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Difference between revisions of "Weapon Chart"

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{{c1end}}{{n4}}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weapon}}
{{weaponrow|AP CC Weapon|--|--|--|--|--|--|--|PH|1|AP|ARM|[[CC]]}}
+
{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
{{weaponrow|AP + DA CC Weapon|--|--|--|--|--|--|--|PH|1|AP+DA|ARM|[[Anti-materiel]], [[CC]]}}
+
{{weaponrow|AP + DA CC Weapon| | | | | | | |PH|1|AP+DA|ARM|[[Anti-materiel]], [[CC]]}}
{{weaponrow|AP + Shock CC Weapon|--|--|--|--|--|--|--|PH|1|AP+SHOCK|ARM|[[CC]]}}
+
{{weaponrow|AP + Shock CC Weapon| | | | | | | |PH|1|AP+SHOCK|ARM|[[CC]]}}
{{weaponrow|CC Weapon|--|--|--|--|--|--|--|PH|1|N|ARM|[[CC]]}}
+
{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
{{weaponrow|DA CC Weapon|--|--|--|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}}
+
{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}}
{{weaponrow|E/M CC Weapon|--|--|--|--|--|--|--|PH|1|N+E/M|BTS|[[CC]], [**]}}
+
{{weaponrow|E/M CC Weapon| | | | | | | |PH|1|N+E/M|BTS|[[CC]], [**]}}
{{weaponrow|EXP CC Weapon|--|--|--|--|--|--|--|PH|1|EXP|ARM|[[Anti-materiel]], [[CC]]}}
+
{{weaponrow|EXP CC Weapon| | | | | | | |PH|1|EXP|ARM|[[Anti-materiel]], [[CC]]}}
{{weaponrow|Monofilament CC Weapon|--|--|--|--|--|--|--|12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
+
{{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
{{weaponrow|Para CC Weapon|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[CC]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
+
{{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
{{weaponrow|Shock CC Weapon|--|--|--|--|--|--|--|PH|1|SHOCK|ARM|[[CC]]}}
+
{{weaponrow|Shock CC Weapon| | | | | | | |PH|1|SHOCK|ARM|[[CC]]}}
{{weaponrow|T2 CC Weapon|--|--|--|--|--|--|--|PH|1|T2|ARM|[[Anti-materiel]], [[CC]]}}
+
{{weaponrow|T2 CC Weapon| | | | | | | |PH|1|T2|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}}
 
{{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}}
{{weaponrow|[[Trench-Hammer]] (CC Mode)|--|--|--|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
+
{{weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
{{weaponrow|Viral CC Weapon|--|--|--|--|--|--|--|PH|1|DA+SHOCK|BTS|[[CC]]}}
+
{{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA+SHOCK|BTS|[[CC]]}}
 
{{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM=0]], [[State Trait | State:]] [[Dead]], [*]}}
 
{{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM=0]], [[State Trait | State:]] [[Dead]], [*]}}
{{weaponrow|[[Vorpal CC Weapon]] (CC Mode)|--|--|--|--|--|--|--|12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}}
+
{{weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}}
 
|}
 
|}
 
{{n4end}}
 
{{n4end}}

Revision as of 10:57, 14 October 2020


BOWS

This N4 rule is not used in CodeOne.

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Tactical Bow +3 0 -6 -- -- -- -- PH 1 DA ARM Anti-materiel, Silent
Viral Tactical Bow +3 0 -6 -- -- -- -- PH 1 DA+SHOCK BTS Silent


