Difference between revisions of "Speculative Attack"
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− | {{section-combat-module}} | + | {{n5-section-combat-module}} |
− | {{section-common-skills}} | + | {{n5-section-common-skills}} |
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This Common Skill allows the user to execute a BS Attack against a target outside LoF or, if he has a suitable weapon, to choose a location other than the target as the center of the attack. | This Common Skill allows the user to execute a BS Attack against a target outside LoF or, if he has a suitable weapon, to choose a location other than the target as the center of the attack. | ||
− | {{ | + | {{css_skillbox |red| SPECULATIVE ATTACK | LONG SKILL }} |
− | + | {{skill-label | BS Attack }} | |
− | |||
− | {{skill-label | Attack }} | ||
{{requirements}} | {{requirements}} | ||
− | * The user must employ a BS Weapon with the [[Speculative Attack Trait]]. | + | * The user must employ a [[BS Weapon]] with the [[Speculative Attack Trait]]. |
* It must be possible to draw a trajectory between the Trooper and the impact point. | * It must be possible to draw a trajectory between the Trooper and the impact point. | ||
{{effects}} | {{effects}} | ||
− | * The user may make a single [[BS Attack]] against a target outside their [[LoF]]. | + | * The user may make '''a single [[BS Attack]]''' against a target outside their [[LoF]]. <br>The '''[[Burst]] (B) of this BS Attack is always 1''', regardless of the actual B value of the Weapon or any MODs applied to the B. |
− | + | * If the user employs a [[BS Weapon]] with the '''[[Impact Template (Circular)]]''' Trait, this Skill allows them to place the center of the Circular Template somewhere other than centered on the Main Target of the attack. However, the Main Target '''must be''' inside the [[Area of Effect]] of the Circular Template. <br>In this case, both the target of the attack and the impact point may be chosen without needing LoF. | |
− | * If the user employs a BS Weapon with the '''[[ | ||
− | |||
* Place the Template directly on the game table or horizontally over a piece of terrain, and never on a vertical surface or in the air. | * Place the Template directly on the game table or horizontally over a piece of terrain, and never on a vertical surface or in the air. | ||
− | * The user must apply a -6 MOD to BS, or the corresponding Attribute, for Speculative Attack, and also any Range MODs. Other negative MODs (for example [[Mimetism]], [[Partial Cover]], [[Visibility Zone]]s...) are not applied. | + | * The user must apply a -6 MOD to [[BS]], or the corresponding [[Attribute]], for Speculative Attack, and also any [[Range]] MODs. Other negative MODs (for example [[Mimetism]], [[Partial Cover]], [[Visibility Zone]]s...) are not applied. |
+ | {{css_skillbox-end}} | ||
− | {{ | + | {{advice-start}} |
This is the procedure to perform a Speculative Attack: | This is the procedure to perform a Speculative Attack: | ||
# Designate the Main Target of the Attack. | # Designate the Main Target of the Attack. | ||
− | # Place the Circular Template to designate the impact point of the Attack (it may be a target outside LoF, or a point on the table as long as the Circular Template affects the target). | + | # Place the Circular Template to designate the impact point of the Attack (it may be a target outside [[LoF]], or a point on the table as long as the Circular Template affects the target). |
− | # Then, a check is made to ascertain which other Troopers are affected to determine all | + | # Then, a check is made to ascertain which other Troopers are affected to determine all [[ARO]]s. |
# Measure the distance between the Trooper and the impact point, all relevant MODs are applied, and the Rolls are made. | # Measure the distance between the Trooper and the impact point, all relevant MODs are applied, and the Rolls are made. | ||
− | {{ | + | {{advice-end}} |
− | {{ | + | {{see-also}} |
− | {{ | + | '''[[Visibility_Conditions#Visibility_Zones_and_Speculative_Attack | Visibility Zones and Speculative Attack]]''' |
+ | : Speculative Attacks do not require [[LoF]], so do not apply any negative MODs for [[Visibility Zone]]s, only the -6 MOD for Speculative Attack. | ||
+ | {{see-also-end}} | ||
− | |||
− | + | == Example == | |
− | + | {{greybox-start | Example of Speculative Attack }} | |
− | + | {{image | name=n5/eng-speculative-attack.jpg | style=fullborder }} | |
− | + | {{n5_weapon_single}} | |
+ | {{n5_weaponrow|Grenades|+3|-3|--|--|--|--|--|7|1|N|ARM|1|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]]}} | ||
+ | |} | ||
+ | During his Active Turn, a Dāturazi intends to attack the Blink located behind a wall. To prevent the Blink from shooting him during his advance, the Dāturazi decides to throw a Grenade at him. Since Grenades have the [[Speculative Attack Trait]], the Dāturazi declares a Speculative Attack without requiring [[LoF]]. To do so, the Morat player follows these steps: | ||
+ | # They remove one [[Order]] from their [[Order Pool]] and declare a Speculative Attack [[Long Skill]], designating the Blink as their Main Target. | ||
+ | # They place the Circular Template on the gaming table so that it affects the Blink, and designate the impact point. | ||
