Difference between revisions of "Move"
From Infinity
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− | + | === Example 1 === | |
+ | Move over catwalks and narrow corridors. | ||
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+ | <span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-move-narrow-1-1024.jpg</span> | ||
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+ | <span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-move-narrow-2-1024.jpg</span> | ||
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+ | <span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-move-narrow-3-1024.jpg</span> | ||
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+ | |||
+ | |||
+ | ===Example 2=== | ||
+ | Order (Move + Move) on surfaces that are smaller than the base. | ||
+ | |||
+ | <span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-move-smaller-than-base.jpg</span> | ||
+ | |||
+ | Although in both cases the Distance covered is 8 inches, in case B, it is not possible to carry out the movement because there is no valid surface at the end of the first Movement value. | ||
+ | |||
Revision as of 14:20, 27 April 2020
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
Common Skill that allows the user to move about the battlefield.
MOVE | SHORT MOVEMENT SKILL |
Movement, No LoF, No Roll. |
Requirements
Players will check the Requirements of this Skill when declaring it.
- The Trooper’s base must always be in contact with the surface on which they intend to move.
- Any surface they move on must be at least half as wide as their base.
- The Trooper must be able to finish their movement on a surface that’s equal or larger than their base.
Effects
- Allows the user to traverse the battlefield up to a distance determined by his MOV Attribute.
- By declaring Move, the user may move up to the first value of his MOV Attribute in inches.
- If the user declares Move again in the same Order, he may then move up to the second value of his MOV Attribute in inches.
- Move must follow the General Movement Rules as well as the Moving and Measuring rules.
Example 1
Move over catwalks and narrow corridors.
Example 2
Order (Move + Move) on surfaces that are smaller than the base.
Although in both cases the Distance covered is 8 inches, in case B, it is not possible to carry out the movement because there is no valid surface at the end of the first Movement value.
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State