Fireteam Examples

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Included below are a set of examples for Fireteam Creation, rejoining Fireteams, and game situations for the different Fireteams. These include Fireteam Charts and options from different Units. Please remember that the official up to date information is found in the Infinity Army app.

In the Infinity Army app you can check the Unit Profiles and Fireteam Charts for every Army or Sectorial Army, useful tools to help assemble your Army Lists.


Example 1: Creating a Fireteam

Case 1: Trooper Selection and Deployment

During the Deployment Phase, a White Banner player wants to build a Zhanshi Fireteam Core. As shown in the Fireteams Charts, in order to create a Zhanshi Fireteam Core it is mandatory to include at least 1 Zhanshi. The other members of the Fireteam can be any possible combination of the listed Troopers, as long as their maximum value is not exceeded. For example, 3 Zhanshi (Paramedic, Missile Launcher, and MULTI Sniper Rifle), 1 Zhanshi Yīshēng and Chief Cheong-Hee Jeong.

eng-fireteam-examples-1v2.jpg

After deploying their Troopers, the player selects the Zhanshi (Paramedic) as Fireteam Leader, placing the Fireteam Core Token next to them. At the same time, the player tells their opponent which Troopers are part of the Fireteam and checks that all of them fulfil the Coherency rule with respect to their Fireteam Leader. One of them is outside the ZoC of the Fireteam Leader, but as it is still the first part of the player’s Deployment Phase the player places them inside the ZoC.


Case 2: Wildcards and Availability higher than 1

Kempeitai Troopers have Availability 3 in the JSA Ōban Sectorial Army. As shown in the Fireteams Chart image, as Kempeitai Troopers are Wildcards, they can be part of any Ōban Fireteam.

eng-fireteam-examples-oban.jpg

In the Wildcard Table, the Maximum of 3 indicates that the player may include up to 3 Kempeitai in each of the Sectorial’s Fireteams. Therefore, a Keisotsu Fireteam Core could be made up of 2 Keisotsu and 3 Kempeitai.

In the same way, you can include 2 Kempeitai in a Keisotsu Fireteam Core and 1 Kempeitai in a Domaru Fireteam Haris, because you cannot exceed the Sectorial’s Availability of 3 for the Kempeitai.


Example 2: Creating a Fireteam. Fireteam Level Bonuses

Creating a Fireteam. Fireteam Level Bonuses

Let us now analyze the Morat Fireteams. The following image shows the Morat Fireteams Charts and the Fireteam Level Bonuses.

eng-firetams-chart-morat-plain.jpg

Fireteam Bonuses Chart
Fireteam Level Bonus
Level 1 Fireteam members are activated with a single Regular Order
Level 2 BS Attack (+1 SD) Skill
Level 3 +3 Discover and +1 Dodge
Level 4 +1 BS
Level 5 Sixth Sense


In this case, the mandatory minimum to build a Morat Fireteam is that at least one of the Troopers that has a (*) in the Min column is part of the Fireteam. The rest of the Troopers can be any combination from the Table that does not exceed the allowed maximum. For example:

Case 1: Fireteam Core

  • 3x Kurgat (Morat).
  • 1x Yaogat (Morat).
  • 1x Kaitok (Morat).

The Fireteam Level is determined based on the number of Troopers of the same Unit in a Fireteam. Since all members have '(Morat)' after their name, they gain all the Fireteam Level Bonuses.

In summary, all the Troopers with the same name, or which are labeled in the same way in their Fireteams Chart, may add the following Bonuses to any other MODs any of them might have on their Unit Profile:


Case 2: Fireteam Core

  • 3x Morat Vanguard (Morat)
  • 1x Kyosot
  • 1x Zabuk

Another example of a five-member Fireteam Core. In this case, only 3 members of the Fireteam are Troopers belonging to the same Unit - those identified as (Morat). Therefore, all the Fireteam members have the Level 3 Bonuses.

In summary, all the members of such a Fireteam get the following Bonuses:


Example 3: Order Expenditure Sequence and AROs (Fireteam in the Active Turn)

Order Expenditure Sequence and AROs (Fireteam in the Active Turn)
  1. The Active Player spends a Regular Order and places the Fireteam Leader Token besides the Trooper that they nominate as Fireteam Leader during that Order. Then they declare the first Basic Short Skill of the Order. Next, they perform a Coherency Check to find out how many members are in Coherency with the Fireteam Leader, remaining within their Leader's ZoC.
  2. The Reactive Player declares the AROs of all their Troopers who can react to any Fireteam member. Each enemy Trooper gets only one ARO against the whole Fireteam.
  3. The Active Player declares the second Short Skill of the Order.
  4. The Reactive Player declares the AROs of any Troopers who gain an ARO with the second Short Skill of the Order.
  5. Both players determine what Modifiers (MODs) to apply, and the Active Player applies the Fireteam Level Bonuses. Both players make any required Rolls.
  6. At the end of the Order, during its Conclusion and after having performed any movement due to Guts Rolls, the Active Player performs a Coherency Check to see if any member has left the Fireteam, or if the Fireteam has been cancelled.


Example 4: Move and Dodge (Fireteam in the Active Turn)

Example 4: Move end Dodge (Fireteam in the Active Turn)