Difference between revisions of "Reset"
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{{skill-label | No LoF}} | {{skill-label | No LoF}} | ||
{{Requirements}} | {{Requirements}} | ||
+ | {{update | 1.1.1, Dec 2021}} | ||
'''Troopers can only Reset if at least one of these is true:''' | '''Troopers can only Reset if at least one of these is true:''' | ||
*They are the Active Trooper. | *They are the Active Trooper. | ||
− | *In the [[Reactive Turn]], they have a valid ARO, or are targeted by a [[Hacking Program]] or other [[Comms Attack]]. | + | *{{erratahighlight}}In the [[Reactive Turn]], if they are allowed to declare an ARO. |
+ | {{update-end}} | ||
+ | {{original}} | ||
+ | '''Troopers can only Reset if at least one of these is true:''' | ||
+ | *They are the Active Trooper. | ||
+ | *{{originalhighlight}}In the [[Reactive Turn]], they have a valid ARO, or are targeted by a [[Hacking Program]] or other [[Comms Attack]]. {{seefaq}} | ||
+ | {{original-end}} | ||
{{effects}} | {{effects}} | ||
*Allows the user to make a Face to Face Roll to evade all enemy [[Hacking Programs]] or other [[Comms Attacks]] during an Order or ARO, regardless of the [[Burst]] (B) value. | *Allows the user to make a Face to Face Roll to evade all enemy [[Hacking Programs]] or other [[Comms Attacks]] during an Order or ARO, regardless of the [[Burst]] (B) value. | ||
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*If the user is not making a Face to Face Roll (for example they are not the target of a [[Hacking Program]] or other [[Comms Attack]]), they will instead make a Normal Roll against their [[WIP]] Attribute. | *If the user is not making a Face to Face Roll (for example they are not the target of a [[Hacking Program]] or other [[Comms Attack]]), they will instead make a Normal Roll against their [[WIP]] Attribute. | ||
*Reset does not allow the user to evade other types of Attacks, but the [[Dodge]] Skill does. | *Reset does not allow the user to evade other types of Attacks, but the [[Dodge]] Skill does. | ||
− | *A successful [[Reset]] Roll, whether it's a Normal or Face to Face, allows the user to cancel their [[Targeted]] State and [[IMM-B]] State, applying any State-specific [[MODs]]. {{seefaq}} | + | *A successful [[Reset]] Roll, whether it's a Normal or Face to Face, allows the user to cancel their [[Targeted]] State and [[IMM-B]] State, applying any State-specific [[MODs]]. {{seefaq | State MODs are cumulative.}} |
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a = A: Yes. | | a = A: Yes. | | ||
related = [[Dodge]], [[Immobilized-A State]], [[Immobilized-B State]], [[Isolated State]], [[Reset]], [[Targeted State]] }} | related = [[Dodge]], [[Immobilized-A State]], [[Immobilized-B State]], [[Isolated State]], [[Reset]], [[Targeted State]] }} | ||
+ | |||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = <s>N4 FAQ</s> | | ||
+ | version = Removed in 1.1.1, Dec 2021 <s>1.0, Jan 2021</s> | | ||
+ | q = <s>Q: How do Hacking Area AROs work, and do they allow the Trooper to Dodge?</s> | | ||
+ | a = <s>A: Hacking Program AROs and Reset AROs are considered valid AROs for a Hacker if the Active Trooper is inside the Hacker’s Hacking Area. Dodge AROs are not considered valid for Hacking Area AROs.</s> | | ||
+ | related = [[Dodge]], [[Hacking Area]], [[Reset]] }} | ||
+ | |||
+ | |||
+ | {{faqbox | | ||
+ | type = errata | | ||
+ | title = <s>N4 Errata</s> | | ||
+ | version = Removed in 1.1.1, Dec 2021 <s>1.0, Jan 2021</s> | | ||
+ | q = <s>[Errata] In the Hacking example (p61), the Knight of Justice and the Orc both declare an ARO but this appears to contradict the rules for AROs</s>. | | ||
+ | a = <s>Remember that non-LoF AROs can be declared anyway, and then in the ARO Check step you find out if the ARO was valid.</s> | | ||
+ | related = [[Hacking Area]], [[Reset]] }} | ||
+ | |||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.3, Nov 2022 | | ||
+ | q = Q: What happens if a Trooper loses and gains points of W/STR or has States inflicted and cancelled simultaneously? For example, if an Engineer cancels a Trooper's IMM-A State at the same time as the Trooper is hit by a Riotstopper. | | ||
+ | a = A: Apply the positive effect to the Trooper first. Then apply the negative effect. For example, make the Engineer's WIP Roll to cancel the Trooper's IMM-A State, then make the PH-6 Saving Roll against the Riotstopper's PARA ammunition. This can result in the original IMM-A State being cancelled and a new State being inflicted. | | ||
+ | related = [[Doctor]], [[Dodge]], [[Engineer]], [[GizmoKit]], [[MediKit]], [[Protheion]], [[Reset]] }} | ||
Latest revision as of 11:31, 5 December 2022
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
This Common Skill allows the user to sidestep cyber-attacks by quickly rebooting all systems.
RESET | SHORT SKILL / ARO |
No LoF |
Update 1.1.1, Dec 2021
Troopers can only Reset if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, if they are allowed to declare an ARO.
Show original text.
Original
Troopers can only Reset if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, they have a valid ARO, or are targeted by a Hacking Program or other Comms Attack. (See FAQs & Errata.)
- Allows the user to make a Face to Face Roll to evade all enemy Hacking Programs or other Comms Attacks during an Order or ARO, regardless of the Burst (B) value.
- This Face to Face Roll pits the user's WIP Attribute against the attacker's WIP Attribute.
- If the user is not making a Face to Face Roll (for example they are not the target of a Hacking Program or other Comms Attack), they will instead make a Normal Roll against their WIP Attribute.
- Reset does not allow the user to evade other types of Attacks, but the Dodge Skill does.
- A successful Reset Roll, whether it's a Normal or Face to Face, allows the user to cancel their Targeted State and IMM-B State, applying any State-specific MODs. (See FAQs & Errata. State MODs are cumulative.)
A Reset only allows Face to Face Rolls against Hacking Attacks and other Comms Attacks.
FAQs & Errata
Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls?
A: Yes.
Related Pages: Dodge, Immobilized-A State, Immobilized-B State, Isolated State, Reset, Targeted State
Q: How do Hacking Area AROs work, and do they allow the Trooper to Dodge?
A: Hacking Program AROs and Reset AROs are considered valid AROs for a Hacker if the Active Trooper is inside the Hacker’s Hacking Area. Dodge AROs are not considered valid for Hacking Area AROs.
[Errata] In the Hacking example (p61), the Knight of Justice and the Orc both declare an ARO but this appears to contradict the rules for AROs.
Remember that non-LoF AROs can be declared anyway, and then in the ARO Check step you find out if the ARO was valid.
Q: What happens if a Trooper loses and gains points of W/STR or has States inflicted and cancelled simultaneously? For example, if an Engineer cancels a Trooper's IMM-A State at the same time as the Trooper is hit by a Riotstopper.
A: Apply the positive effect to the Trooper first. Then apply the negative effect. For example, make the Engineer's WIP Roll to cancel the Trooper's IMM-A State, then make the PH-6 Saving Roll against the Riotstopper's PARA ammunition. This can result in the original IMM-A State being cancelled and a new State being inflicted.
Related Pages: Doctor, Dodge, Engineer, GizmoKit, MediKit, Protheion, Reset
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State