or more enemies.
- When declaring a BS Attack, the user must choose which of his BS Weapons, Special Skills or pieces of Equipment to use, from those available in his Unit Profile.
- If the attacker has more than one target and a BS Weapon, Special Skill or piece of Equipment with a Burst value higher than 1, they must distribute their attacks as part of the BS Attack declaration.
- All shots must be declared from the same point.
- If the chosen weapon has more than one Type of Ammunition available, you must choose one for the entire Burst, as part of the BS Attack declaration.
Move + BS Attack (or Vice Versa)
Since the Skills used in an Order are simultaneous, a BS Attack can be declared at any point during the route followed by the Move Skill. If the Burst is divided among several targets, all shots must be made from a single point. Usually, the attack is made from the position that offers the biggest advantage: a clear LoF, targets out of Cover, optimal range, etc.
BS Attack Into a Close Combat
If a BS Attack is declared against an enemy Trooper that is engaged in CC Combat a -6 MOD must be applied for each Allied Trooper engaged in the CC (in addition to any MODs for Range, Cover, Mimetism... for the target).
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State