Difference between revisions of "Fireteam Bonuses"
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* In the '''[[Active Turn]]''', the Team Leader can apply a +1 bonus to the [[Burst]] (B) value of their '''BS Weapons, including Throwing Weapons but excluding Technical Weapons'''. | * In the '''[[Active Turn]]''', the Team Leader can apply a +1 bonus to the [[Burst]] (B) value of their '''BS Weapons, including Throwing Weapons but excluding Technical Weapons'''. | ||
− | : As special rule, in the Active Turn, this +1 Burst bonus ''' | + | : As special rule, in the Active Turn, this +1 Burst bonus '''can''' be combined with other bonuses or Burst ''[[MOD]]''s provided by other rules, Special Skills, Equipment, or Hacking Programs. |
* In the '''[[Reactive Turn]]''', all the Fireteam members benefit from this bonus. However, all the ''[[BS Attacks]]'' of that member's ''[[Burst]]'' must be performed against the same target. | * In the '''[[Reactive Turn]]''', all the Fireteam members benefit from this bonus. However, all the ''[[BS Attacks]]'' of that member's ''[[Burst]]'' must be performed against the same target. | ||
* The +1 B MOD does not apply to Entire Order Skills ([[Intuitive Attack]], [[Speculative Attack]]...). | * The +1 B MOD does not apply to Entire Order Skills ([[Intuitive Attack]], [[Speculative Attack]]...). | ||
* If the Trooper uses this bonus with '''[[Disposable]] Weapons with limited ammunition''' (for example a Panzerfaust), then benefiting from the +1 B bonus means expending one additional use. | * If the Trooper uses this bonus with '''[[Disposable]] Weapons with limited ammunition''' (for example a Panzerfaust), then benefiting from the +1 B bonus means expending one additional use. | ||
− | : For example, a Trooper with a Panzerfaust (a weapon with B1 and two uses) using the bonus would make an | + | : For example, a Trooper with a Panzerfaust (a weapon with B1 and two uses) using the bonus would make an Attack with B2, expending both of the weapon's uses in a single Order. The Panzerfaust will be unloaded, so the player would place an [[Unloaded State]] Token beside the Trooper. |
− | * In the '''Reactive Turn''', this +1 Burst bonus | + | * In the '''Reactive Turn''', this +1 Burst bonus can '''not'' be combined with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those that specifically state otherwise. |
* This bonus is cumulative with the two-member bonus. | * This bonus is cumulative with the two-member bonus. | ||
Revision as of 09:09, 20 October 2020
This N4 rule is not used in CodeOne.
The number of Fireteam members determines the bonus that the player can apply.
Two Member Fireteam Bonus
- This Level applies the basic rules of Fireteams, granting no additional bonus.
- During the Active Turn, the two Troopers activate with a single Regular Order.
Three Member Fireteam Bonus
BURST SUPPORT BONUS | AUTOMATIC SKILL |
Optional |
Effects
- In the Active Turn, the Team Leader can apply a +1 bonus to the Burst (B) value of their BS Weapons, including Throwing Weapons but excluding Technical Weapons.
- As special rule, in the Active Turn, this +1 Burst bonus can be combined with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs.
- In the Reactive Turn, all the Fireteam members benefit from this bonus. However, all the BS Attacks of that member's Burst must be performed against the same target.
- The +1 B MOD does not apply to Entire Order Skills (Intuitive Attack, Speculative Attack...).
- If the Trooper uses this bonus with Disposable Weapons with limited ammunition (for example a Panzerfaust), then benefiting from the +1 B bonus means expending one additional use.
- For example, a Trooper with a Panzerfaust (a weapon with B1 and two uses) using the bonus would make an Attack with B2, expending both of the weapon's uses in a single Order. The Panzerfaust will be unloaded, so the player would place an Unloaded State Token beside the Trooper.
- In the Reactive Turn', this +1 Burst bonus can not be combined with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those that specifically state otherwise.
- This bonus is cumulative with the two-member bonus.
Four Member Fireteam Bonus
- In the Active Turn, the Team Leader gains the Sixth Sense Special Skill.
- In the Reactive Turn, all Fireteam members benefit from this bonus.
- This bonus is cumulative with the two and three member bonuses.
Five Member Fireteam Bonus
- In the Active Turn, the Team Leader applies a +3 MOD to their BS Attacks, including those made with Throwing Weapons but excluding those made with Technical Weapons. They also apply a +3 WIP MOD to Discover Rolls.
- In the Reactive Turn, all the Fireteam members benefit from the same bonus.
- This bonus is cumulative with the two, three, and four member bonuses.