Difference between revisions of "Dodge"

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{{section-common-skills}}
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{{n5-section-common-skills}}
  
  
This Common Skill allows the user to move and to attempt to evade an [[Attack]] against them. It also gives the user the opportunity to turn around to face an enemy who acts outside their [[LoF]].  
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This Common Skill allows the user to move and to attempt to evade an Attack against them. It also gives the user the opportunity to turn around to face an enemy who acts outside their LoF.
  
{{skillbox |greenyellow| DODGE | SHORT SKILL / ARO}}
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{{css_skillbox |greenyellow| DODGE | SHORT SKILL / ARO }}
{{skill-label | Movement}}
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{{skill-label | Movement }}
{{Requirements}}
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{{requirements}}
{{update | PDF 2.1, July 2023}}
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Troopers can only Dodge if at least one of these is true:
'''Troopers can only Dodge if at least one of these is true:'''
 
 
* They are the Active Trooper.
 
* They are the Active Trooper.
* In the [[Reactive Turn]], {{erratahighlight}}if they are allowed to declare an ARO.{{erratahighlight-end}}
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* In the Reactive Turn, if they are allowed to declare an [[ARO]].
{{update-end}}
 
{{original}}
 
'''Troopers can only Dodge if at least one of these is true:'''
 
* They are the Active Trooper.
 
* In the [[Reactive Turn]], {{originalhighlight}}they have a valid ARO.{{originalhighlight-end}}
 
* {{originalhighlight}}They are affected by a [[Template Weapon]]. {{originalhighlight-end}}
 
{{original-end}}
 
 
{{effects}}
 
{{effects}}
*Allows the user to make a Face to Face Roll to evade all enemy Attacks during an Order or ARO, regardless of the [[Burst]] (B) value (for example, Dodging every strike in Close Combat, or shots from several opponents).
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* Allows the user to make a [[Face to Face Roll]] to evade all enemy Attacks during an Order or ARO, regardless of the [[Burst]] (B) value (for example, Dodging every strike in [[Close Combat]], or shots from several opponents).
*This Face to Face Roll pits the user's [[PH]] Attribute against whichever Attribute the attacker uses ([[BS]], [[CC]], [[PH]] or [[WIP]]).
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* This Face to Face Roll pits the user's PH Attribute against whichever Attribute the attacker uses (BS, CC, PH or WIP).
*If the user is not making a Face to Face Roll (for example if they have not been Attacked, or have been affected by a Direct Template Weapon), they will instead make a Normal [[PH]] Roll.
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* If the user is not making a Face to Face Roll (for example if they have not been Attacked or have been affected by a [[Direct Template Weapon]]), they will instead make a [[Normal]] PH Roll.
*Dodge does not allow the user to evade [[Hacking Programs]] and other [[Comms Attacks]], but the [[Reset]] Skill does.
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* Dodge does not allow the user to evade [[Comms Attacks]], but the [[Reset]] Common Skill does.
*A '''successful''' [[Normal]] or [[Face to Face]] Dodge Roll allows the user to '''move''' up to 2 inches. This movement:
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* A successful Normal or Face to Face Dodge Roll allows the user to move up to 2 inches. This movement:
**Is measured, declared, and the Trooper moved, during the Effects step of the Order Expenditure Sequence. If both players have Troopers that successfully Dodged, the Active Player will move their Troopers first, then the Reactive Player will move theirs.
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** Is measured, declared, and the Trooper moves, during the [[Effects step]] of the Order Expenditure Sequence. If both players have Troopers that successfully Dodged, the Active Player will move their Troopers first, then the Reactive Player will move theirs.
**Does not generate AROs or trigger Deployable Weapons or Equipment.
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** Does not generate [[ARO]]s or trigger [[Deployable Weapon]]s or Equipment.
**Must follow the [[General Movement Rules]] as well as the [[Moving and Measuring]] sidebar, both of which are explained in the Movement Module.
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* Dodge follows the [[General Movement Rules]] as well as the [[Moving and Measuring]] sidebar, both of which are explained in the [[Movement Module]].
**Allows the user '''to enter [[Engaged]] State with an enemy''', as long as the movement is enough to reach [[Silhouette]] contact with that enemy.
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* Dodge allows the user to enter [[Engaged State]] with an enemy, as long as the movement is enough to reach [[Silhouette contact]] with that enemy.
*A successful [[Dodge]] Roll, whether it is a Normal or Face to Face, allows the user to cancel their [[Engaged]] State and [[IMM-A]] State, applying any State-specific [[MODs]].
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* A successful Dodge Roll, whether it is a Normal or Face to Face, allows the user to cancel their Engaged State and [[Immobilized-A State | IMM-A State]], applying any State-specific MODs.
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{{css_skillbox-end}}
  
