Difference between revisions of "Weapon Chart"
From Infinity
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{{c1end}}{{n4}} | {{c1end}}{{n4}} | ||
{{weapon}} | {{weapon}} | ||
− | {{weaponrow| | + | {{weaponrow|AP CC Weapon|--|--|--|--|--|--|--|PH|1|AP|ARM|[[CC]]}} |
− | {{weaponrow| | + | {{weaponrow|AP + DA CC Weapon|--|--|--|--|--|--|--|PH|1|AP+DA|ARM|[[Anti-materiel]], [[CC]]}} |
− | {{weaponrow| | + | {{weaponrow|AP + Shock CC Weapon|--|--|--|--|--|--|--|PH|1|AP+SHOCK|ARM|[[CC]]}} |
{{weaponrow|CC Weapon|--|--|--|--|--|--|--|PH|1|N|ARM|[[CC]]}} | {{weaponrow|CC Weapon|--|--|--|--|--|--|--|PH|1|N|ARM|[[CC]]}} | ||
− | {{weaponrow| | + | {{weaponrow|DA CC Weapon|--|--|--|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}} |
− | {{weaponrow|E/ | + | {{weaponrow|E/M CC Weapon|--|--|--|--|--|--|--|PH|1|N+E/M|BTS|[[CC]], [**]}} |
− | {{weaponrow| | + | {{weaponrow|EXP CC Weapon|--|--|--|--|--|--|--|PH|1|EXP|ARM|[[Anti-materiel]], [[CC]]}} |
{{weaponrow|Monofilament CC Weapon|--|--|--|--|--|--|--|12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}} | {{weaponrow|Monofilament CC Weapon|--|--|--|--|--|--|--|12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}} | ||
{{weaponrow|Para CC Weapon|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[CC]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}} | {{weaponrow|Para CC Weapon|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[CC]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}} | ||
{{weaponrow|Shock CC Weapon|--|--|--|--|--|--|--|PH|1|SHOCK|ARM|[[CC]]}} | {{weaponrow|Shock CC Weapon|--|--|--|--|--|--|--|PH|1|SHOCK|ARM|[[CC]]}} | ||
{{weaponrow|T2 CC Weapon|--|--|--|--|--|--|--|PH|1|T2|ARM|[[Anti-materiel]], [[CC]]}} | {{weaponrow|T2 CC Weapon|--|--|--|--|--|--|--|PH|1|T2|ARM|[[Anti-materiel]], [[CC]]}} | ||
− | {{weaponrow|[[Trench- | + | {{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}} |
− | {{weaponrow|[[Trench- | + | {{weaponrow|[[Trench-Hammer]] (CC Mode)|--|--|--|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}} |
{{weaponrow|Viral CC Weapon|--|--|--|--|--|--|--|PH|1|DA+SHOCK|BTS|[[CC]]}} | {{weaponrow|Viral CC Weapon|--|--|--|--|--|--|--|PH|1|DA+SHOCK|BTS|[[CC]]}} | ||
− | {{weaponrow|[[Vorpal CC Weapon ( | + | {{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM=0]], [[State Trait | State:]] [[Dead]], [*]}} |
− | {{weaponrow|[[Vorpal CC Weapon (CC Mode) | + | {{weaponrow|[[Vorpal CC Weapon]] (CC Mode)|--|--|--|--|--|--|--|12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}} |
|} | |} | ||
{{n4end}} | {{n4end}} | ||
− | |||
==FLAMETHROWERS== | ==FLAMETHROWERS== |
Revision as of 10:55, 14 October 2020
BOWS
This N4 rule is not used in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA | ARM | Anti-materiel, Silent |
Viral Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA+SHOCK | BTS | Silent |
CC WEAPONS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
CC Weapon | PH | 1 | N | ARM | CC | |||||||
DA CC Weapon | PH | 1 | DA | ARM | CC | |||||||
Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, Non-Lethal, State: Immobilized-A |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | AP | ARM | CC |
AP + DA CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | AP+DA | ARM | Anti-materiel, CC |
AP + Shock CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | AP+SHOCK | ARM | CC |
CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | N | ARM | CC |
DA CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | DA | ARM | Anti-materiel, CC |
E/M CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | N+E/M | BTS | CC, [**] |
EXP CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | EXP | ARM | Anti-materiel, CC |
Monofilament CC Weapon | -- | -- | -- | -- | -- | -- | -- | 12 | 1 | N | ARM | ARM=0, CC, State: Dead |
Para CC Weapon | -- | -- | -- | -- | -- | -- | -- | -- | 1 | PARA | PH-6 | CC, State: IMM-A, Non-Lethal |
Shock CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | SHOCK | ARM | CC |
T2 CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | T2 | ARM | Anti-materiel, CC |
Trench-Hammer (Thrown Mode) | 0 | -- | -- | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, Throwing Weapon, Disposable (3), [*] |
Trench-Hammer (CC Mode) | -- | -- | -- | -- | -- | -- | -- | PH | 1 | DA | ARM | Anti-materiel, CC, Disposable (3), [*] |
Viral CC Weapon | -- | -- | -- | -- | -- | -- | -- | PH | 1 | DA+SHOCK | BTS | CC |
Vorpal CC Weapon (Thrown Mode) | +3 | -- | -- | -- | -- | -- | -- | 12 | 1 | N | ARM | Throwing Weapon, ARM=0, State: Dead, [*] |
Vorpal CC Weapon (CC Mode) | -- | -- | -- | -- | -- | -- | -- | 12 | 1 | N | ARM | ARM=0, CC, State: Dead, [*] |
FLAMETHROWERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Flamethrower | 14 | 1 | N | ARM | Continous Damage, Direct Template (Large Teardrop) | |||||||
Light Flamethrower | 13 | 1 | N | ARM | Continous Damage, Direct Template (Small Teardrop) |
HEAVY MACHINE GUNS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | |
MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM |
MARKSMAN RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | |
Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM |
PISTOLS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | N | ARM | [*] |
Heavy Pistol (CC Mode) | 14 | 1 | N | ARM | CC, [*] | |||||||
Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] |
RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | ARM | |
Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | BTS | |
Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM | |
MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | ARM | |
MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 1 | DA | ARM | |
Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM |
RIOTSTOPPERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A | |||||||
Light Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A |
SHOTGUNS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) |
SNIPER RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 1 | DA | ARM | |
Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM |
SPITFIRES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | AP | ARM | |
Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | N | ARM |
UNCATEGORIZED
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Anti-personnel Mine | 13 | 1 | N | ARM | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*] | |||||||
Chain Colt | 13 | 1 | N | ARM | Direct Template (Small Teardrop) | |||||||
Chain Rifle | 13 | 1 | N | ARM | Direct Template (Large Teardrop) | |||||||
Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | [*] | ||||
Feuerbach | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 2 | AP+DA | ARM | |
Hyper Rapid Magnetic Cannon | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 5 | AP | ARM | |
MediKit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [*] |
Missile Launcher | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | AP+EXP | ARM | |
Mk12 | 0 | +3 | +3 | -3 | -6 | -6 | -- | 15 | 3 | N | ARM | |
Nanopulser | 13 | 1 | N | BTS | Direct Template (Small Teardrop) | |||||||
Red Fury | 0 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 4 | N | ARM | |
Submachine Gun | +3 | 0 | -3 | -6 | -- | -- | -- | 13 | 3 | AP | ARM |
NOTE: [*] Additional explanation in the item's rules, click the item name for more information.