Difference between revisions of "CC Attack"
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− | {{section-common-skills}} | + | {{n5-section-common-skills}} |
− | Skill that allows [[Close Combat]] fighting, striking an adversary in [[Silhouette]] contact. | + | Skill that allows [[Close Combat]] fighting, striking an adversary in [[Silhouette contact]]. |
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+ | {{css_skillbox |greenyellow| CC ATTACK | SHORT SKILL / ARO }} | ||
+ | {{skill-label | Attack }} | ||
+ | {{requirements}} | ||
+ | * Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a CC Attack. | ||
+ | * Be in Silhouette contact with an enemy Model or Target. | ||
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{{effects}} | {{effects}} | ||
− | *Allows use of the [[ | + | * Allows use of the CC [[Attribute]] to fight in Close Combat (CC). |
− | *By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait| | + | * By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|CC Trait]]. |
− | *If a Trooper has several targets and a '''Burst''' value that is higher than 1, the player must clarify how they are dividing the | + | * If a Trooper has several targets and a '''[[Burst]]''' value that is higher than 1, the player must clarify how they are dividing the Burst when declaring the CC Attack. |
− | *In the Resolution step, check which | + | * In the [[Resolution]] step, check which MODs to apply, and make the CC Attack Rolls using the corresponding Attribute. |
− | *For each success obtained in CC Attack Rolls, the target must perform a [[Saving Roll]] ( | + | * For each success obtained in CC Attack Rolls, the target must perform a [[Saving Roll]] (see [[Possibility of Survival (PS)]]). |
− | *'''Coup de Grâce''': | + | * '''Coup de Grâce''': When declaring the CC Attack, if the Enemy Target is in [[Unconscious State]] (including if it is represented by a Shasvastii-Embryo Token), then, without needing to perform a roll, the target automatically goes from Unconscious to [[Dead State]] without the possibility of making a Saving Roll.<br>Coup de Grâce cannot be used against a Trooper who has activated the '''[[Dogged]] or [[No Wound Incapacitation]]''' Special Skill. Therefore, the CC Attack is resolved normally. |
+ | {{css_skillbox-end}} | ||
− | + | {{see-also-start}} | |
+ | '''[[Modifiers Explained]] Examples''' | ||
− | + | * '''CC Attack (-3)''' means that, when the user declares CC Attack, their targets apply a -3 MOD to any [[Face to Face Rolls]]. | |
− | + | * '''CC Attack (SR-1)''' means that, when the user declares CC Attack, their targets apply a -1 MOD to their [[Saving Rolls]] against the user's hits. | |
− | + | * '''CC Attack (Shock)''' means that the user adds [[Shock Ammunition]] to all their CC Attacks. | |
− | + | * '''CC Attack (Continuous Damage)''' means that the user applies the [[Continuous Damage]] Trait to all their CC Attacks. | |
− | + | {{see-also-end}} | |
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− | {{ | + | {{n5-section-combat-module}} |
− | + | {{n5-section-common-skills}} | |
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− | + | [[Category: Combat Module]] | |
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− | [[Category: | + | <!-- Label and Trait categories. --> |
+ | [[Category: Attack ]] |
Revision as of 15:52, 26 March 2025
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire
Skill that allows Close Combat fighting, striking an adversary in Silhouette contact.
CC ATTACK
SHORT SKILL / ARO
REQUIREMENTS
- Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a CC Attack.
- Be in Silhouette contact with an enemy Model or Target.
EFFECTS
- Allows use of the CC Attribute to fight in Close Combat (CC).
- By declaring a CC Attack, Troopers may only use those Weapons with the CC Trait.
- If a Trooper has several targets and a Burst value that is higher than 1, the player must clarify how they are dividing the Burst when declaring the CC Attack.
- In the Resolution step, check which MODs to apply, and make the CC Attack Rolls using the corresponding Attribute.
- For each success obtained in CC Attack Rolls, the target must perform a Saving Roll (see Possibility of Survival (PS)).
- Coup de Grâce: When declaring the CC Attack, if the Enemy Target is in Unconscious State (including if it is represented by a Shasvastii-Embryo Token), then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a Saving Roll.
Coup de Grâce cannot be used against a Trooper who has activated the Dogged or No Wound Incapacitation Special Skill. Therefore, the CC Attack is resolved normally.
SEE ALSO
Modifiers Explained Examples
- CC Attack (-3) means that, when the user declares CC Attack, their targets apply a -3 MOD to any Face to Face Rolls.
- CC Attack (SR-1) means that, when the user declares CC Attack, their targets apply a -1 MOD to their Saving Rolls against the user's hits.
- CC Attack (Shock) means that the user adds Shock Ammunition to all their CC Attacks.
- CC Attack (Continuous Damage) means that the user applies the Continuous Damage Trait to all their CC Attacks.
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire