NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
User contributions
- 14:36, 21 April 2020 diff hist +31 N Non-Lethal Redirected page to Traits#Non-Lethal current Tag: New redirect
- 10:40, 21 April 2020 diff hist +2 Engaged State
- 10:39, 21 April 2020 diff hist +32 N Target Redirected page to Terminology#Target current Tag: New redirect
- 10:39, 21 April 2020 diff hist +31 N Model Redirected page to Terminology#Model current Tag: New redirect
- 10:39, 21 April 2020 diff hist +12 Close Combat
- 10:38, 21 April 2020 diff hist +30 N Immobilized State Redirected page to Game States List Tag: New redirect
- 10:37, 21 April 2020 diff hist +27 N Attacks Redirected page to Labels#Attack current Tag: New redirect
- 10:36, 21 April 2020 diff hist +27 N Attack Redirected page to Labels#Attack current Tag: New redirect
- 10:36, 21 April 2020 diff hist +4 Template Weapons and Equipment
- 10:36, 21 April 2020 diff hist +31 N Neutrals Redirected page to Alignment#Neutral current Tag: New redirect
- 10:35, 21 April 2020 diff hist +35 N Damage Attribute Redirected page to Ranged Weapon Profile current Tag: New redirect
- 10:34, 21 April 2020 diff hist +28 N Allied Redirected page to Alignment#Ally current Tag: New redirect
- 10:32, 21 April 2020 diff hist +19 N Dodging Redirected page to Dodge current Tag: New redirect
- 10:31, 21 April 2020 diff hist +43 N DA Redirected page to Double Action (DA) Ammunition current Tag: New redirect
- 10:31, 21 April 2020 diff hist 0 Wounds and Structure
- 10:30, 21 April 2020 diff hist +31 N Deployable Weapon Redirected page to Traits#Deployable current Tag: New redirect
- 10:29, 21 April 2020 diff hist +23 N CC Trait Redirected page to Traits#CC current Tag: New redirect
- 10:27, 21 April 2020 diff hist 0 Prone State
- 10:27, 21 April 2020 diff hist +29 N Movement Redirected page to Labels#Movement current Tag: New redirect
- 10:26, 21 April 2020 diff hist 0 Prone State
- 10:26, 21 April 2020 diff hist +30 N Immobilized Redirected page to Game States List Tag: New redirect
- 10:25, 21 April 2020 diff hist +29 N Movement Label Redirected page to Labels#Movement current Tag: New redirect
- 10:24, 21 April 2020 diff hist +28 Rolls
- 10:23, 21 April 2020 diff hist +22 N Weapons Redirected page to Weaponry current Tag: New redirect
- 10:21, 21 April 2020 diff hist -1 Army List →Lieutenant
- 10:19, 21 April 2020 diff hist +25 N State Redirected page to Game States Tag: New redirect
- 10:19, 21 April 2020 diff hist -3 Game States
- 10:15, 21 April 2020 diff hist +20 N Hackers Redirected page to Hacker current Tag: New redirect
- 10:14, 21 April 2020 diff hist +27 N Common Skill Redirected page to Common Skills current Tag: New redirect
- 10:13, 21 April 2020 diff hist +28 N Unloaded Redirected page to Unloaded State current Tag: New redirect
- 10:13, 21 April 2020 diff hist +33 N Comms Attack Redirected page to Labels#Comms Attack current Tag: New redirect
- 10:12, 21 April 2020 diff hist +28 N Targeted Redirected page to Targeted State current Tag: New redirect
- 10:11, 21 April 2020 diff hist +27 N Active Player Redirected page to Game Sequence current Tag: New redirect
- 10:09, 21 April 2020 diff hist +42 N Public Information Redirected page to Open and Private Information current Tag: New redirect
- 10:08, 21 April 2020 diff hist +32 N Marker Redirected page to Terminology#Marker current Tag: New redirect
- 10:08, 21 April 2020 diff hist 0 Camouflaged State
- 10:07, 21 April 2020 diff hist +33 N Troopers Redirected page to Terminology#Trooper current Tag: New redirect
- 10:07, 21 April 2020 diff hist +32 N Markers Redirected page to Terminology#Marker current Tag: New redirect
- 16:10, 20 April 2020 diff hist +31 N Disposable Redirected page to Traits#Disposable Tag: New redirect
- 16:10, 20 April 2020 diff hist +652 N Unloaded State Created page with "{{section-game-states}} {{skillbox |black| Unloaded State |}} {{activation}} * The Trooper has entirely depleted the ammunition of a weapon or a piece of Equipment with the..."
- 16:08, 20 April 2020 diff hist +46 N Structure Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 16:08, 20 April 2020 diff hist +825 N Normal State Created page with "{{section-game-states}} {{skillbox |black| Normal State |}} {{activation}} * Unless otherwise noted, all Troopers deploy in this state. * Troopers in any ''Null'' State..."
- 16:05, 20 April 2020 diff hist +88 MediaWiki:Breadcrumbs
- 16:04, 20 April 2020 diff hist +25 N Null Redirected page to Labels#Null Tag: New redirect
- 16:02, 20 April 2020 diff hist -32 Template:Section-game-states
- 16:01, 20 April 2020 diff hist +1,137 N Disconnected State Created page with "{{section-game-states}} {{skillbox |red| Disconnected State | NULL}} {{activation}} * The Controller of this Trooper is in a Null state. * The ''Peripheral'' is subject..."
- 15:59, 20 April 2020 diff hist +24 Unconscious State
- 15:59, 20 April 2020 diff hist +24 Targeted State
- 15:59, 20 April 2020 diff hist +22 Shasvastii-Embryo State
- 15:59, 20 April 2020 diff hist +24 Prone State