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Diferencia entre revisiones de «Ataque CC»
De Infinity
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{{section-combat-module}} | {{section-combat-module}} | ||
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Revisión del 14:36 10 abr 2020
Módulo de Combate Intro || Daño | Tirada de Salvación | Heridas y Estructura | Inconsciente | Muerto | Tirada de Agallas || Combate a Distancia | Ataque CD | Armas y Equipo de Plantilla | Armas de Plantilla Directa | Armas de Plantilla Terminal | Perfil de Armas CD | Ataque Especulativo | Ataque Intuitivo || Combate Cuerpo a Cuerpo | Ataque CC | Trabado | Perfil de Armas de Melé || Combate Cuantrónico (Hackeo)
Skill that allows Close Combat fighting, striking an adversary in Silhouette contact.
| CC ATTACK | SHORT SKILL / ARO |
REQUISITOS
- Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a CC Attack.
- Be in Silhouette contact with an enemy Model or Target.
EFECTOS
- Allows use of the CC Attribute to fight in Close Combat (CC).
- By declaring a CC Attack, Troopers may only use those Weapons with the CC Trait.
- If a Trooper has several targets and a Burst value that is higher than 1, the player must clarify how they are dividing the Burst when declaring the CC Attack.
- In the Resolution step, check which MODs to apply, and make the CC Attack Rolls using the corresponding Attribute.
- For each success obtained in CC Attack Rolls, the target must perform a Saving Roll (See Damage).
- Coup de Grâce: If the Enemy Target is inUnconscious or Shasvastii-Embryo State when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a Saving Roll.