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This Common Skill allows the user to scale heights and move up and down vertical surfaces.

Movement, No LoF, No Roll.

Players will check the Requirements of this Skill when declaring it.

  • The user's base must be in contact with a vertical surface.
  • The Trooper’s base must always be in contact with the surface on which they intend to move. Any surface they move on must be at least half as wide as their base.
  • At the end of their movement, the Trooper must be able to place themself on a surface that is equal or larger than their base.
  • The user may climb vertically up to the first value of his MOV Attribute in inches, measuring from the base’s outer edge and underside.
  • Climbing does not require a Roll.
  • For visualization purposes, Troopers using the Climb Skill move with at least half of their base’s underside in contact with the vertical surface.
  • Climb only allows movement on vertical surfaces; this means Troopers cannot use their excess Climbing movement to keep moving on a horizontal surface once they are done climbing. Once the Trooper reaches a level surface, his movement ends for that Order, placing the Trooper on the horizontal surface (see diagram).
  • Climbing movement must follow the General Movement Rules as well as the Moving and Measuring rules.

  • Troopers cannot be deployed on a vertical surface, neither during the Deployment Phase nor during the game.
  • As long as the user is holding on to a vertical surface, he cannot declare any Skills other than Climb.
  • Troopers who are Climbing or holding on to a vertical surface cannot benefit from Partial Cover MODs.
  • A Trooper that is on a vertical surface and becomes Unconscious will place the corresponding Marker beside them as usual. Even while climbing, Unconscious Troopers are still in Prone state, except for those Unit Types that cannot enter Prone state.


A Trooper in the Reactive Turn who is holding onto a vertical surface cannot ARO. The reason for this is that, while on a vertical surface, the only available Skill is Climb, and Climb is an Entire Order that cannot be used in the Reactive Turn.


Any height on the game table that is higher than the height of a Trooper’s Silhouette Template—determined by the Trooper’s Silhouette Attribute—requires declaring the Jump or Climb Common Skills to pass it.

Example 1



A Trooper that is in contact with an obstacle declares the Climb Skill. The obstacle is measured and is 4 inches tall, the same as the Trooper’s first MOV Attribute value, therefore they climb up and are placed on the upper surface.

Example 2



A Trooper that is in contact with an obstacle 5 inches tall declares the Climb Skill. Since the movement is not enough to reach the upper surface of the obstacle, the player spends another Order to move the remaining 1 inch, placing the Trooper on the horizontal surface.

The player declares a third Order to get to the obstacle’s edge. Since they see no enemy or ARO, their second Skill will be an Idle. With a fourth Order, the player declares Climb and descends 4 of the obstacle’s 5 inches. Finally, with a fifth Order, the Trooper ends their movement on the ground on the far side of the obstacle.

If, at any point, the player decided not to spend any more Orders on the Trooper, they would remain in that horizontal or vertical position until more Orders were spent on them.