User contributions
- 15:39, 9 April 2020 diff hist +931 N Explosive (EXP) Ammunition Created page with "{{section-ammo-and-weaponry}} A type of ordnance designed to cause massive damage to the target by detonating on impact. {{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}..."
- 15:37, 9 April 2020 diff hist +895 N Double Action (DA) Ammunition Created page with "{{section-ammo-and-weaponry}} This Ammunition uses high-impact light caliber projectiles. {{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }} {{Roll}} *After a successfu..."
- 15:35, 9 April 2020 diff hist 0 Armor Piercing (AP) Ammunition
- 15:34, 9 April 2020 diff hist +951 N Armor Piercing (AP) Ammunition Created page with "{{section-ammo-and-weaponry}} A type of ammunition designed to penetrate even the toughest armor plating. {{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }} {{Roll}} *..."
- 14:03, 9 April 2020 diff hist +152 Ammunition and Weaponry
- 14:02, 9 April 2020 diff hist +572 N Normal (N) Ammunition Created page with "{{section-ammo-and-weaponry}} Normal Ammunition is the conventional form of ammunition and has no special effects. {{skillbox |black| NORMAL (N) AMMUNITION | }} {{Roll}} *N..."
- 14:01, 9 April 2020 diff hist +80 N Template:Roll Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Roll</div></div>"
- 13:58, 9 April 2020 diff hist +78 MediaWiki:Breadcrumbs
- 13:57, 9 April 2020 diff hist +307 N Template:Section-ammo-and-weaponry Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Ammunition | Normal (N) Ammunition | Armour Piercing (AP) Ammunition | Double Action (DA) Ammunition..."
- 13:53, 9 April 2020 diff hist +1,535 N Ammunition Created page with "{{section-ammo-and-weaponry}} In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic a..."
- 13:50, 9 April 2020 diff hist +460 N Ammunition and Weaponry Created page with "In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic and sophisticated to the basic an..."
- 13:44, 9 April 2020 diff hist +24 Main Sections
- 13:38, 9 April 2020 diff hist +1,404 Quantronic Combat (Hacking) →Hacking Devices
- 15:14, 8 April 2020 diff hist +1,393 Combat Module →Hacker
- 15:09, 8 April 2020 diff hist +1,131 N Targeted State Created page with "{{section-combat-module}} {{skillbox |black| TARGETED | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition'', or a game conditio..."
- 15:05, 8 April 2020 diff hist +977 N Spotlight Created page with "{{section-combat-module}} {{skillbox |green| SPOTLIGHT | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} * The target of this Hacking Program..."
- 15:02, 8 April 2020 diff hist +12 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:00, 8 April 2020 diff hist +7 Quantronic Combat (Hacking) →Hacking Programs Chart
- 14:59, 8 April 2020 diff hist +64 N Hacking Program Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 14:59, 8 April 2020 diff hist +1,181 N Immobilized-B State Created page with "{{section-combat-module}} {{skillbox |black| IMMOBILIZED-B}} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, [[Hacking Program]..."
- 14:55, 8 April 2020 diff hist +27 N Active Turn Redirected page to Game Sequence current Tag: New redirect
- 14:54, 8 April 2020 diff hist +79 Rolls →Criticals
- 14:53, 8 April 2020 diff hist +29 N Critical Redirected page to Rolls#Criticals current Tag: New redirect
- 14:50, 8 April 2020 diff hist +54 N Hacking Area Redirected page to Quantronic Combat (Hacking)#Hacking Area Tag: New redirect
- 14:50, 8 April 2020 diff hist +50 N Hackable Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 10:15, 8 April 2020 diff hist +1,385 N Carbonite Created page with "{{section-combat-module}} {{skillbox |green| CARBONITE | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} *The target may only be an enemy Tro..."
- 10:12, 8 April 2020 diff hist +172 Combat Module →Quantronic Combat (Hacking)
- 10:11, 8 April 2020 diff hist +749 N Hacker Created page with "{{section-combat-module}} {{skillbox |black| HACKER | AUTOMATIC SKILL}} {{skill-label | Obligatory}} {{Effects}} *Hackers are equipped with a Hacking Device that allows them..."
- 10:08, 8 April 2020 diff hist -26 Quantronic Combat (Hacking)
- 10:06, 8 April 2020 diff hist +47 N B Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 10:05, 8 April 2020 diff hist -364 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +775 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +1 Template:N4-hacking-header
- 10:03, 8 April 2020 diff hist -21 Template:N4-hacking-header
- 10:01, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 10:00, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 09:59, 8 April 2020 diff hist +137 N Template:Hackingrow Created page with "|- | class="n3w-weapon-name" | {{{1}}} | {{{2}}} | {{{3}}} | {{{4}}} | {{{5}}} | {{{6}}} | {{{7}}} | class="n3w-weapon-traits" | {{{8}}}" current
- 09:58, 8 April 2020 diff hist +4 Template:N4-hacking-header
- 09:56, 8 April 2020 diff hist +423 N Template:N4-hacking-header Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="text-align:left; width:20%;" | '''Name''' | style="width:10..."
- 16:03, 7 April 2020 diff hist +2,736 N Quantronic Combat (Hacking) Created page with "{{section-combat-module}} In Infinity CodeOne, infowar and cyberwarfare tasks, defined as Hacking, falls upon the Hackers’ shoulders, those Troopers equipped with Hacking..."
