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Difference between revisions of "Zero Pain"
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| − | {{section-hacking}} | + | {{n5-section-hacking}} |
| − | {{ | + | {{css_skillbox |greenyellow| ZERO PAIN | SHORT SKILL / ARO }} |
| − | |||
| − | |||
{{skill-label | Comms Attack, Non-Lethal. }} | {{skill-label | Comms Attack, Non-Lethal. }} | ||
{{requirements}} | {{requirements}} | ||
| − | Troopers can only | + | Troopers can only perform Zero Pain if at least one of these is true: |
* They are the Active Trooper. | * They are the Active Trooper. | ||
| − | * In the Reactive Turn, they | + | * In the Reactive Turn, if they are allowed to declare an [[ARO]]. |
| + | |||
{{effects}} | {{effects}} | ||
| − | * '''In the Active or Reactive Turn''', this Program allows the user to make '''two''' WIP Rolls in a Face to Face Roll to evade all enemy [[Comms | + | * '''In the Active or Reactive Turn''', this Program allows the user to make '''two''' [[WIP]] Rolls in a [[Face to Face Roll]] to evade all enemy [[Comms Attack]]s. |
| − | * A -3 WIP MOD is applied to the enemy Comms Attacks. | + | * A -3 WIP MOD is applied to the enemy Comms Attacks. |
| − | * If the user wins with either Roll, | + | * If the user wins with either Roll, the Comms Attack fails, the user does not have to make any [[Saving Rolls]], and they avoid any Special Effects of the Attack. |
| + | {{css_skillbox-end}} | ||
| − | { | + | {| class="n5table-dark |
| − | + | |- | |
| + | ! Name !! Attack MOD !! Opp. MOD !! PS !! Burst !! Target !! Skill Type !! Special | ||
| + | |- | ||
| + | | [[Zero Pain]] || 0 || -3 || -- || 2 || -- || Short Skill / ARO || Nullifies [[Comms Attack]]. [[B]]2 in [[ARO]], [[Non-Lethal]]. | ||
|} | |} | ||
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[[Category: Hacking]] | [[Category: Hacking]] | ||
| + | |||
| + | <!-- Label and Trait categories. --> | ||
| + | [[Category: Comms Attack ]] | ||
| + | [[Category: Non-Lethal ]] | ||
Latest revision as of 10:34, 23 April 2025
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Hacking ProgramsAssisted Fire | Carbonite | Controlled Jump | Cybermask | Enhanced Reaction | Fairy Dust | Oblivion | Spotlight | Total Control | Trinity | White Noise | Zero Pain
ZERO PAIN
SHORT SKILL / ARO
REQUIREMENTS
Troopers can only perform Zero Pain if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, if they are allowed to declare an ARO.
EFFECTS
- In the Active or Reactive Turn, this Program allows the user to make two WIP Rolls in a Face to Face Roll to evade all enemy Comms Attacks.
- A -3 WIP MOD is applied to the enemy Comms Attacks.
- If the user wins with either Roll, the Comms Attack fails, the user does not have to make any Saving Rolls, and they avoid any Special Effects of the Attack.
| Name | Attack MOD | Opp. MOD | PS | Burst | Target | Skill Type | Special |
|---|---|---|---|---|---|---|---|
| Zero Pain | 0 | -3 | -- | 2 | -- | Short Skill / ARO | Nullifies Comms Attack. B2 in ARO, Non-Lethal. |