User contributions
- 11:25, 20 April 2020 diff hist +31 N Neutral Redirected page to Alignment#Neutral current Tag: New redirect
- 11:25, 20 April 2020 diff hist +4,246 N Labels Created page with "{{section-glossary}} Labels and Traits describe game features and particularities of both Skills and weaponry and Equipment. == Labels == ''Labels'' describe a series of d..."
- 11:18, 20 April 2020 diff hist +24 Terminology
- 11:18, 20 April 2020 diff hist +23 N Army Lists Redirected page to Army List current Tag: New redirect
- 11:18, 20 April 2020 diff hist +1,045 N Alignment Created page with "{{section-glossary}} In Infinity CodeOne it is important to define which game elements belong to a players’ side, and which belong to no side. This determines if those gam..."
- 11:14, 20 April 2020 diff hist +5 Glossary
- 11:14, 20 April 2020 diff hist +15 MediaWiki:Breadcrumbs
- 11:13, 20 April 2020 diff hist +33 MediaWiki:Breadcrumbs
- 11:12, 20 April 2020 diff hist +6 Game States
- 11:12, 20 April 2020 diff hist +37 Game States
- 11:11, 20 April 2020 diff hist +41 N Hacking Redirected page to Quantronic Combat (Hacking) current Tag: New redirect
- 11:11, 20 April 2020 diff hist +42 N Armor Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 11:10, 20 April 2020 diff hist +50 N Characteristics Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 11:09, 20 April 2020 diff hist +24 N Controller Redirected page to Peripheral current Tag: New redirect
- 11:09, 20 April 2020 diff hist +46 N Skills Redirected page to Skills and Equipment in Infinity current Tag: New redirect
- 11:09, 20 April 2020 diff hist +46 N Skill Redirected page to Skills and Equipment in Infinity current Tag: New redirect
- 11:08, 20 April 2020 diff hist +22 N Weapon Redirected page to Weaponry current Tag: New redirect
- 11:07, 20 April 2020 diff hist +28 N Special Skill Redirected page to Special Skills current Tag: New redirect
- 11:06, 20 April 2020 diff hist +2,735 Terminology
- 10:56, 20 April 2020 diff hist +179 N Template:Section-glossary Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | Game States List </div></..." current
- 10:54, 20 April 2020 diff hist +46 N Terminology Created page with "{{section-glossary}} Category: Glossary"
- 10:53, 20 April 2020 diff hist +802 Glossary
- 10:50, 20 April 2020 diff hist +7 Glossary
- 10:33, 17 April 2020 diff hist +732 N Glossary Created page with "This rulebook uses a series of terms that describe and refer to certain concepts that are important for understanding the game mechanics and the way specific rules, skills, we..."
- 10:24, 17 April 2020 diff hist +52 MediaWiki:Breadcrumbs
- 10:23, 17 April 2020 diff hist +4,939 N Setting up the Gaming Table Created page with "'''The advice given in this section is for information only. Although advisable, it is not mandatory to follow this guide to set up a gaming table.''' Infinity CodeOne is a g..."
- 10:12, 17 April 2020 diff hist -21 MediaWiki:Breadcrumbs
- 10:12, 17 April 2020 diff hist -4 MediaWiki:Breadcrumbs
- 10:10, 17 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 10:09, 17 April 2020 diff hist +2,249 N Victory Conditions Created page with "Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—d..."
- 10:06, 17 April 2020 diff hist +73 Main Sections
- 16:52, 16 April 2020 diff hist +10 Main Sections
- 16:42, 16 April 2020 diff hist +1 Scenery Structures
- 16:40, 16 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 16:40, 16 April 2020 diff hist +1,610 N Scenery Structures Created page with "== Access Width (AW) == In Infinity CodeOne, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of a..."
- 16:37, 16 April 2020 diff hist 0 Main Sections
- 16:36, 16 April 2020 diff hist +661 N Nanoscreen Created page with "{{section-equipment}} This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover. {{skillbox |black| NANOSCREEN | AUTOMATIC EQ..."
- 16:34, 16 April 2020 diff hist +23 N CC Attacks Redirected page to CC Attack current Tag: New redirect
- 16:34, 16 April 2020 diff hist +1,282 N Multispectral Visor Created page with "{{section-equipment}} This piece of Equipment was designed to combat the effects of different military concealment and camouflage technologies. {{skillbox |black| MULTISPE..."
- 16:31, 16 April 2020 diff hist +35 N BS Weapon Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:31, 16 April 2020 diff hist +2,062 N MediKit Created page with "{{section-equipment}} Special piece of Equipment that allows other Models to regain consciousness. {{skillbox |green| MEDIKIT | SHORT SKILL }} {{skill-label | Non-Lethal }}..."
- 16:26, 16 April 2020 diff hist +64 N Hacking Programs Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 16:25, 16 April 2020 diff hist +413 N Hacking Device Created page with "{{section-equipment}} Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerf..."
