Difference between revisions of "CC Attack"
From Infinity
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− | Skill that allows | + | Skill that allows [[Close Combat]] fighting, striking an adversary in [[Silhouette]] contact. |
{{skillbox |greenyellow| CC ATTACK | SHORT SKILL / ARO}} | {{skillbox |greenyellow| CC ATTACK | SHORT SKILL / ARO}} | ||
{{skill-label | Attack}} | {{skill-label | Attack}} | ||
{{Requirements}} | {{Requirements}} | ||
− | *Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a | + | *Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a [[CC Attack]]. |
− | *Be in | + | *Be in [[Silhouette]] contact with an enemy [[Model]] or [[Target]]. |
{{effects}} | {{effects}} | ||
− | *Allows use of the | + | *Allows use of the [[CC]] Attribute to fight in [[Close Combat]] (CC)''. |
*By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|'''CC''' Trait]]. | *By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|'''CC''' Trait]]. | ||
− | *If a Trooper has several targets and a '''Burst''' value that is higher than 1, the player must clarify how they are dividing the | + | *If a Trooper has several targets and a '''Burst''' value that is higher than 1, the player must clarify how they are dividing the [[Burst]] when declaring the CC Attack. |
− | *In the Resolution step, check which | + | *In the Resolution step, check which [[MODs]] to apply, and make the [[CC Attack]] Rolls using the corresponding Attribute. |
− | *For each success obtained in CC Attack Rolls, the target must perform a | + | *For each success obtained in CC Attack Rolls, the target must perform a [[Saving Roll]] (See [[Damage]]). |
− | * | + | *'''Coup de Grâce''': If the Enemy Target is in [[Unconscious]] or [[Shasvastii-Embryo State]] when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a [[Saving Roll]]. |
Revision as of 09:41, 12 September 2020
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
Skill that allows Close Combat fighting, striking an adversary in Silhouette contact.
CC ATTACK | SHORT SKILL / ARO |
Attack |
Requirements
- Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a CC Attack.
- Be in Silhouette contact with an enemy Model or Target.
Effects
- Allows use of the CC Attribute to fight in Close Combat (CC).
- By declaring a CC Attack, Troopers may only use those Weapons with the CC Trait.
- If a Trooper has several targets and a Burst value that is higher than 1, the player must clarify how they are dividing the Burst when declaring the CC Attack.
- In the Resolution step, check which MODs to apply, and make the CC Attack Rolls using the corresponding Attribute.
- For each success obtained in CC Attack Rolls, the target must perform a Saving Roll (See Damage).
- Coup de Grâce: If the Enemy Target is in Unconscious or Shasvastii-Embryo State when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a Saving Roll.