NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "Move"
(FAQ added.) |
(Updated see FAQ links.) |
||
| Line 10: | Line 10: | ||
* Players will check the Requirements of this Skill when declaring it. | * Players will check the Requirements of this Skill when declaring it. | ||
** The Trooper’s base must always be in contact with the surface on which they intend to move. | ** The Trooper’s base must always be in contact with the surface on which they intend to move. | ||
| − | ** Any surface they move on must be at least half as wide as their base. {{seefaq}} | + | ** Any surface they move on must be at least half as wide as their base. {{seefaq | You must use the full width if available.}} |
** The Trooper must be able to finish their movement on a surface that’s equal to or larger than their base. | ** The Trooper must be able to finish their movement on a surface that’s equal to or larger than their base. | ||
{{Effects}} | {{Effects}} | ||
Revision as of 11:16, 4 February 2021
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
Common Skill that allows the user to move about the battlefield.
| MOVE | SHORT MOVEMENT SKILL |
- Players will check the Requirements of this Skill when declaring it.
- The Trooper’s base must always be in contact with the surface on which they intend to move.
- Any surface they move on must be at least half as wide as their base. (See FAQs & Errata. You must use the full width if available.)
- The Trooper must be able to finish their movement on a surface that’s equal to or larger than their base.
- Allows the user to traverse the battlefield up to a distance determined by his MOV Attribute.
- By declaring Move, the user may move up to the first value of his MOV Attribute in inches.
- If the user declares Move again in the same Order, he may then move up to the second value of his MOV Attribute in inches.
- Move must follow the General Movement Rules as well as the Moving and Measuring rules.
Examples
Although in both cases the Distance covered is 8 inches, in case B, it is not possible to carry out the movement because there is no valid surface at the end of the first Movement value.
FAQs & Errata
Q: While using Move or Climb, can you move 'through' a corner, in the same way that you can move through a space that's half the width of the Trooper's base?
A: No. If the space is wide enough for the Trooper's full base, you must use the full base.
Examples:
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State