- 16:23, 16 April 2020 diff hist +304 N 360º Visor Created page with "{{section-equipment}} This piece of Equipment expands the user's LoF arc. {{skillbox |black| 360˚ VISOR | AUTOMATIC EQUIPMENT }} {{skill-label | Obligatory }} {{effects}}..."
- 13:11, 16 April 2020 diff hist +193 N Template:Section-equipment Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Equipment''' ---- 360º Visor | Hacking Device | MediKit | Multispectral Visor | Nanoscr..."
- 13:08, 16 April 2020 diff hist +1,141 N Equipment Created page with "{{section-skills-and-equipment}} All the special Effects provided by pieces of Equipment are detailed next. {{important-start}} Each Level a piece of Equipment can have is..."
- 13:04, 16 April 2020 diff hist -9 Trooper Activation →ARO: Automatic Reaction Order
- 13:04, 16 April 2020 diff hist +62 N ARO Redirected page to Trooper Activation#ARO: Automatic Reaction Order current Tag: New redirect
- 13:03, 16 April 2020 diff hist +450 N Total Reaction Created page with "{{section-special-skills}} Troopers with this Special Skill have higher than normal offensive reaction capabilities in ARO. {{skillbox |black| TOTAL REACTION | AUTOMATIC S..."
- 13:01, 16 April 2020 diff hist +1,638 N Super-Jump Created page with "{{section-special-skills}} Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages...."
- 12:58, 16 April 2020 diff hist +989 N Surprise Attack Created page with "{{section-special-skills}} The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid. {{skillbox |black| S..."
- 12:56, 16 April 2020 diff hist +811 N Specialist Operative Created page with "{{section-special-skills}} The user of this Special Skill can accomplish missions and objectives when playing scenarios, even if he does not have one of the roles specified..."
- 12:55, 16 April 2020 diff hist +37 N Shasvastii-Embryo Redirected page to Shasvastii-Embryo State current Tag: New redirect
- 12:53, 16 April 2020 diff hist +669 N Shasvastii-Embryo State Created page with "{{section-special-skills}} {{skillbox |red| SHASVASTII-EMBRYO | }} {{skill-label | Null}} {{activation}} * The Trooper with the ''Shasvastii'' Special Skill enters ''[..."
- 12:49, 16 April 2020 diff hist +406 N Shasvastii Created page with "{{section-special-skills}} Racial Special Skill that represent the characteristic behavior of Shasvastii combatants when they fall ''Unconscious''. {{skillbox |black|..."
- 12:48, 16 April 2020 diff hist +770 N Remdriver Created page with "{{section-special-skills}} This Special Skill allows its owners to provide ''MODs'' to a Remote in the same ''Army List''. {{skillbox |purple| REMDRIVER | DEPLOYME..."
- 12:46, 16 April 2020 diff hist +40 N States Phase Redirected page to Game Sequence#States Phase current Tag: New redirect
- 12:45, 16 April 2020 diff hist +947 N Regeneration Created page with "{{section-special-skills}} This Special Skill represents the capacity of certain Troopers to heal from damage they have received, recovering lost points of their ''[[Wounds]..."
- 10:03, 16 April 2020 diff hist -4 CC Attack
- 10:02, 16 April 2020 diff hist +23 N Coup de Grâce Redirected page to CC Attack current Tag: New redirect
- 10:02, 16 April 2020 diff hist +4 Protheion
- 10:01, 16 April 2020 diff hist +27 N Active Redirected page to Game Sequence current Tag: New redirect
- 10:01, 16 April 2020 diff hist +2,726 N Protheion Created page with "{{section-special-skills}} Users of this CC Special Skill can increase the value of their Wounds Attribute whenever they inflict Damage during Close Combat. {{skillbox |bl..."
- 09:48, 16 April 2020 diff hist +49 N AVA Redirected page to Unit Profile#Availability .28AVA.29 current Tag: New redirect
- 09:47, 16 April 2020 diff hist +22 N Engineers Redirected page to Engineer current Tag: New redirect
- 09:47, 16 April 2020 diff hist +20 N Doctors Redirected page to Doctor current Tag: New redirect
- 09:47, 16 April 2020 diff hist +3,506 N Peripheral Created page with "{{section-special-skills}} Game elements with this Special Skill are ''Models'' or ''Tokens'' representing pieces of Equipment or Weapons operated by telepresence, o..."
- 09:45, 16 April 2020 diff hist +62 N Close Combat with Multiple Troopers Redirected page to Close Combat#Close Combat With Multiple Troopers current Tag: New redirect
- 09:40, 16 April 2020 diff hist -4 Paramedic
- 09:40, 16 April 2020 diff hist +496 N Paramedic Created page with "{{section-special-skills}} Paramedics provide their unit with first aid treatment on the field. {{skillbox |black| PARAMEDIC | AUTOMATIC SKILL }} {{skill-label | ["Obligat..."
- 09:38, 16 April 2020 diff hist +1,452 N Parachutist Created page with "{{section-special-skills}} The owner of this Special Skill has been trained to parachute or fast-rope from heliborne vehicles immediately before combat, in order to find an..."
