Difference between revisions of "Zero Pain"

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(N5 first version.)
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{{effects}}
 
{{effects}}
* '''In the Active or Reactive Turn''', this Program allows the user to make '''two''' WIP Rolls in a [[Face to Face Roll]] to evade all enemy [[Comms Attack]]s.
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* '''In the Active or Reactive Turn''', this Program allows the user to make '''two''' [[WIP]] Rolls in a [[Face to Face Roll]] to evade all enemy [[Comms Attack]]s.
 
* A -3 WIP MOD is applied to the enemy Comms Attacks.
 
* A -3 WIP MOD is applied to the enemy Comms Attacks.
 
* If the user wins with either Roll, the Comms Attack fails, the user does not have to make any [[Saving Rolls]], and they avoid any Special Effects of the Attack.
 
* If the user wins with either Roll, the Comms Attack fails, the user does not have to make any [[Saving Rolls]], and they avoid any Special Effects of the Attack.

Latest revision as of 10:34, 23 April 2025


ZERO PAIN
SHORT SKILL / ARO
REQUIREMENTS

Troopers can only perform Zero Pain if at least one of these is true:

  • They are the Active Trooper.
  • In the Reactive Turn, if they are allowed to declare an ARO.
EFFECTS
  • In the Active or Reactive Turn, this Program allows the user to make two WIP Rolls in a Face to Face Roll to evade all enemy Comms Attacks.
  • A -3 WIP MOD is applied to the enemy Comms Attacks.
  • If the user wins with either Roll, the Comms Attack fails, the user does not have to make any Saving Rolls, and they avoid any Special Effects of the Attack.


Name Attack MOD Opp. MOD PS Burst Target Skill Type Special
Zero Pain 0 -3 -- 2 -- Short Skill / ARO Nullifies Comms Attack. B2 in ARO, Non-Lethal.