Difference between revisions of "Discover"
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{{Effects}} | {{Effects}} | ||
*If the user passes a Normal ''[[WIP]]'' Roll, applying the same MODs as in a ''[[BS Attack]]'' (''[[Cover]], [[Range]], [[Mimetism]]''...), the target Marker is removed, and must be replaced with the actual Trooper Model, or Weapon or Equipment Token. | *If the user passes a Normal ''[[WIP]]'' Roll, applying the same MODs as in a ''[[BS Attack]]'' (''[[Cover]], [[Range]], [[Mimetism]]''...), the target Marker is removed, and must be replaced with the actual Trooper Model, or Weapon or Equipment Token. | ||
− | *A Trooper that fails a ''[[WIP]]'' Roll to Discover a ''[[Marker]]'' cannot attempt to Discover the same Marker until the next ''[[Player Turn]]''. | + | *A Trooper that fails a ''[[WIP]]'' Roll to Discover a ''[[Marker]]'' cannot attempt to Discover the same Marker until the next ''[[Player Turn]]''. <br> The Trooper may still attempt to Discover a different Marker that ''[[Player Turn]]'', and its player may still attempt to Discover the first Marker using a different Trooper. <br> Note that a Trooper that has been revealed, and re-entered Camouflaged State again, does not count as the same Marker. |
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*A Trooper that fails the ''[[WIP]]'' Roll attempting to ''[[Discover]]'' a ''[[Marker]]'', may attempt to Discover '''another '''different ''[[Marker]]''. | *A Trooper that fails the ''[[WIP]]'' Roll attempting to ''[[Discover]]'' a ''[[Marker]]'', may attempt to Discover '''another '''different ''[[Marker]]''. | ||
*The Discover Skill has its own ''[[Range]]'' ''[[MODs]]'', as if it were a ''[[BS Weapon]]''. | *The Discover Skill has its own ''[[Range]]'' ''[[MODs]]'', as if it were a ''[[BS Weapon]]''. |
Revision as of 09:41, 22 May 2020
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
This Skill allows the user to locate enemies hidden in the form of a Marker, forcing them to reveal the Trooper, Weapon, or Equipment that the Marker represents.
DISCOVER | SHORT MOVEMENT SKILL / ARO |
Requirements
- The user must be able to draw LoF to the target.
- This Skill cannot be used against the same Target twice in the same Order.
Effects
- If the user passes a Normal WIP Roll, applying the same MODs as in a BS Attack (Cover, Range, Mimetism...), the target Marker is removed, and must be replaced with the actual Trooper Model, or Weapon or Equipment Token.
- A Trooper that fails a WIP Roll to Discover a Marker cannot attempt to Discover the same Marker until the next Player Turn.
The Trooper may still attempt to Discover a different Marker that Player Turn, and its player may still attempt to Discover the first Marker using a different Trooper.
Note that a Trooper that has been revealed, and re-entered Camouflaged State again, does not count as the same Marker. - A Trooper that fails the WIP Roll attempting to Discover a Marker, may attempt to Discover another different Marker.
- The Discover Skill has its own Range MODs, as if it were a BS Weapon.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | [*see above] |
REMEMBER
Discover is a Short Movement Skill, and it may therefore be combined with any other Short Skill or Short Movement Skill. (See Trooper Activation.)
IMPORTANT
A common combination in an Order is Discover + Attack. This tactical maneuver allows you to declare an Attack against a Camouflaged enemy, which cannot normally be done.
- If the Camouflaged target declares an ARO, revealing themselves, there is no need to perform the Discover Roll before resolving the Attack.
- If the Camouflaged target does not declare an ARO, the Trooper will need to pass the Discover Roll before resolving any Attack against that target.
- Remember that the Active Trooper may Discover one target and Attack a different target if they so choose.
Example of Discover + BS Attack
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State