NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.

Fireteam Bonuses

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Revision as of 15:24, 19 October 2020 by Ian (talk | contribs) (Created page with "{{section-fireteams}} {{n4only}} {{n4list}} The number of Fireteam members determines the bonus that the player can apply. == Two Member Fireteam Bonus == * This Level appl...")
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This N4 rule is not used in CodeOne.

The number of Fireteam members determines the bonus that the player can apply.

Two Member Fireteam Bonus

  • This Level applies the basic rules of Fireteams, granting no additional bonus.
  • During the Active Turn, the two Troopers activate with a single Regular Order.


Three Member Fireteam Bonus

BURST SUPPORT BONUS AUTOMATIC SKILL
EFFECTS
  • In the Active Turn, the Team Leader can apply a +1 bonus to the Burst (B) value of their BS Weapons, including Throwing Weapons but excluding Technical Weapons.
As special rule, in the Active Turn, this +1 Burst bonus is stackable with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs.
  • In the Reactive Turn, all the Fireteam members benefit from this bonus. However, all the BS Attacks of that member's Burst must be performed against the same target.
  • The +1 B MOD does not apply to Entire Order Skills (Intuitive Attack, Speculative Attack...).
  • If the Trooper uses this bonus with Disposable Weapons with limited ammunition (for example a Panzerfaust), then benefiting from the +1 B bonus means expending one additional use.
For example, a Trooper with a Panzerfaust (a weapon with B1 and two uses) using the bonus would make an attack with B2, expending both of the weapon's uses in a single Order. The Panzerfaust will be unloaded, so the player would place an Unloaded State Token beside the Trooper.
  • In the Reactive Turn, this +1 Burst bonus is not stackable with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those that specifically state otherwise.
  • This bonus is cumulative with the two-member bonus.


Four Member Fireteam Bonus

  • In the Active Turn, the Team Leader gains the Sixth Sense Special Skill.
  • In the Reactive Turn, all Fireteam members benefit from this bonus.
  • This bonus is cumulative with the two and three member bonuses.


Five Member Fireteam Bonus

  • In the Active Turn, the Team Leader applies a +3 MOD to their BS Attacks, including those made with Throwing Weapons but excluding those made with Technical Weapons. They also apply a +3 WIP MOD to Discover Rolls.
  • In the Reactive Turn, all the Fireteam members benefit from the same bonus.
  • This bonus is cumulative with the two, three, and four member bonuses.