Difference between revisions of "Fireteams Module"

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(Created page with "{{section-main-sections}} {{section-fireteams}} {{n4only}} {{n4}} The Infinity Fireteams rule allows players to activate a team of Troopers who support a single Team Leader,...")
 
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The Infinity Fireteams rule enables a team of Troopers to move and act as one in support of its '''Fireteam Leader''', using fewer Orders than usual.
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The Infinity Fireteams rule allows players to activate a team of Troopers who support a single Team Leader, with less Order expenditure. There are several types of Fireteams.
 
  
 
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As a quick resume: This rule allows the activation of groups composed of 2 to 5 models by consuming a single Order. These models must be in Coherency with a Team Leader, and while they may not shoot or act directly against the enemy. Instead, they provide a bonus to the Leader, who carries out the Order. Fireteam leadership can alternate between its members; players can change the Leader when they declare a new Order.
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This rule allows the activation of groups composed of 2 to 5 Troopers by spending a single [[Regular Order]] during the [[Active Turn]], which will grant a set of [[Fireteam Bonuses | Bonuses]] in both the Active and [[Reactive Turn]].
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These Troopers must be in [[Coherency]] by remaining inside the [[Zone of Control]] of the Fireteam Leader, the Trooper who bears the weight of the Order during the Active Turn. Fireteam Leadership can alternate between the Fireteam members; players can change the Leader with each new [[Trooper Activation | Order]].
 
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The following Troopers cannot be part of a Fireteam:
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* [[Peripheral]]s and their Controllers.
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* Troopers in [[Marker]] form.
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* Troopers with the [[Infiltration]] Special Skill.
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* Troopers possessing Skills with the [[Airborne Deployment]] Label.
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* Troopers that activate or are in the [[Suppressive Fire State]].
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* Troopers who deploy in [[Decoy State]].
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* Troopers in [[Isolated State]] or any [[Null]] State.
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Additionally, members of a Fireteam cannot be part of a [[Coordinated Order]].
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Latest revision as of 08:50, 28 April 2025


The Infinity Fireteams rule enables a team of Troopers to move and act as one in support of its Fireteam Leader, using fewer Orders than usual.


sibylla-n5.png
Sibylla's Advice

This rule allows the activation of groups composed of 2 to 5 Troopers by spending a single Regular Order during the Active Turn, which will grant a set of Bonuses in both the Active and Reactive Turn.

These Troopers must be in Coherency by remaining inside the Zone of Control of the Fireteam Leader, the Trooper who bears the weight of the Order during the Active Turn. Fireteam Leadership can alternate between the Fireteam members; players can change the Leader with each new Order.


IMPORTANT

The following Troopers cannot be part of a Fireteam:

Additionally, members of a Fireteam cannot be part of a Coordinated Order.