- 15:58, 7 April 2020 diff hist +13 Template:Section-combat-module
- 15:54, 7 April 2020 diff hist +234 Combat Module →Melee Weapon Profile
- 15:53, 7 April 2020 diff hist -8 Template:Section-combat-module Undo revision 317 by Ian (talk) Tag: Undo
- 15:52, 7 April 2020 diff hist +8 Template:Section-combat-module
- 15:49, 7 April 2020 diff hist +2,172 Melee Weapon Profile
- 15:45, 7 April 2020 diff hist +4 MediaWiki:Common.css
- 15:30, 7 April 2020 diff hist +337 Combat Module →Engaged State
- 15:30, 7 April 2020 diff hist +513 N Melee Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 16:12, 6 April 2020 diff hist +179 Combat Module
- 16:11, 6 April 2020 diff hist +8 Engaged State
- 16:11, 6 April 2020 diff hist +1,660 N Engaged State Created page with "{{section-combat-module}} {{skillbox |black| PRONE |}} {{Activation}} *The Trooper is in ''Silhouette'' contact with an Enemy Trooper, and neither are in a ''Null''..."
- 16:06, 6 April 2020 diff hist +1 Template:Advice-start current
- 16:05, 6 April 2020 diff hist -53 Ranged Weapon Profile
- 16:05, 6 April 2020 diff hist +35 N BS Weapons Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:04, 6 April 2020 diff hist +142 Combat Module
- 16:03, 6 April 2020 diff hist 0 CC Attack
- 16:02, 6 April 2020 diff hist +1,354 N CC Attack Created page with "{{section-combat-module}} Skill that allows ''Close Combat'' fighting, striking an adversary in ''Silhouette'' contact. {{skillbox |green| CC ATTACK | SHORT SKILL /..."
- 10:40, 6 April 2020 diff hist +3,950 Close Combat
- 10:28, 6 April 2020 diff hist +613 Close Combat
- 10:22, 6 April 2020 diff hist -1,315 Close Combat
- 10:20, 6 April 2020 diff hist +293 Combat Module →Ranged Weapon Profile (BS Weapons and Template Weapons)
- 10:19, 6 April 2020 diff hist +53 Ranged Weapon Profile
- 10:32, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 297 by Ian (talk) Tag: Undo
- 10:31, 3 April 2020 diff hist +227 MediaWiki:Common.css Undo revision 295 by Ian (talk) Tag: Undo
- 10:25, 3 April 2020 diff hist -4 Close Combat
- 10:25, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 292 by Ian (talk) Tag: Undo
- 10:24, 3 April 2020 diff hist -13 Close Combat
- 10:23, 3 April 2020 diff hist +2,030 N Close Combat Created page with "== MULTI Rifle == {{N4-weapon-header}} {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}} {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|..."
- 10:22, 3 April 2020 diff hist +227 MediaWiki:Common.css
- 16:00, 2 April 2020 diff hist +36 N Range MOD Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +36 N Range Modifier Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +3,943 N Ranged Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 15:59, 2 April 2020 diff hist -10 Template:Greybox Removed redirect to Greybox-start current Tag: Removed redirect
- 15:59, 2 April 2020 diff hist +27 N Template:Greybox Redirected page to Greybox-start Tag: New redirect
- 15:49, 2 April 2020 diff hist -20 MediaWiki:Common.css
- 15:49, 2 April 2020 diff hist +62 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist +621 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist -3 Template:N4-weapon-header-oldunused
- 15:36, 2 April 2020 diff hist 0 Template:N4-weapon-header-oldunused
- 15:32, 2 April 2020 diff hist -499 MediaWiki:Common.css
- 14:23, 2 April 2020 diff hist +498 MediaWiki:Common.css
- 14:06, 2 April 2020 diff hist +53 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist 0 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist -3 MediaWiki:Common.css
- 13:59, 2 April 2020 diff hist +55 MediaWiki:Common.css
- 13:58, 2 April 2020 diff hist +449 MediaWiki:Common.css
- 13:53, 2 April 2020 diff hist -4 Template:Weaponrow-oldunused
- 13:53, 2 April 2020 diff hist +6 Template:Weaponrow-oldunused
- 13:48, 2 April 2020 diff hist +374 N Template:Weaponrow-oldunused Created page with "|- | class="n3w-weapon-name" | {{{1}}} | class="n3w-range0" | {{{2}}} | class="n3w-rangeplus3" | {{{3}}} | class="n3w-rangeminus3" | {{{4}}} | class="n3w-rangeminus6" | {{{5}..."
- 13:42, 2 April 2020 diff hist +696 N Template:N4-weapon-header-oldunused Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable" |- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:20%;" | '''Name''' | c..."
- 13:20, 2 April 2020 diff hist +80 N Template:WeaponTableStart Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable"" current
- 13:19, 2 April 2020 diff hist +493 N Template:WeaponTableHeader Created page with "|- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:22%;" | '''Name''' | colspan="4" style="width:36%;" | '''Range''' (inches) | rowspan="2" style="width:7..." current
- 13:16, 2 April 2020 diff hist +402 Combat Module
- 16:26, 1 April 2020 diff hist +59 N Area of Effect Redirected page to Template Weapons and Equipment#Area of Effect current Tag: New redirect
- 16:26, 1 April 2020 diff hist +326 BS Attack
- 16:25, 1 April 2020 diff hist +326 Ballistic Skills
- 16:25, 1 April 2020 diff hist +8,854 N Template Weapons and Equipment Created page with "{{section-combat-module}} ''BS Weapons'' and Equipment that use a Template have an ''Area of Effect'' that affects not only the main target, but also an area of the..."
- 15:58, 1 April 2020 diff hist +8 Unit Profile