Difference between revisions of "Zero Pain"
From Infinity
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− | * '''In the Active or Reactive Turn''', this Program allows the user to make '''two''' WIP Rolls in a [[Face to Face Roll]] to evade all enemy [[Comms Attack]]s. | + | * '''In the Active or Reactive Turn''', this Program allows the user to make '''two''' [[WIP]] Rolls in a [[Face to Face Roll]] to evade all enemy [[Comms Attack]]s. |
* A -3 WIP MOD is applied to the enemy Comms Attacks. | * A -3 WIP MOD is applied to the enemy Comms Attacks. | ||
* If the user wins with either Roll, the Comms Attack fails, the user does not have to make any [[Saving Rolls]], and they avoid any Special Effects of the Attack. | * If the user wins with either Roll, the Comms Attack fails, the user does not have to make any [[Saving Rolls]], and they avoid any Special Effects of the Attack. |
Latest revision as of 10:34, 23 April 2025
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Hacking ProgramsAssisted Fire | Carbonite | Controlled Jump | Cybermask | Enhanced Reaction | Fairy Dust | Oblivion | Spotlight | Total Control | Trinity | White Noise | Zero Pain
ZERO PAIN
SHORT SKILL / ARO
REQUIREMENTS
Troopers can only perform Zero Pain if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, if they are allowed to declare an ARO.
EFFECTS
- In the Active or Reactive Turn, this Program allows the user to make two WIP Rolls in a Face to Face Roll to evade all enemy Comms Attacks.
- A -3 WIP MOD is applied to the enemy Comms Attacks.
- If the user wins with either Roll, the Comms Attack fails, the user does not have to make any Saving Rolls, and they avoid any Special Effects of the Attack.
Name | Attack MOD | Opp. MOD | PS | Burst | Target | Skill Type | Special |
---|---|---|---|---|---|---|---|
Zero Pain | 0 | -3 | -- | 2 | -- | Short Skill / ARO | Nullifies Comms Attack. B2 in ARO, Non-Lethal. |