  
 
{{important-start}}
 
{{important-start}}
{{c1}}
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A -3 PH MOD must be applied to the Dodge Roll in the following circumstances. Even if several of these circumstances apply, only one -3 MOD is applied.
*In ARO, if the Active Trooper is inside [[ZoC]] and outside [[LoF]], the Reactive Trooper's Roll suffers a -3 [[PH]] MOD.
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* In [[ARO]], if the Active Trooper is inside [[ZoC]] and outside [[LoF]].
*If [[Dodging]] a [[Template Weapon]] without [[LoF]] to the attacker, the Trooper's Roll suffers a -3 [[PH]] MOD.
 
*If Dodging the Template of a [[Deployable Weapon]], the Trooper's Roll suffers a -3 [[PH]] MOD
 
{{c1end}}{{n4list}}
 
A -3 PH MOD must be applied to the Dodge Roll in the following circumstances. Even if several of these circumstances apply, only '''one''' -3 MOD is applied.
 
* In ARO, if the Active Trooper is inside [[ZoC]] and outside [[LoF]].  
 
 
* If Dodging a [[Template Weapon]] without LoF to the attacker.
 
* If Dodging a [[Template Weapon]] without LoF to the attacker.
 
* If Dodging the Template of a [[Deployable Weapon]].
 
* If Dodging the Template of a [[Deployable Weapon]].
{{n4end}}
 
 
{{important-end}}
 
{{important-end}}
  
  
 
==Examples==
 
==Examples==
{{greybox-start | Example of Dodge and Engaged State}}
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{{greybox-start | Example of Dodge and Engaged}}
 
'''Step 1:'''
 
'''Step 1:'''
  
The Fusilier declares [[Move]] as the first Short Skill of their Order.  
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The Active Trooper declares [[Move]] as the first Basic Short Skill of their Order.
  
The Zhanshi declares [[Dodge]] as their ARO, attempting to reach close combat, to halt the Fusilier's advance.  
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The enemy declares Dodge as their [[ARO]], attempting to reach close combat, to halt the Active Trooper's advance.
  
The Fusilier declares [[BS Attack]] as the second Skill of their Order.
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The Active Trooper declares [[BS Attack]] as the second Skill of their Order. The Fusilier's Success Value will be 15 (12 + 3):
 +
* BS = 12.
 +
* +3 for Range.
  
The Fusilier's [[Success Value]] will be 15 (12 + 3).
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The Reactive Trooper's Success Value will be 10:
 +
* PH = 10
  
:BS = 12.
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{{image | name=n5/eng-dodge-example-1.jpg | style=fullborder }}
:+3 for Range.
 
 
 
The Zhanshi's [[Success Value]] will be 10.
 
 
 
:PH = 10
 
{{image | name=eng-dodge-engaged-1.jpg | style=512border }}
 
  
 
'''Step 2:'''
 
'''Step 2:'''
  
The corresponding Face to Face Roll is performed.  
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The corresponding [[Face to Face Roll]] is performed.
  
The Zhanshi wins the Face to Face Roll and dodges the Fusilier's shots. If the player chooses to, they may now move the Zhanshi up to 2 inches in any direction.
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The Reactive Trooper wins the Face to Face Roll and dodges the Active Trooper's shots. If the player chooses to, they may now move the Reactive Trooper up to 2 inches in any direction.
  
