Difference between revisions of "Zero Pain"

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(Created page with "{{section-hacking}} {{n4only}} {{n4list}} {{skillbox |greenyellow| ZERO PAIN | SHORT SKILL / ARO }} {{skill-label | Comms Attack, Non-Lethal. }} {{requirements}} Troopers ca...")
 
(Update 1.1.1)
 
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{{skill-label | Comms Attack, Non-Lethal. }}
 
{{skill-label | Comms Attack, Non-Lethal. }}
 
{{requirements}}
 
{{requirements}}
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{{update | 1.1.1, Dec 2021}}
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'''Troopers can only Zero Pain if at least one of these is true:'''
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*They are the Active Trooper.
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*{{erratahighlight}}In the [[Reactive Turn]], if they are allowed to declare an ARO.
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{{update-end}}
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{{original}}
 
Troopers can only use Zero Pain if at least one of these is true:
 
Troopers can only use Zero Pain if at least one of these is true:
 
* They are the Active Trooper.
 
* They are the Active Trooper.
* In the Reactive Turn, they have a valid [[ARO]], or are targeted by a [[Comms Attack]].
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* {{originalhighlight}}In the Reactive Turn, they have a valid [[ARO]], or are targeted by a [[Comms Attack]].
 +
{{original-end}}
 
{{effects}}
 
{{effects}}
 
* '''In the Active or Reactive Turn''', this Program allows the user to make '''two''' WIP Rolls in a Face to Face Roll to evade all enemy [[Comms Attacks]].
 
* '''In the Active or Reactive Turn''', this Program allows the user to make '''two''' WIP Rolls in a Face to Face Roll to evade all enemy [[Comms Attacks]].

Latest revision as of 10:36, 16 May 2022


This N4 rule is not used in CodeOne.

ZERO PAIN SHORT SKILL / ARO
Comms Attack, Non-Lethal.
Requirements

Update 1.1.1, Dec 2021
Troopers can only Zero Pain if at least one of these is true:

  • They are the Active Trooper.
  • In the Reactive Turn, if they are allowed to declare an ARO.

Show original text.

Original
Troopers can only use Zero Pain if at least one of these is true:

  • They are the Active Trooper.
  • In the Reactive Turn, they have a valid ARO, or are targeted by a Comms Attack.
Effects
  • In the Active or Reactive Turn, this Program allows the user to make two WIP Rolls in a Face to Face Roll to evade all enemy Comms Attacks.
  • A -3 WIP MOD is applied to the enemy Comms Attacks.
  • If the user wins with either Roll, they nullify the Comms Attack against them and avoid all Damage and special effects from the Attack.


Name Attack MOD Opp. MOD DAM B Target Skill Type Special
Zero Pain 0 -3 -- 2 -- Short Skill/ARO Nullifies Comms Attack. B2 in ARO, Non-Lethal.