User contributions
- 10:39, 21 April 2020 diff hist +32 N Target Redirected page to Terminology#Target current Tag: New redirect
- 10:39, 21 April 2020 diff hist +31 N Model Redirected page to Terminology#Model current Tag: New redirect
- 10:39, 21 April 2020 diff hist +12 Close Combat
- 10:38, 21 April 2020 diff hist +30 N Immobilized State Redirected page to Game States List Tag: New redirect
- 10:37, 21 April 2020 diff hist +27 N Attacks Redirected page to Labels#Attack current Tag: New redirect
- 10:36, 21 April 2020 diff hist +27 N Attack Redirected page to Labels#Attack current Tag: New redirect
- 10:36, 21 April 2020 diff hist +4 Template Weapons and Equipment
- 10:36, 21 April 2020 diff hist +31 N Neutrals Redirected page to Alignment#Neutral current Tag: New redirect
- 10:35, 21 April 2020 diff hist +35 N Damage Attribute Redirected page to Ranged Weapon Profile current Tag: New redirect
- 10:34, 21 April 2020 diff hist +28 N Allied Redirected page to Alignment#Ally current Tag: New redirect
- 10:32, 21 April 2020 diff hist +19 N Dodging Redirected page to Dodge current Tag: New redirect
- 10:31, 21 April 2020 diff hist +43 N DA Redirected page to Double Action (DA) Ammunition current Tag: New redirect
- 10:31, 21 April 2020 diff hist 0 Wounds and Structure
- 10:30, 21 April 2020 diff hist +31 N Deployable Weapon Redirected page to Traits#Deployable current Tag: New redirect
- 10:29, 21 April 2020 diff hist +23 N CC Trait Redirected page to Traits#CC current Tag: New redirect
- 10:27, 21 April 2020 diff hist 0 Prone State
- 10:27, 21 April 2020 diff hist +29 N Movement Redirected page to Labels#Movement current Tag: New redirect
- 10:26, 21 April 2020 diff hist 0 Prone State
- 10:26, 21 April 2020 diff hist +30 N Immobilized Redirected page to Game States List Tag: New redirect
- 10:25, 21 April 2020 diff hist +29 N Movement Label Redirected page to Labels#Movement current Tag: New redirect
- 10:24, 21 April 2020 diff hist +28 Rolls
- 10:23, 21 April 2020 diff hist +22 N Weapons Redirected page to Weaponry current Tag: New redirect
- 10:21, 21 April 2020 diff hist -1 Army List →Lieutenant
- 10:19, 21 April 2020 diff hist +25 N State Redirected page to Game States Tag: New redirect
- 10:19, 21 April 2020 diff hist -3 Game States
- 10:15, 21 April 2020 diff hist +20 N Hackers Redirected page to Hacker current Tag: New redirect
- 10:14, 21 April 2020 diff hist +27 N Common Skill Redirected page to Common Skills current Tag: New redirect
- 10:13, 21 April 2020 diff hist +28 N Unloaded Redirected page to Unloaded State current Tag: New redirect
- 10:13, 21 April 2020 diff hist +33 N Comms Attack Redirected page to Labels#Comms Attack current Tag: New redirect
- 10:12, 21 April 2020 diff hist +28 N Targeted Redirected page to Targeted State current Tag: New redirect
- 10:11, 21 April 2020 diff hist +27 N Active Player Redirected page to Game Sequence current Tag: New redirect
- 10:09, 21 April 2020 diff hist +42 N Public Information Redirected page to Open and Private Information current Tag: New redirect
- 10:08, 21 April 2020 diff hist +32 N Marker Redirected page to Terminology#Marker current Tag: New redirect
- 10:08, 21 April 2020 diff hist 0 Camouflaged State
- 10:07, 21 April 2020 diff hist +33 N Troopers Redirected page to Terminology#Trooper current Tag: New redirect
- 10:07, 21 April 2020 diff hist +32 N Markers Redirected page to Terminology#Marker current Tag: New redirect
- 16:10, 20 April 2020 diff hist +31 N Disposable Redirected page to Traits#Disposable Tag: New redirect
- 16:10, 20 April 2020 diff hist +652 N Unloaded State Created page with "{{section-game-states}} {{skillbox |black| Unloaded State |}} {{activation}} * The Trooper has entirely depleted the ammunition of a weapon or a piece of Equipment with the..."
- 16:08, 20 April 2020 diff hist +46 N Structure Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 16:08, 20 April 2020 diff hist +825 N Normal State Created page with "{{section-game-states}} {{skillbox |black| Normal State |}} {{activation}} * Unless otherwise noted, all Troopers deploy in this state. * Troopers in any ''Null'' State..."
- 16:05, 20 April 2020 diff hist +88 MediaWiki:Breadcrumbs
- 16:04, 20 April 2020 diff hist +25 N Null Redirected page to Labels#Null Tag: New redirect
- 16:02, 20 April 2020 diff hist -32 Template:Section-game-states
- 16:01, 20 April 2020 diff hist +1,137 N Disconnected State Created page with "{{section-game-states}} {{skillbox |red| Disconnected State | NULL}} {{activation}} * The Controller of this Trooper is in a Null state. * The ''Peripheral'' is subject..."
- 15:59, 20 April 2020 diff hist +24 Unconscious State
- 15:59, 20 April 2020 diff hist +24 Targeted State
- 15:59, 20 April 2020 diff hist +22 Shasvastii-Embryo State
- 15:59, 20 April 2020 diff hist +24 Prone State
- 15:59, 20 April 2020 diff hist +24 Immobilized-B State
- 15:58, 20 April 2020 diff hist +24 Immobilized-A State