+ | # Once the Circular Template is placed and centered on that point, a check is made to ascertain which other Troopers are affected. <br>The Blink declares his [[ARO]]. In this case, as he is being affected by a [[Template Weapon]], he may declare [[Dodge]]. | ||
+ | # The distance between the Dāturazi and the designated impact point is measured. A [[Face to Face Roll]] ensues between the Dāturazi and the Blink. | ||
− | The following MODs will be applied to the | + | The following MODs will be applied to the Blink’s [[Dodge]] Roll: |
− | * -3 to Dodge a Template without LoF to the attacker | + | * -3 to Dodge a Template without [[LoF]] to the attacker |
− | The following MODs will be applied to the Dāturazi | + | The following MODs will be applied to the Dāturazi Speculative Attack Roll: |
− | * +3 for Range. | + | * +3 for [[Range]]. |
* -6 for Speculative Attack. | * -6 for Speculative Attack. | ||
− | + | Given that it is a Speculative Attack, the Dāturazi does not need to apply the [[Mimetism]] MOD (-6) of the Blink, or any MOD due to [[Cover]]. | |
− | Given that it is a Speculative Attack, the Dāturazi does not need to apply the Mimetism MOD (- | ||
{{greybox-end}} | {{greybox-end}} | ||
− | |||
− | {{section-combat-module}} | + | {{n5-section-combat-module}} |
− | {{section-common-skills}} | + | {{n5-section-common-skills}} |
[[Category: Combat Module]] | [[Category: Combat Module]] | ||
+ | |||
+ | <!-- Label and Trait categories. --> | ||
+ | [[Category: BS Attack ]] |
Latest revision as of 13:05, 25 April 2025
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire
This Common Skill allows the user to execute a BS Attack against a target outside LoF or, if he has a suitable weapon, to choose a location other than the target as the center of the attack.
- The user must employ a BS Weapon with the Speculative Attack Trait.
- It must be possible to draw a trajectory between the Trooper and the impact point.
- The user may make a single BS Attack against a target outside their LoF.
The Burst (B) of this BS Attack is always 1, regardless of the actual B value of the Weapon or any MODs applied to the B. - If the user employs a BS Weapon with the Impact Template (Circular) Trait, this Skill allows them to place the center of the Circular Template somewhere other than centered on the Main Target of the attack. However, the Main Target must be inside the Area of Effect of the Circular Template.
In this case, both the target of the attack and the impact point may be chosen without needing LoF. - Place the Template directly on the game table or horizontally over a piece of terrain, and never on a vertical surface or in the air.
- The user must apply a -6 MOD to BS, or the corresponding Attribute, for Speculative Attack, and also any Range MODs. Other negative MODs (for example Mimetism, Partial Cover, Visibility Zones...) are not applied.

This is the procedure to perform a Speculative Attack:
- Designate the Main Target of the Attack.
- Place the Circular Template to designate the impact point of the Attack (it may be a target outside LoF, or a point on the table as long as the Circular Template affects the target).
- Then, a check is made to ascertain which other Troopers are affected to determine all AROs.
- Measure the distance between the Trooper and the impact point, all relevant MODs are applied, and the Rolls are made.
Visibility Zones and Speculative Attack
- Speculative Attacks do not require LoF, so do not apply any negative MODs for Visibility Zones, only the -6 MOD for Speculative Attack.
Example
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grenades | +3 | -3 | -- | -- | -- | -- | -- | 7 | 1 | N | ARM | 1 | Speculative Attack, BS Weapon (PH), Impact Template (Circular) |
During his Active Turn, a Dāturazi intends to attack the Blink located behind a wall. To prevent the Blink from shooting him during his advance, the Dāturazi decides to throw a Grenade at him. Since Grenades have the Speculative Attack Trait, the Dāturazi declares a Speculative Attack without requiring LoF. To do so, the Morat player follows these steps:
- They remove one Order from their Order Pool and declare a Speculative Attack Long Skill, designating the Blink as their Main Target.
- They place the Circular Template on the gaming table so that it affects the Blink, and designate the impact point.
- Once the Circular Template is placed and centered on that point, a check is made to ascertain which other Troopers are affected.
The Blink declares his ARO. In this case, as he is being affected by a Template Weapon, he may declare Dodge. - The distance between the Dāturazi and the designated impact point is measured. A Face to Face Roll ensues between the Dāturazi and the Blink.
The following MODs will be applied to the Blink’s Dodge Roll:
- -3 to Dodge a Template without LoF to the attacker
The following MODs will be applied to the Dāturazi Speculative Attack Roll:
- +3 for Range.
- -6 for Speculative Attack.
Given that it is a Speculative Attack, the Dāturazi does not need to apply the Mimetism MOD (-6) of the Blink, or any MOD due to Cover.
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire