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Difference between revisions of "CC Attack"

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Skill that allows ''[[Close Combat]]'' fighting, striking an adversary in ''[[Silhouette]]'' contact.
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Skill that allows [[Close Combat]] fighting, striking an adversary in [[Silhouette]] contact.
  
 
{{skillbox |greenyellow| CC ATTACK | SHORT SKILL / ARO}}
 
{{skillbox |greenyellow| CC ATTACK | SHORT SKILL / ARO}}
 
{{skill-label | Attack}}
 
{{skill-label | Attack}}
 
{{Requirements}}
 
{{Requirements}}
*Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a ''[[CC Attack]]''.  
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*Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a [[CC Attack]].  
*Be in ''[[Silhouette]]'' contact with an enemy ''[[Model]]'' or ''[[Target]]''.
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*Be in [[Silhouette]] contact with an enemy [[Model]] or [[Target]].
 
{{effects}}
 
{{effects}}
*Allows use of the ''[[CC]]'' Attribute to fight in ''[[Close Combat]] (CC)''.
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*Allows use of the [[CC]] Attribute to fight in [[Close Combat]] (CC)''.
 
*By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|'''CC''' Trait]].
 
*By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|'''CC''' Trait]].
*If a Trooper has several targets and a '''Burst''' value that is higher than 1, the player must clarify how they are dividing the ''[[Burst]]'' when declaring the CC Attack.
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*If a Trooper has several targets and a '''Burst''' value that is higher than 1, the player must clarify how they are dividing the [[Burst]] when declaring the CC Attack.
*In the Resolution step, check which ''[[MODs]]'' to apply, and make the ''[[CC Attack]]'' Rolls using the corresponding Attribute.  
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*In the Resolution step, check which [[MODs]] to apply, and make the [[CC Attack]] Rolls using the corresponding Attribute.  
*For each success obtained in CC Attack Rolls, the target must perform a ''[[Saving Roll]]'' (See ''[[Damage]]'').
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*For each success obtained in CC Attack Rolls, the target must perform a [[Saving Roll]] (See [[Damage]]).
*'''''Coup de Grâce''''': If the Enemy Target is in ''[[Unconscious]]'' or ''[[Shasvastii-Embryo State]]'' when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a ''[[Saving Roll]]''.  
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*'''Coup de Grâce''': If the Enemy Target is in [[Unconscious]] or [[Shasvastii-Embryo State]] when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a [[Saving Roll]].  
  
  

Revision as of 09:41, 12 September 2020


Skill that allows Close Combat fighting, striking an adversary in Silhouette contact.

CC ATTACK SHORT SKILL / ARO
REQUIREMENTS
EFFECTS
  • Allows use of the CC Attribute to fight in Close Combat (CC).
  • By declaring a CC Attack, Troopers may only use those Weapons with the CC Trait.
  • If a Trooper has several targets and a Burst value that is higher than 1, the player must clarify how they are dividing the Burst when declaring the CC Attack.
  • In the Resolution step, check which MODs to apply, and make the CC Attack Rolls using the corresponding Attribute.
  • For each success obtained in CC Attack Rolls, the target must perform a Saving Roll (See Damage).
  • Coup de Grâce: If the Enemy Target is in Unconscious or Shasvastii-Embryo State when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a Saving Roll.