{{image | name=eng-dodge-engaged-2.jpg | style=512border }}
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{{image | name=n5/eng-dodge-example-2.jpg | style=fullborder }}
  
 
'''Step 3:'''
 
'''Step 3:'''
  
During step 5.1 of the Order Expenditure Sequence, the Zhanshi checks how far can he get with his 2 inches of movement. After checking that the Fusilier is within that distance, he decides to move into contact, and ends up in [[Engaged]] State with the Fusilier.
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During step 5.1 of the [[Order Expenditure Sequence]], the Reactive Trooper checks how far he can get with his 2 inches of movement. After checking that the Active Trooper is within that distance, he decides to move into contact, and ends up in [[Engaged State]].
 
 
{{image | name=eng-dodge-engaged-3.jpg | style=512border }}
 
 
{{greybox-end}}
 
{{greybox-end}}
  
  
 
{{greybox-start | Example of Dodge and a Deployable Weapon}}
 
{{greybox-start | Example of Dodge and a Deployable Weapon}}
{{image | name=eng-dodge-deployable.jpg | style=512border }}
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During his Active Turn, the Trooper declares [[Move]] as the first Basic Short Skill of their Order.
  
During his [[Active Turn]], the Fusilier declares [[Move]] as the first Short Skill of their Order.  
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The Reactive Trooper is probably within a [[Mines | Mine]]'s Trigger Area. If he declares an [[ARO]], the Mine will detonate. Since the alternative to not declaring an ARO is to suffer three unopposed shots from the enemy, the Reactive Trooper declares Dodge as their ARO. The Active Trooper declares [[BS Attack]] as the second Skill of their Order.
  
The Zhanshi is probably within a Mine's Trigger Area. If he declares any ARO, the Mine will detonate. Since the alternative to not declaring an ARO is to suffer three unopposed shots from the Fusilier, the Zhanshi declares [[Dodge]] as their ARO.  
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Declaring the Dodge ARO gives the Reactive Trooper a [[Face to Face Roll]] against the 3 enemy shots, and also an attempt to avoid being hit by the Mine.
  
The Fusilier declares [[BS Attack]] as the second Skill of their Order:  
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The Reactive Trooper's Success Value will be 10:
 +
* PH = 10
  
Declaring the [[Dodge]] ARO gives the Zhanshi a Face to Face Roll against the Fusilier's shots, and also an attempt to avoid being hit by the Mine.
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The Active Trooper's Success Value will be 15:
 +
* BS = 12
 +
* +3 for Range
  
The Zhanshi's [[Success Value]] will be 10
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Result:
 
 
:PH = 10
 
  
The Fusilier's [[Success Value]] will be 15
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The Reactive Trooper manages to avoid the Fusilier's shots by winning the Face to Face Roll with his 8.
  
:BS = 12
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However, the Mine hits the Reactive Trooper. The Mine is a [[Deployable Weapon]], and it imposes a -3 MOD to Dodge. Therefore, the Reactive Trooper would only avoid the mine if his die's result was 7 or less. By failing to Dodge the Mine's impact, the Reactive Trooper will also be unable to move up to 2 inches, even though he succeeded against the Active Trooper's Attacks.
:+3 for Range
 
  
Result:
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{{image | name=n5/eng-dodge-example-3.jpg | style=fullborder }}
  
The Zhanshi manages to avoid the Fusilier's shots by winning the Face to Face Roll with his 8.
 
 
{{update | PDF 2.1, July 2023}}
 
{{erratahighlight}}However, the Mine hits the Zhanshi. The Mine is a Deployable Weapon and it imposes a -3 MOD to Dodge.{{erratahighlight-end}} Therefore, the Zhanshi would only avoid the mine if his die’s result was {{erratahighlight}}7{{erratahighlight-end}} or less. By failing to Dodge the Mine’s impact, the Zhanshi will also be unable to move up to 2 inches, even though he succeeded against the Fusilier’s Attacks.
 
{{update-end}}
 
{{original}}
 
{{originalhighlight}}But the Mine hits the Zhanshi, since the Mine is a Deployable Weapon and it imposes a -3 MOD to Dodge. In addition, the Zhanshi lacks LoF to the Mine, so an additional -3 MOD will be applied due to Dodging a Template Weapon without LoF (a total of PH -6).{{originalhighlight-end}} Therefore, the Zhanshi would only avoid the mine if his die's result was {{originalhighlight}}4{{originalhighlight-end}} or less. By failing to Dodge the Mine's impact, the Zhanshi will also be unable to move up to 2 inches, even though he succeeded against the Fusilier's Attacks.
 
{{original-end}}
 
 
{{greybox-end}}
 
{{greybox-end}}
  
  
== FAQs & Errata ==
 
  
{{faqbox |
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{{n5-section-common-skills}}
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls? |
 
a = A: Yes. |
 
related = [[Dodge]], [[Immobilized-A State]], [[Immobilized-B State]], [[Isolated State]], [[Reset]], [[Targeted State]] }}
 
  
  
{{faqbox |
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[[Category:Common Skills]]
type = faq |
 
title = <s>N4 FAQ</s> |
 
version = Removed in 1.1.1, Dec 2021 <s>1.0, Jan 2021</s> |
 
q = <s>Q: How do Hacking Area AROs work, and do they allow the Trooper to Dodge?</s> |
 
a = <s>A: Hacking Program AROs and Reset AROs are considered valid AROs for a Hacker if the Active Trooper is inside the Hacker’s Hacking Area. Dodge AROs are not considered valid for Hacking Area AROs.</s>  |
 
related = [[Dodge]], [[Hacking Area]], [[Reset]] }}
 
  
 
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<!-- Label and Trait categories. -->
{{faqbox |
+
[[Category: Movement ]]
type = errata |
 
title = N4 Errata |
 
version = 1.0, Jan 2021 |
 
q = [Errata] How do Dodge MODs stack for Deployable Weapons, Templates from outside LoF and AROs to Troopers inside ZoC but outside LoF? |
 
a = The rules text in the Important box on p83 takes priority over the examples.
 
In the Dodge and Deployable Weapon example, the Zhanshi is suffering a single -3 MOD, not -6. |
 
related = [[Dodge]], [[Template Weapons and Equipment]] }}
 
 
 
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = Updated 1.1.1, Dec 2021 |
 
q = <s>Q: Can the target Dodge the Berserk Attack?</s> {{erratahighlight}}Q: Can a Dodge avoid the CC Attack part of a Berserk Entire Order?{{erratahighlight-end}} |
 
a = <s>A: No. Berserk does not produce Face to Face Rolls, so you will not avoid the Attack.</s> {{erratahighlight}}A: No, Berserk cannot be evaded with a Dodge.{{erratahighlight-end}} A Successful Dodge Roll will only allow the Trooper to move and cancel the Engaged State. |
 
related = [[Berserk]], [[Dodge]] }}
 
 
 
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: What happens if a Trooper loses and gains points of W/STR or has States inflicted and cancelled simultaneously? For example, if an Engineer cancels a Trooper's IMM-A State at the same time as the Trooper is hit by a Riotstopper. |
 
a = A: Apply the positive effect to the Trooper first. Then apply the negative effect. For example, make the Engineer's WIP Roll to cancel the Trooper's IMM-A State, then make the PH-6 Saving Roll against the Riotstopper's PARA ammunition. This can result in the original IMM-A State being cancelled and a new State being inflicted. |
 
related = [[Doctor]], [[Dodge]], [[Engineer]], [[GizmoKit]], [[MediKit]], [[Protheion]], [[Reset]] }}
 
 
 
 
 
{{section-common-skills}}
 
 
 
 
 
[[Category:Common Skills]]
 

Latest revision as of 15:11, 25 April 2025


This Common Skill allows the user to move and to attempt to evade an Attack against them. It also gives the user the opportunity to turn around to face an enemy who acts outside their LoF.

