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Discover

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This Skill allows the user to locate enemies hidden in the form of a Marker, forcing them to reveal the Trooper, Weapon, or Equipment that the Marker represents.

DISCOVER SHORT MOVEMENT SKILL / ARO
REQUIREMENTS
  • The user must be able to draw LoF to the target.
  • This Skill cannot be used against the same Target twice in the same Order.
EFFECTS
  • If the user passes a Normal WIP Roll, applying the same MODs as in a BS Attack (Cover, Range, Mimetism...), the target Marker is removed, and must be replaced with the actual Trooper Model, or Weapon or Equipment Token.
  • A Trooper that fails a WIP Roll to Discover a Marker cannot attempt to Discover the same Marker until the next Player Turn.
The Trooper may still attempt to Discover a different Marker that Player Turn, and its player may still attempt to Discover the first Marker using a different Trooper.
Note that a Trooper that has been revealed, and re-entered Camouflaged State again, does not count as the same Marker.


Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Discover +3 0 0 0 -3 -3 -6 [*see above]


REMEMBER

Discover is a Short Movement Skill, and it may therefore be combined with any other Short Skill or Short Movement Skill. (See Trooper Activation.)


IMPORTANT

A common combination in an Order is Discover + Attack. This tactical maneuver allows you to declare an Attack against a Camouflaged enemy, which cannot normally be done.

  • If the Camouflaged target declares an ARO, revealing themselves, there is no need to perform the Discover Roll before resolving the Attack.
  • If the Camouflaged target does not declare an ARO, the Trooper will need to pass the Discover Roll before resolving any Attack against that target.
  • Remember that the Active Trooper may Discover one target and Attack a different target if they so choose.


Example of Discover + BS Attack

eng-discover-flowchart-orig.jpg