CC WEAPONS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP CC Weapon PH 1 AP ARM CC
CC Weapon PH 1 N ARM CC
DA CC Weapon PH 1 DA ARM CC
Monofilament CC Weapon 12 1 N ARM ARM=0, CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 CC, Non-Lethal, State: Immobilized-A
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP CC Weapon PH 1 AP ARM CC
AP + DA CC Weapon PH 1 AP+DA ARM Anti-materiel, CC
AP + Shock CC Weapon PH 1 AP+SHOCK ARM CC
CC Weapon PH 1 N ARM CC
DA CC Weapon PH 1 DA ARM Anti-materiel, CC
E/M CC Weapon PH 1 N+E/M BTS CC, [**]
EXP CC Weapon PH 1 EXP ARM Anti-materiel, CC
Monofilament CC Weapon 12 1 N ARM ARM=0, CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 CC, State: IMM-A, Non-Lethal
Shock CC Weapon PH 1 SHOCK ARM CC
T2 CC Weapon PH 1 T2 ARM Anti-materiel, CC
Trench-Hammer (Thrown Mode) 0 -- -- -- -- -- -- 13 1 DA ARM Anti-materiel, Throwing Weapon, Disposable (3), [*]
Trench-Hammer (CC Mode) PH 1 DA ARM Anti-materiel, CC, Disposable (3), [*]
Viral CC Weapon PH 1 DA+SHOCK BTS CC
Vorpal CC Weapon (Thrown Mode) +3 -- -- -- -- -- -- 12 1 N ARM Throwing Weapon, ARM=0, State: Dead, [*]
Vorpal CC Weapon (CC Mode) 12 1 N ARM ARM=0, CC, State: Dead, [*]

FLAMETHROWERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Flamethrower 14 1 N ARM Continous Damage, Direct Template (Large Teardrop)
Light Flamethrower 13 1 N ARM Continous Damage, Direct Template (Small Teardrop)


HEAVY MACHINE GUNS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 AP ARM
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 N ARM
MULTI Heavy Machine Gun (Burst Mode) -3 0 +3 +3 -3 -3 -- 15 4 AP ARM
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 15 1 EXP ARM


MARKSMAN RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 AP ARM
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 N ARM


PISTOLS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Pistol (Burst Mode) +3 0 -6 -- -- -- -- 14 2 N ARM [*]
Heavy Pistol (CC Mode) 14 1 N ARM CC, [*]
Pistol (Burst Mode) +3 0 -6 -- -- -- -- 11 2 N ARM [*]
Pistol (CC Mode) 11 1 N ARM CC, [*]


RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Rifle 0 +3 -3 -3 -6 -- -- 13 3 AP ARM
Breaker Combi Rifle +3 +3 -3 -3 -6 -- -- 13 3 AP BTS
Combi Rifle +3 +3 -3 -3 -6 -- -- 13 3 N ARM
MULTI Rifle (Burst Mode) +3 +3 -3 -3 -6 -- -- 13 3 AP ARM
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -- -- 13 1 DA ARM
Rifle 0 +3 -3 -3 -6 -- -- 13 3 N ARM


RIOTSTOPPERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Riotstopper -- 1 PARA PH-6 Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A
Light Riotstopper -- 1 PARA PH-6 Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A


SHOTGUNS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Boarding Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 AP ARM
Boarding Shotgun (Blast Mode) 14 2 N ARM Direct Template (Small Teardrop)
Light Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 13 2 N ARM
Light Shotgun (Blast Mode) 13 2 N ARM Direct Template (Small Teardrop)


SNIPER RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
MULTI Sniper Rifle (Burst Mode) -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 15 1 DA ARM
Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 N ARM


SPITFIRES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 AP ARM
Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 N ARM


UNCATEGORIZED

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Anti-personnel Mine 13 1 N ARM Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*]
Chain Colt 13 1 N ARM Direct Template (Small Teardrop)
Chain Rifle 13 1 N ARM Direct Template (Large Teardrop)
Discover +3 0 0 0 -3 -3 -6 [*]
Feuerbach -3 0 +3 +3 0 0 -- 14 2 AP+DA ARM
Hyper Rapid Magnetic Cannon -3 0 +3 +3 0 0 -- 15 5 AP ARM
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- Non-Lethal, [*]
Missile Launcher -3 0 0 +3 +3 -3 -3 14 1 AP+EXP ARM
Mk12 0 +3 +3 -3 -6 -6 -- 15 3 N ARM
Nanopulser 13 1 N BTS Direct Template (Small Teardrop)
Red Fury 0 +3 +3 -3 -3 -6 -- 13 4 N ARM
Submachine Gun +3 0 -3 -6 -- -- -- 13 3 AP ARM

NOTE: [*] Additional explanation in the item's rules, click the item name for more information.