DODGE
SHORT SKILL / ARO
REQUIREMENTS

Troopers can only Dodge if at least one of these is true:

  • They are the Active Trooper.
  • In the Reactive Turn, if they are allowed to declare an ARO.
EFFECTS
  • Allows the user to make a Face to Face Roll to evade all enemy Attacks during an Order or ARO, regardless of the Burst (B) value (for example, Dodging every strike in Close Combat, or shots from several opponents).
  • This Face to Face Roll pits the user's PH Attribute against whichever Attribute the attacker uses (BS, CC, PH or WIP).
  • If the user is not making a Face to Face Roll (for example if they have not been Attacked or have been affected by a Direct Template Weapon), they will instead make a Normal PH Roll.
  • Dodge does not allow the user to evade Comms Attacks, but the Reset Common Skill does.
  • A successful Normal or Face to Face Dodge Roll allows the user to move up to 2 inches. This movement:
    • Is measured, declared, and the Trooper moves, during the Effects step of the Order Expenditure Sequence. If both players have Troopers that successfully Dodged, the Active Player will move their Troopers first, then the Reactive Player will move theirs.
    • Does not generate AROs or trigger Deployable Weapons or Equipment.
  • Dodge follows the General Movement Rules as well as the Moving and Measuring sidebar, both of which are explained in the Movement Module.
  • Dodge allows the user to enter Engaged State with an enemy, as long as the movement is enough to reach Silhouette contact with that enemy.
  • A successful Dodge Roll, whether it is a Normal or Face to Face, allows the user to cancel their Engaged State and IMM-A State, applying any State-specific MODs.


IMPORTANT

A -3 PH MOD must be applied to the Dodge Roll in the following circumstances. Even if several of these circumstances apply, only one -3 MOD is applied.


Examples

Example of Dodge and Engaged

Step 1:

The Active Trooper declares Move as the first Basic Short Skill of their Order.

The enemy declares Dodge as their ARO, attempting to reach close combat, to halt the Active Trooper's advance.

The Active Trooper declares BS Attack as the second Skill of their Order. The Fusilier's Success Value will be 15 (12 + 3):

  • BS = 12.
  • +3 for Range.

The Reactive Trooper's Success Value will be 10:

  • PH = 10

eng-dodge-example-1.jpg

Step 2:

The corresponding Face to Face Roll is performed.

The Reactive Trooper wins the Face to Face Roll and dodges the Active Trooper's shots. If the player chooses to, they may now move the Reactive Trooper up to 2 inches in any direction.

eng-dodge-example-2.jpg

Step 3:

During step 5.1 of the Order Expenditure Sequence, the Reactive Trooper checks how far he can get with his 2 inches of movement. After checking that the Active Trooper is within that distance, he decides to move into contact, and ends up in Engaged State.


Example of Dodge and a Deployable Weapon

During his Active Turn, the Trooper declares Move as the first Basic Short Skill of their Order.

The Reactive Trooper is probably within a Mine's Trigger Area. If he declares an ARO, the Mine will detonate. Since the alternative to not declaring an ARO is to suffer three unopposed shots from the enemy, the Reactive Trooper declares Dodge as their ARO. The Active Trooper declares BS Attack as the second Skill of their Order.

Declaring the Dodge ARO gives the Reactive Trooper a Face to Face Roll against the 3 enemy shots, and also an attempt to avoid being hit by the Mine.

The Reactive Trooper's Success Value will be 10:

  • PH = 10

The Active Trooper's Success Value will be 15:

  • BS = 12
  • +3 for Range

Result:

The Reactive Trooper manages to avoid the Fusilier's shots by winning the Face to Face Roll with his 8.

However, the Mine hits the Reactive Trooper. The Mine is a Deployable Weapon, and it imposes a -3 MOD to Dodge. Therefore, the Reactive Trooper would only avoid the mine if his die's result was 7 or less. By failing to Dodge the Mine's impact, the Reactive Trooper will also be unable to move up to 2 inches, even though he succeeded against the Active Trooper's Attacks.

eng-dodge-example-3.jpg