Difference between revisions of "Move"
From Infinity
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− | == | + | == Examples == |
− | Move over catwalks and narrow corridors | + | {{greybox-start | Move over catwalks and narrow corridors }} |
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− | + | {{greybox-start | Order (Move + Move) on surfaces that are smaller than the base}} | |
− | Order (Move + Move) on surfaces that are smaller than the base | ||
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Although in both cases the Distance covered is 8 inches, in case B, it is not possible to carry out the movement because there is no valid surface at the end of the first Movement value. | Although in both cases the Distance covered is 8 inches, in case B, it is not possible to carry out the movement because there is no valid surface at the end of the first Movement value. | ||
+ | {{greybox-end}} | ||
Revision as of 10:59, 1 May 2020
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
Common Skill that allows the user to move about the battlefield.
MOVE | SHORT MOVEMENT SKILL |
Movement, No LoF, No Roll. |
Requirements
Players will check the Requirements of this Skill when declaring it.
- The Trooper’s base must always be in contact with the surface on which they intend to move.
- Any surface they move on must be at least half as wide as their base.
- The Trooper must be able to finish their movement on a surface that’s equal or larger than their base.
Effects
- Allows the user to traverse the battlefield up to a distance determined by his MOV Attribute.
- By declaring Move, the user may move up to the first value of his MOV Attribute in inches.
- If the user declares Move again in the same Order, he may then move up to the second value of his MOV Attribute in inches.
- Move must follow the General Movement Rules as well as the Moving and Measuring rules.
Examples
Move over catwalks and narrow corridors
Order (Move + Move) on surfaces that are smaller than the base
Although in both cases the Distance covered is 8 inches, in case B, it is not possible to carry out the movement because there is no valid surface at the end of the first Movement value.
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State