- 09:36, 16 April 2020 diff hist +50 N Unit Type Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 09:36, 16 April 2020 diff hist -4 Non-Hackable
- 09:35, 16 April 2020 diff hist +540 N Non-Hackable Created page with "{{section-special-skills}} Troopers that have technological systems that so rudimentary that they are not susceptible to Hacking attempts. {{skillbox |black| NON-HACKABLE..."
- 09:33, 16 April 2020 diff hist +603 N Mimetism Created page with "{{section-special-skills}} This Special Skill represents the soldier's ability to conceal their position and move stealthily, making them difficult to target in combat. {{..."
- 09:29, 16 April 2020 diff hist +4,344 N Martial Arts Created page with "{{section-special-skills}} Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Comba..."
- 09:19, 16 April 2020 diff hist +9 Template:N4-cc-row current
- 09:19, 16 April 2020 diff hist +40 N Template:N4-cc-row Created page with "|- | {{{1}}}||{{{2}}}||{{{3}}}||{{{4}}}"
- 09:15, 16 April 2020 diff hist +582 N Lieutenant Created page with "{{section-special-skills}} The user of this Special Skill is the commanding officer of the combat force deployed by the player. {{skillbox |black| LIEUTENANT | AUTOMATIC S..."
- 15:41, 15 April 2020 diff hist +642 N Infiltrate Created page with "{{section-special-skills}} The user of this Special Skill may deploy outside the limits of their Deployment Zone thanks to their training in infiltration techniques. {{skil..."
- 15:38, 15 April 2020 diff hist +27 Hacker
- 15:37, 15 April 2020 diff hist +39 N Deployment Zone Redirected page to Initiative and Deployment current Tag: New redirect
- 15:37, 15 April 2020 diff hist -8 Initiative and Deployment →Deployment Rules
- 15:36, 15 April 2020 diff hist +637 N Forward Deployment Created page with "{{section-special-skills}} {{skillbox |purple| FORWARD DEPLOYMENT | DEPLOYMENT SKILL }} {{skill-label | Optional, Superior Deployment }} {{effects}} * The users of this Spec..."
- 15:33, 15 April 2020 diff hist +1,965 N Engineer Created page with "{{section-special-skills}} {{skillbox |green| ENGINEER | SHORT SKILL }} {{skill-label | Optional }} {{requirements}} * Troopers using this Special Skill must be in ''Silho..."
- 15:24, 15 April 2020 diff hist +1,160 N Doctor Created page with "{{section-special-skills}} Troopers with this Special Skill have the medical know-how to stabilize their unconscious comrades while in the field, saving their lives and retu..."
- 15:24, 15 April 2020 diff hist -27 Template:Skill-labels current
- 15:21, 15 April 2020 diff hist +1,834 N Combat Jump Created page with "{{section-special-skills}} Some Troopers, equipped with special jump gear, have been trained to dive from the sky directly onto the battlefield, falling upon the enemy in de..."
- 15:19, 15 April 2020 diff hist +2,772 N Climbing Plus Created page with "{{section-special-skills}} Troopers with Climbing Plus are particularly gifted in or equipped for climbing and vertical relocation. {{skillbox |black| CLIMBING PLUS | AUTO..."
- 14:37, 15 April 2020 diff hist +5,277 N Camouflaged State Created page with "{{section-special-skills}} {{skillbox |black| CAMOUFLAGED |}} {{activation}} *Automatic during the Deployment Phase *During the Active Turn, Troopers may only return to Camo..."
- 14:26, 15 April 2020 diff hist +571 N Camouflage Created page with "{{section-special-skills}} This Special Skill represents the soldier's ability to conceal their position and move stealthily. {{skillbox |black| CAMOUFLAGE | AUTOMATIC SKIL..."
- 14:23, 15 April 2020 diff hist +919 N CC Special Skills Charts Legend Created page with "{{section-special-skills}} Some CC Special Skills give a Trooper a series of ''MODs'' and advantages that are displayed in Charts with the following elements: *'''Attack..."
- 14:22, 15 April 2020 diff hist +608 N Template:Section-special-skills Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Special Skills''' ---- CC Special Skills Charts Legend | Camouflage | Camouflaged State | Cl..."
- 14:14, 15 April 2020 diff hist -899 Special Skills
- 14:14, 15 April 2020 diff hist +2 Special Skills
- 14:14, 15 April 2020 diff hist +412 Special Skills
- 14:53, 14 April 2020 diff hist +1,709 Ammunition and Weaponry
- 14:46, 14 April 2020 diff hist +34 N CC Weapon Redirected page to Melee Weapon Profile current Tag: New redirect
- 14:45, 14 April 2020 diff hist +1,244 N Special Skills Created page with "{{section-skills-and-equipment}} This type of Skills cannot be performed by every Trooper, only by those with it listed in their ''Unit Profile''. Troopers belonging to t..."
- 14:44, 14 April 2020 diff hist +57 Template:N4-cc-header