Difference between revisions of "Combat Module"
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== [[Combat Module Intro]] == | == [[Combat Module Intro]] == | ||
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The Trooper suffered a successful Attack or Effect using an ''[[Ammunition]]'', or a game condition or Scenario Special Rule, capable of causing this state. | The Trooper suffered a successful Attack or Effect using an ''[[Ammunition]]'', or a game condition or Scenario Special Rule, capable of causing this state. | ||
Any Trooper declaring a ''[[BS Attack]], [[Hacking Program]]'' or ''[[Comms Attack]]'' against a Trooper in the Targeted State gains a '''+3 ''[[MOD]]''''' to the Attribute used to perform that ''[[Attack]]''. [[Targeted State|[...]]] | Any Trooper declaring a ''[[BS Attack]], [[Hacking Program]]'' or ''[[Comms Attack]]'' against a Trooper in the Targeted State gains a '''+3 ''[[MOD]]''''' to the Attribute used to perform that ''[[Attack]]''. [[Targeted State|[...]]] | ||
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[[Category:Main Sections]] | [[Category:Main Sections]] |
Revision as of 14:45, 30 April 2020
Combat Module Intro
In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of Attacks: Ballistic Skills (BS), Close Combat (CC) and Quantronic Combat (Hacking). This section details every rule necessary to resolve Attacks.
BS, CC, or Hacking combat takes place within the normal Order Expenditure Sequence and it is based on the different Rolls in Infinity CodeOne. [...]
Damage
In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc. [...]
Saving Rolls
Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics.
Impacts generally cause the target to lose one Wound/STR Attribute point when the result of the Saving Roll is equal or less than the Attack Damage. In these cases, the Trooper suffers Damage, and their Attribute profile and States may be affected. [...]
Wounds and Structure
Unless otherwise specified, each successful hit reduces the Wounds/STR Attribute of the target of the Attack by 1 point. When this happens, place a Wound Token (WOUND) next to the Trooper. Use the numbers on the Tokens to indicate the number of Wounds/STR points the Trooper has lost so far. If the Trooper has lost enough Wounds/STR points to fall Unconscious, use an Unconscious State Token (UNCONSCIOUS) instead. [...]
Unconsciousness and Death
If the value of the Wounds/STR Attribute of a Trooper reaches 0, then that Trooper enters the Unconscious state.
However, if the Wounds/STR Attribute falls below 0, the Trooper enters the Dead state.
Ballistic Skills (BS)
Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. [...]
BS Attack
Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. [...]
Template Weapons and Equipment
BS Weapons and Equipment that use a Template have an Area of Effect that affects not only the main target, but also an area of the game table determined by the size of the Template. [...]
Ranged Weapon Profile (BS Weapons and Template Weapons)
In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile, and each Weapon is detailed individually in the Weapons Chart. The MULTI Rifle will be used as an example to explain how to read a BS Weapon profile. [...]
Close Combat (CC)
Urban combat, attempting to take a building, or ship to ship space-boarding often occur in reduced spaces, which favors close combat with bladed weapons (knives, machetes, sabers, swords, claws, etc.) which we generically call Melee Weapons. [...]
CC Attack
Skill that allows Close Combat fighting, striking an adversary in Silhouette contact. [...]
Engaged State
The Trooper is in Silhouette contact with an Enemy Trooper, and neither are in a Null or Immobilized State. [...]
Melee Weapon Profile
In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile and details each Weapon individually. The CC Weapon will be used as an example to explain how to read a Melee Weapon profile. [...]
Quantronic Combat (Hacking)
In Infinity CodeOne, infowar and cyberwarfare tasks, defined as Hacking, falls upon the Hackers’ shoulders, those Troopers equipped with Hacking Devices. [...]
Hacker
Hackers are equipped with a Hacking Device that allows them to use Hacking Programs, according to the type of Hacking Device they carry. [...]
Carbonite
The target may only be an enemy Trooper with the Hackable Characteristic (HI, TAG, REM... or an enemy Hacker). In the Active Turn, this Program's Burst of 2 allows the user to perform two WIP Rolls, which can be distributed among one or more targets as usual. [...]
Immobilized-B State
The Trooper suffered a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state. Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD. [...]
Spotlight
The target of this Hacking Program does not need to have the Hackable Characteristic. This Program has a Burst of 1, allowing the user to perform one WIP Roll against the target, in the Active and Reactive Turns. [...]
Targeted State
The Trooper suffered a successful Attack or Effect using an Ammunition, or a game condition or Scenario Special Rule, capable of causing this state. Any Trooper declaring a BS Attack, Hacking Program or Comms Attack against a Trooper in the Targeted State gains a +3 MOD to the Attribute used to perform that Attack. [...]